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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
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  #1381  
Old 12-05-2012, 05:17 PM
Splorf22 Splorf22 is offline
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Here is the problem with low variance though: it exists to solve the whole 10 guilds on a spawn thing. If you lower the variance, no matter what you do, you'll get more poopsocking and more FTE issues. At the end of the day, the problem is there are simply too many high level raiders for this server. So you are left with 4 choices:

1) Ignore the problem and hope that FTE disputes get so awful that players agree to a rotation (would probably happen in the end, but hell for the GMs in the mean time)

2) Make the raid scene suck so much that a lot of the high level players don't want to deal with it (variance)

3) Instancing (in the end I think this is probably the best solution, ala WoW, but its not classic and our devs are against it)

4) Simultaneous repops (spread out the raid mobs so each player can only attend a few raids a week rather than all of them).

TL;DR: Rogean and Nilbog had some good plans until Rogean went MIA again.
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  #1382  
Old 12-05-2012, 06:10 PM
JayDee JayDee is offline
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Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
deleting all of my accounts will only do good for the server
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  #1383  
Old 12-05-2012, 06:21 PM
Slave Slave is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Here is the problem with low variance though: it exists to solve the whole 10 guilds on a spawn thing. If you lower the variance, no matter what you do, you'll get more poopsocking and more FTE issues. At the end of the day, the problem is there are simply too many high level raiders for this server. So you are left with 4 choices:

1) Ignore the problem and hope that FTE disputes get so awful that players agree to a rotation (would probably happen in the end, but hell for the GMs in the mean time)

2) Make the raid scene suck so much that a lot of the high level players don't want to deal with it (variance)

3) Instancing (in the end I think this is probably the best solution, ala WoW, but its not classic and our devs are against it)

4) Simultaneous repops (spread out the raid mobs so each player can only attend a few raids a week rather than all of them).

TL;DR: Rogean and Nilbog had some good plans until Rogean went MIA again.
Happily, FTE Shout was one of the proposed fixes as described by the developers, which has the potential to solve the problem you are describing, all on its own.
  #1384  
Old 12-21-2012, 03:59 PM
Tarathiel Tarathiel is offline
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bump
  #1385  
Old 12-21-2012, 10:41 PM
stormlord stormlord is offline
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My opinion on this is depends. If raiders aren't doing anything worthwhile between raiding and the raiding has happening too rarely to keep them busy then what's the point of raiding? It has been clear for me a while... (read my signature about raiding)... that something is off in the raid scene in classic EQ.
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  #1386  
Old 01-08-2013, 01:26 PM
Tarathiel Tarathiel is offline
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^^^
  #1387  
Old 01-08-2013, 01:31 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).

Here is what nilbog and I are currently planning/designing/brainstorming:

We will be cutting the variance in half on the existing raid spawns.

We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.

We will be implementing a simulated patch day respawn. Here is how it will work.

The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it.

A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.

These respawns will NOT affect the normal respawn times of the mob. For example. If Talendor was killed on Monday, and on death the server determined he would spawn again on Sunday. A simulated patch day occurs on Thursday, his death on Thursday will not reset his scheduled respawn time on Sunday.
Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn.

Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
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  #1388  
Old 01-24-2013, 04:05 PM
Metallikus Metallikus is offline
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empty promises
  #1389  
Old 01-24-2013, 04:46 PM
falkun falkun is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
empty promises
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
Nothing was promised. But I'll concede that discussions have died.
  #1390  
Old 01-24-2013, 05:10 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
empty promises
Metallikus' next rampage imminent.
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