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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1551  
Old 02-03-2013, 03:26 PM
Frieza_Prexus Frieza_Prexus is offline
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So, I just got back in from being out all weekend.

@ Loraen, I agree completely that the other raid changes are far, far, more valuable, and that if they are a within our grasp that they should be the focus. Nilbog's comments seem to give us hope here, so let's play that out.

That said, if the other changes appeared nonviable, I figured my proposed scheme might be "less offensive" to the dev's sensibilities are it is a modification / fine tuning of the variance.

@ A few select individuals who took the time to explain themselves: I humbly accept the reminder that socking, while not fun, is a tactic of last resort for the smaller guild with no other option. Being in TMO, I can tend to forget that if a small guild absolutely wants a kill, the sock is always an option. I treated socking as an annoyance, whereas for some, it can be a necessity. I suppose hindsight is 20/20 on this one, and I do recognize that my suggestion does favor the larger guilds.

Also, regarding everyone in TMO having a level 60 alt: Most alts are perma camped in Trak lair 90% of the time. Some, like me, have no true alts and we have to haul ours butts everywhere. I keep Xasten at Trak ledge most of the time because we have so few enchanter alts, and I'll log on Elethia's wizard for things like Draco and such. There are a few who have completely pimped out alt armies, but they are relatively the exception.
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Last edited by Frieza_Prexus; 02-03-2013 at 03:28 PM..
  #1552  
Old 02-03-2013, 03:44 PM
Slave Slave is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
I agree with Loraen. Smaller guilds are better served by announced respawns more than larger guilds are. Top guilds can mobilize to any target in the game in under 15 minutes if sufficiently motivated.

The merits of announced repops were discussed in this thread:http://www.project1999.org/forums/sh...t=84357&page=1

With a focused discussion on a prior announcement of repops beginning in earnest on pages 2 and 3.
TL;DR: That is basically 20 pages of every player on the server refuting the Developer insistence that Variance is a good and proper thing. 5 fucking months ago.
  #1553  
Old 02-03-2013, 03:45 PM
Slave Slave is offline
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Bump to raise awareness that this shit has gone on far too long.
  #1554  
Old 02-03-2013, 03:49 PM
Slave Slave is offline
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Bump for awareness. Variance should be removed.
  #1555  
Old 02-03-2013, 03:49 PM
Slave Slave is offline
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Variance should be removed. It's been obvious for a long time.
  #1556  
Old 02-03-2013, 03:50 PM
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Variance is completely out of control. It needs to be removed as soon as humanly possible for the good of the server.
  #1557  
Old 02-03-2013, 03:53 PM
Slave Slave is offline
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Variance is probably the worst thing to ever happen to this server.
  #1558  
Old 02-03-2013, 03:56 PM
Slave Slave is offline
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I think it is time this policy was reviewed in full. It has done nothing to promote end-game raiding. In fact, it has stifled it to the point that when groups of joinees reach the raid scene, they quit in droves. Something needs to be done.
  #1559  
Old 02-03-2013, 03:56 PM
Splorf22 Splorf22 is offline
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As you can see I have been a crusade against variance for some time, without a great deal of success. You know if red had about 2-3 times its current population I would seriously consider switching.

P.S. Sedrie, how could you forget howling stones, the best zone in the entire Kunark expansion???
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  #1560  
Old 02-03-2013, 03:57 PM
Slave Slave is offline
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It's about time Variance was removed. We need to have a real discussion about this.
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