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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
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  #1491  
Old 02-01-2013, 11:24 PM
Slave Slave is offline
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Things that would fix raiding on P99:

-Remove Variance
This would remove the unnatural advantages that the larger guilds have over smaller ones to Track raid targets. Additionally, it would bring the server MUCH closer to a Classic ruleset.

-Add FTE Shout
This would remove the necessity of the GMs to find these records and assuage lots of disagreement between players that would otherwise occur. It would provide a valuable tool to raid leaders and guilds to more strategically engage targets, such as in the case if a small, weakish guild obtains FTE.

-Apply Play Nice Policy to Veeshan's Peak
This would cause the top guilds to race for the most valuable targets as they spawn, instead of being able to use their entire raid force to block other guilds from ever entering the zone, through denial of Trak Teeth, epic drops, and important upgrades. It would be a more Classic implementation of the zone and rules, it would be fair, and most importantly, it would open up the raid scene completely.

-Add simulated patch days
This would cause raid mobs to spawn at the same time, and add more targets for guilds to engage over the course of the server. It would create the very situation that almost everyone claims to love: the race for targets. It would be completely Classic in nature, and it would have massive synergy with the other methods as described above.
Last edited by Slave; 02-01-2013 at 11:45 PM..
  #1492  
Old 02-01-2013, 11:37 PM
Slave Slave is offline
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I also think that Spaceman's method of the 2% flat spawn rate per hour, or whatever it should be to exactly match the probability of each raid target spawning over a longer period of time, has approximately a 100% chance to alleviate poopsocking completely.

Unfortunately, that does not remove the advantages that larger guilds already have with Variance and Tracking, leaving us with an unClassic solution that doesn't adequately address the core issues with raiding.
  #1493  
Old 02-01-2013, 11:55 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Silo69 [You must be logged in to view images. Log in or Register.]
my fav section of this thread is when spaceman adds his personal input when hes played a necro to the late 50's, 98% solo

he is not in a raid guild nor has he ever pooped anything on this server
look at how far over your head this whole discussion is flying
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  #1494  
Old 02-02-2013, 12:00 AM
Elements Elements is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Because then everyone else will want to get in on the action. Hey even the A-team will sock trakanon once or twice if that means we can get in on a rotation.

The simple reality of the raiding scene is that there are too many players. So the staff had to do something, to have some criteria to decide which of them would get the pixels. They chose variance, which reduces their workload and gives 100% of the pixels to the people who were the most . . . dedicated. Any solution to the raiding scene has to address this. We have too many players relative to the mobs, so we need more mobs. It is simply the only way. I don't think the amount of loot dropped is quite so important, I think most people would be satisfied if a) they got to do the encounters and b) they would eventually have a shot at stuff, even if it would take a year or whatnot. There are basically two ways to have more mobs:

1) Simultaneous repops, where the existing mobs are concentrated in time
2) More pops, possibly with less loot per mob

My preference would be for both. For example if there were 3 boss mob repops per week with every mob dropping 1/2 the normal loot, with times known in advance. Say Wed @ 6:30 PM ET, Saturday @ 10:00 AM ET, Sunday @ 9:30 PM ET. Most people should be able to make one. Now you just combine this with some anti poopsocking code (say when the boss pops all players are teleported to the zone in, the zone fully repops, and anyone who logs into a dungeon while the boss is up logs in at the safe point), a 'player lock' where if you zone into a 'raid zone' with a boss up, you cannot log on another 50+ toon on the same IP address for say 1 hour, thus preventing the silly camped alts bs that goes on here, and disallow trains in VP, and voila, fixed raid scene.

What would happen: no poopsocking (everyone knows when the stuff will spawn anyway, and you get teleported out), no batphoning (obviously), no tracking (obviously), minimal interference at least at first because everyone is going for different stuff, and the top guilds can only get a few targets each even if they split their forces. And with no trains in VP, TMO/FE/BDA will probably all choose to play in there, at least until Phara Dar is dead. This would be about 1000000 times better than what we have now. I think there are very few people who would disagree with the Loraen Plan. Why Rogean hasn't implemented it, well I guess he has a job and a life and such. TBH if they gave me access to the source I bet I could do it [You must be logged in to view images. Log in or Register.]

Anyway Xasten I don't think your plan is bad per se, its just that getting any changes at all has been super hard and if we're going to fight for changes I think they should be good ones.
If the A team or any other guild wants to get in on a late window rotation fine. Perfect in fact. You get your shot at the plate. You have 10 minutes from spawn to engage on YOUR late window pop, and if you wipe or don't pull it in time TMO cleans it up (most likely). This doesn't kill competition, it kills socking. Guilds will still want to be camped out and ready to snipe it when its not their turn depending on whose turn it is and this requires ZERO from the GMs.

Also note this would only be on a small percentage of the actually pops, those that go to very late in window not every single raid mob pop.
  #1495  
Old 02-02-2013, 12:03 AM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
If the A team or any other guild wants to get in on a late window rotation fine. Perfect in fact. You get your shot at the plate. You have 10 minutes from spawn to engage on YOUR late window pop, and if you wipe or don't pull it in time TMO cleans it up (most likely). This doesn't kill competition, it kills socking. Guilds will still want to be camped out and ready to snipe it when its not their turn depending on whose turn it is and this requires ZERO from the GMs.

Also note this would only be on a small percentage of the actually pops, those that go to very late in window not every single raid mob pop.
So, wouldn't guilds just sock up to the late window designated rotation time instead of the window end time to snipe the mob on their off week?
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  #1496  
Old 02-02-2013, 12:04 AM
Doors Doors is offline
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The only real solution is a GM enforced rotation. If you want competition, there's a pvp server for you to play on.

GM enforced raid rotations make this shit bearable for anyone with any semblance of a real life. Once a guilld breaks it, they eat raid suspensions for a few months. After awhile the players will take over and GM intervention should rarely be needed.

Everyone wins, and only the most selfish and greedy players on the box lose.
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  #1497  
Old 02-02-2013, 12:19 AM
Elements Elements is offline
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Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
So, wouldn't guilds just sock up to the late window designated rotation time instead of the window end time to snipe the mob on their off week?
No one does this now, why would it be different with a rotation?

The reason people sock now 9 times out of 10 is because a mob is VERY late in their window and you know for a fact that they are going to spawn very soon. Other than some Full Circle 72 hours socking that has been going on lately (wow guys wow) I haven't seen much early-mid window socking going on.

We could also agree amongst ourselves to some sort of entry challenge to get into the rotation. For example your guild must have killed that target at least once (in the last 6 months?) to be eligible for the late window rotation.

It boils down to this. Late window sock your guild has roughly 1/3 chance to lottery the mob. Late window rotation your guild (likely) gets 1/3rd of the late window spawns (more for TMO cause well they can field a force 24/7).

Under the current regime 150+ people typically put in 6 or so hours for 1/3rd the loot.

With a late window rotation a couple trackers have to put in 6 or so hours for 1/3rd the loot and the opportunity for your guild to clean up more if another guild wipes.
  #1498  
Old 02-02-2013, 01:13 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Things that would fix raiding on P99:
Okay...
Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
-Remove Variance
This would remove the unnatural advantages that the larger guilds have over smaller ones to Track raid targets. Additionally, it would bring the server MUCH closer to a Classic ruleset.
Won't happen, possibly shortening it has been a thought tossed around by staff. Removing will never happen per Rogean's words.

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
-Add FTE Shout
This would remove the necessity of the GMs to find these records and assuage lots of disagreement between players that would otherwise occur. It would provide a valuable tool to raid leaders and guilds to more strategically engage targets, such as in the case if a small, weakish guild obtains FTE.
Would definitely help, but considering it was a good idea that was supposedly going to get added months ago and never has...

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
-Apply Play Nice Policy to Veeshan's Peak
This would cause the top guilds to race for the most valuable targets as they spawn, instead of being able to use their entire raid force to block other guilds from ever entering the zone, through denial of Trak Teeth, epic drops, and important upgrades. It would be a more Classic implementation of the zone and rules, it would be fair, and most importantly, it would open up the raid scene completely.
This would just end up being abused. It is very easy to get trained on purpose in VP. Raid guilds would end up being suspended often.

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
-Add simulated patch days
This would cause raid mobs to spawn at the same time, and add more targets for guilds to engage over the course of the server. It would create the very situation that almost everyone claims to love: the race for targets. It would be completely Classic in nature, and it would have massive synergy with the other methods as described above.
Has been discussed and was also supposed to be implemented in some form, still waiting months after.
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  #1499  
Old 02-02-2013, 02:34 AM
Tasslehofp99 Tasslehofp99 is offline
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Lol how would removing variance do anything to help eliminate poopsocking? If anything make it weird variance like one week mob has +/- 12 hour window, then the following week it should have a different random variance like +/- 48 hours (or 24,36...whatever) my point is if every mob had a different random window every week poopsocking would be pointless.
  #1500  
Old 02-02-2013, 02:43 AM
Tasslehofp99 Tasslehofp99 is offline
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Also -- fte shouts would be cool and so would random repops. Still don't see any of these things from preventing socking though. VS is currently being socked by TMO and he isn't even 20 HOURS into a 96 hour window. TMO has killed vs more then the other guilds on p99 combined yet still feel the need to sock. I don't see this changing in velious without drastic extreme changes which alter the raid scene completely, forced on p99 by gms or by alliance against TMO.
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