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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #11  
Old 06-20-2012, 04:28 PM
Frieza_Prexus Frieza_Prexus is offline
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Originally Posted by Asher [You must be logged in to view images. Log in or Register.]
My main point was that I don't recall it being anywhere near 17 weeks. I was in Souls of Mir and we raided some targets with NO at the time. Mobs spawn every 7 days? 4 or 5 guilds means 4 or 5 weeks per target assuming all guilds were capable of killing the target. KTF only let people in on the rotation on the mob if they could demonstrate that they were capable of killing it.

How are you arriving at this 17 week number?

Asher
My main point is that rotations are fine when they're small and well-controlled.

On Prexus 17 weeks was the projected kill time for VS because there were so many guilds on the rotation.

KTF, Unity, Domus Divinae, NO, Stasis, Trinity Alliance, Twilight Council, Twilight Avengers, Talionis, Southern Armada, D'Etre, Infinitus Vindicat, EA, Angel Time, Birds of Prey, PAI, Phoenix Elite (I think), Raging Boars (pre Unity merge), Skyfire, and several others all participated in the rotation system.

Any guild that could field a raid force was given a shot. There were always one or two attempts every spawn cycle for a guild to slide in causing further delay. At one point, there were over 17 guilds on the VS rotation. That is simply absurd.
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