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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#1491
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![]() Things that would fix raiding on P99:
-Remove Variance This would remove the unnatural advantages that the larger guilds have over smaller ones to Track raid targets. Additionally, it would bring the server MUCH closer to a Classic ruleset. -Add FTE Shout This would remove the necessity of the GMs to find these records and assuage lots of disagreement between players that would otherwise occur. It would provide a valuable tool to raid leaders and guilds to more strategically engage targets, such as in the case if a small, weakish guild obtains FTE. -Apply Play Nice Policy to Veeshan's Peak This would cause the top guilds to race for the most valuable targets as they spawn, instead of being able to use their entire raid force to block other guilds from ever entering the zone, through denial of Trak Teeth, epic drops, and important upgrades. It would be a more Classic implementation of the zone and rules, it would be fair, and most importantly, it would open up the raid scene completely. -Add simulated patch days This would cause raid mobs to spawn at the same time, and add more targets for guilds to engage over the course of the server. It would create the very situation that almost everyone claims to love: the race for targets. It would be completely Classic in nature, and it would have massive synergy with the other methods as described above. | ||
Last edited by Slave; 02-01-2013 at 11:45 PM..
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#1492
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![]() I also think that Spaceman's method of the 2% flat spawn rate per hour, or whatever it should be to exactly match the probability of each raid target spawning over a longer period of time, has approximately a 100% chance to alleviate poopsocking completely.
Unfortunately, that does not remove the advantages that larger guilds already have with Variance and Tracking, leaving us with an unClassic solution that doesn't adequately address the core issues with raiding. | ||
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#1493
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![]() Quote:
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#1494
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![]() Quote:
Also note this would only be on a small percentage of the actually pops, those that go to very late in window not every single raid mob pop. | |||
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#1495
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![]() Quote:
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#1496
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![]() The only real solution is a GM enforced rotation. If you want competition, there's a pvp server for you to play on.
GM enforced raid rotations make this shit bearable for anyone with any semblance of a real life. Once a guilld breaks it, they eat raid suspensions for a few months. After awhile the players will take over and GM intervention should rarely be needed. Everyone wins, and only the most selfish and greedy players on the box lose. | ||
Last edited by Doors; 02-02-2013 at 12:07 AM..
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#1497
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The reason people sock now 9 times out of 10 is because a mob is VERY late in their window and you know for a fact that they are going to spawn very soon. Other than some Full Circle 72 hours socking that has been going on lately (wow guys wow) I haven't seen much early-mid window socking going on. We could also agree amongst ourselves to some sort of entry challenge to get into the rotation. For example your guild must have killed that target at least once (in the last 6 months?) to be eligible for the late window rotation. It boils down to this. Late window sock your guild has roughly 1/3 chance to lottery the mob. Late window rotation your guild (likely) gets 1/3rd of the late window spawns (more for TMO cause well they can field a force 24/7). Under the current regime 150+ people typically put in 6 or so hours for 1/3rd the loot. With a late window rotation a couple trackers have to put in 6 or so hours for 1/3rd the loot and the opportunity for your guild to clean up more if another guild wipes. | |||
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#1498
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#1499
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![]() Lol how would removing variance do anything to help eliminate poopsocking? If anything make it weird variance like one week mob has +/- 12 hour window, then the following week it should have a different random variance like +/- 48 hours (or 24,36...whatever) my point is if every mob had a different random window every week poopsocking would be pointless.
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#1500
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![]() Also -- fte shouts would be cool and so would random repops. Still don't see any of these things from preventing socking though. VS is currently being socked by TMO and he isn't even 20 HOURS into a 96 hour window. TMO has killed vs more then the other guilds on p99 combined yet still feel the need to sock. I don't see this changing in velious without drastic extreme changes which alter the raid scene completely, forced on p99 by gms or by alliance against TMO.
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