Abstaining.
Totally removing variance would put us right back to where we were a month ago with two equally capable raid forces sitting on spawn waiting for the God to bequeath a lucky FTE-er with pixels.
Massive variance favors those who can log on 24/7/365 at the drop of a hat. The majority of the server, with a 40hr job, possibly a significant other and a social life will lose to those with more spare time, or those "majority" people who have a lot of friends with more spare time.
I do believe 48hr variance is absurd, but could be sold on 12-24hr (for 7-day spawns, shortening the window for 3-day spawns proportionately).
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