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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1461  
Old 02-01-2013, 06:01 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
I am not sure how you can project how much work is involved and then claim you have know knowledge of the process.
I supect your solution will have little to no affect on the problem at hand.
It is supposition base purely upon what little understanding I have. If an actual coder corrects me, I will gladly account for the input. After all, this thread is a discussion meant to solicit input on the efficacy of such a solution.

Though I do find it interesting that your own suppositions are that this scheme will be ineffective, when you seemed to have supported the idea after Zagum brought it up. http://themysticalorder.net/phpBB3/v...it=oooo#p71132
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  #1462  
Old 02-01-2013, 06:16 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
It is supposition base purely upon what little understanding I have. If an actual coder corrects me, I will gladly account for the input. After all, this thread is a discussion meant to solicit input on the efficacy of such a solution.

Though I do find it interesting that your own suppositions are that this scheme will be ineffective, when you seemed to have supported the idea after Zagum brought it up. http://themysticalorder.net/phpBB3/v...it=oooo#p71132
I'm an actual coder and I can tell you coding always takes 100x longer than a non-coder thinks it would. However, without seeing the relevant p99 code there is no way I can make a prediction. Nilbog or Kanras might be able to help you.

You must have read my post wrong. Zagum suggested your idea, I responded with ooo OR repops. As in Repops would do more positive good for the raid scene than your idea. I offered an alternative idea and did not support your idea at all [You must be logged in to view images. Log in or Register.]

Not that the fact that its your idea even matters (which you seem to be implying, suppositions are fun!)
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #1463  
Old 02-01-2013, 06:21 PM
fullmetalcoxman fullmetalcoxman is offline
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Who benefits from your shiny new plan?

News flash: people sock because that is the only way they can compete with you.


Want to eliminate socking?
R-O-T-A-T-I-O-N
  #1464  
Old 02-01-2013, 06:22 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by fullmetalcoxman [You must be logged in to view images. Log in or Register.]
Who benefits from your shiny new plan?

News flash: people sock because that is the only way they can compete with you.


Want to eliminate socking?
V-E-L-I-O-U-S
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #1465  
Old 02-01-2013, 06:34 PM
fullmetalcoxman fullmetalcoxman is offline
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Who has benefited the most from the variance? A huge guild that can mobilize quickly and track 24/7.

Hasn't TMO always said that he who puts in the most effort deserves the most loot? Isn't socking a competition to see who can put in the most effort?

Don't think of it as socking, think of it as 30 man tracking.
  #1466  
Old 02-01-2013, 06:46 PM
Triangle Triangle is offline
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This is a horrible solution that only benefits TMO. A reasonable solution has alreayd been offered: simulated repops.
  #1467  
Old 02-01-2013, 06:53 PM
Splorf22 Splorf22 is offline
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Originally Posted by Triangle [You must be logged in to view images. Log in or Register.]
This is a horrible solution that only benefits TMO. A reasonable solution has alreayd been offered: simulated repops.
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  #1468  
Old 02-01-2013, 06:55 PM
Vexenu Vexenu is offline
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The current variance/FTE/poopsocking system is absurdly bad. In fact, I don't even think it's possible to design a system that is more of a clusterfuck in every regard. Things would literally be better off with dragons and raid mobs spawning totally at random in any zone in the game.

The fact that hundreds of people actually sit around for hours at a time just for the chance to gain FTE on a raid mob (which must be later verified by a GM) is itself incredibly sad and pathetic even by EQ standards, and even moreso when you consider that many people actually defend this as "competition". But the only competition this policy creates is which guild can recruit more no-life, pixel-obsessed shutins to spend their entire lives sitting and waiting for dragons to spawn.

The current system is not fun for anyone. Not even the winners, because "winning" under the current system is a combination of luck on the FTE lottery and the sheer number of people wearing your guild tag who are willing to shamefully neglect their real life to chain themselves to their computer for hours at a time simply to "beat" other shut-ins in the pixel hunt.

Enforce a rotation. Allow training of poopsockers. PvP flag raid zones and pre-announce raid spawns. Randomly spawn dragons in the EC tunnel. Literally anything is preferable. Take your pick.

The current system is just so bad it would be funny, if it wasn't so pathetic to watch people get caught up in. It's like watching a bunch of retards compete over who can punch themselves in the dick the hardest.
  #1469  
Old 02-01-2013, 07:00 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by fullmetalcoxman [You must be logged in to view images. Log in or Register.]
Who has benefited the most from the variance? A huge guild that can mobilize quickly and track 24/7.

Hasn't TMO always said that he who puts in the most effort deserves the most loot? Isn't socking a competition to see who can put in the most effort?

Don't think of it as socking, think of it as 30 man tracking.
You are lost... we designed our guild AROUND variance. We are the result.
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #1470  
Old 02-01-2013, 07:02 PM
Nytch Nytch is offline
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Quote:
Originally Posted by Lexical [You must be logged in to view images. Log in or Register.]
Allowing aggressive trains also fixes the problem though and is more classic.
If they allowed trains only the Sullon Zekers would survive on this server.
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