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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#1381
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![]() Here is the problem with low variance though: it exists to solve the whole 10 guilds on a spawn thing. If you lower the variance, no matter what you do, you'll get more poopsocking and more FTE issues. At the end of the day, the problem is there are simply too many high level raiders for this server. So you are left with 4 choices:
1) Ignore the problem and hope that FTE disputes get so awful that players agree to a rotation (would probably happen in the end, but hell for the GMs in the mean time) 2) Make the raid scene suck so much that a lot of the high level players don't want to deal with it (variance) 3) Instancing (in the end I think this is probably the best solution, ala WoW, but its not classic and our devs are against it) 4) Simultaneous repops (spread out the raid mobs so each player can only attend a few raids a week rather than all of them). TL;DR: Rogean and Nilbog had some good plans until Rogean went MIA again.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#1383
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#1384
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![]() bump
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#1385
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![]() My opinion on this is depends. If raiders aren't doing anything worthwhile between raiding and the raiding has happening too rarely to keep them busy then what's the point of raiding? It has been clear for me a while... (read my signature about raiding)... that something is off in the raid scene in classic EQ.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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#1386
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![]() ^^^
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#1387
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#1388
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![]() empty promises
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#1389
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