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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#1401
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![]() Mob has spawn time of 90 hours with 10 hour variance. At 100 hours everyone will leave and come back for the (second) late window spawn (which was your initial concern).
You're just putting your initial problem off another 24 (48, 72, etc) hours and hoping people get tired of coming back for the repeated late windows. So now instead of only having one opportunity for a late window sock you're allowing for multiple ones, which I'm sure won't make the already uncooperative guilds more antsy and inclined to ensure they are the ones that get the mob after waiting at the altar a couple times.
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||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | ||
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#1402
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This is a rather simple check within the variance code that would discourage socking at the end of windows by throwing in the uncertainty of being there beyond a set time limit. | |||
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#1403
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Either way Velious is the solution. If you hate socking go test those quests. | |||
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#1404
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![]() Id rather see some variation of raid mobs DT the entire zone upon spawning and banish anyone who enters their zone who hasnt been logged into that toon for at least 25 minutes. Fix socking and camping out toons at the same time and bring us back to classic raid mobilization.
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#1405
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one solution is rogean should just change the variance code without telling anyone. (maybe tell nilbog, but dont tell the gms). change it so the windows are just a bit smaller than they are now, maybe even make the different targets have slightly different windows. it would take a while for people to catch on to the change, and in that time socking will be way down because it will just seem like random luck that mobs haven't been going super late in window lately. when people start to figure it out, change it again. or we could, ya know, start to all get along. make an agreement not to sock b4 so many hours are left in the window, agree to just roll for a super late window mob rather than fight for fte, or think of some other solution that doesn't involve crying for rogean to fix the problem. | |||
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#1406
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![]() Quote:
The only way using variance would stop socking is to have spawns triggered in such a way that variance has an undetermined endpoint using statistics to try to achieve the same number of kills per week/month/year instead of a window. I'm not going to bother doing the math but on a one week spawn it would look more like: Day 1-5: 0% chance per 30 minutes to spawn day 5: 1% chance to spawn every 30 mins day 6: 2% chance every 30 mins etc. and have no cap, but after a certain number of days have a fixed percentage to spawn. This would more faithfully randomize the spawn than having a set window then increasing the set window by a set amount at a set percentage.
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#1407
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#1408
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#1409
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The chances that a mob goes to the last 10% of its window is already low, on top of that it would be highly discouraging to those wanting to sock something out that last 2-5 hours to have a coin flip that it could be another 24 hours, and yet another coin flip to extend again. The reason socking is prevalent at this point (keeping in mind the variance as implemented is not classic) is because you know that the boss will spawn for sure within that rapidly closing window. The addition of FTE rules also further encourages sitting on spawn points for the FTE lottery win. | |||
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#1410
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Yes, there are "blocks" where a staggered sock is, in theory, possible. However, the idea is that the % chance at an extension is conducted at some point when the timer is between 75% and 85% completion, AND the first timer extension has a 50% chance of occurring (or tweaked to some reasonable % so as to make socking unprofitable). These combined raised the level of uncertainty to a point so that socking becomes immensely unprofitable. Also: Quote:
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||||
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