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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#11
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![]() The problem is the predictability of the spawns, by Nilbog's own admission. The question at hand in regards to variance is what is a good time table. The answer, in part, is how long would a guild be willing to "camp a raid boss" which is always problematic.
A simple solution: Make all raid encounter spawns random with respect to their classic respawn rate. For example, a weekly spawn like Naggy, change it to 0-7 day spawn, that is, it can spawn randomly up until a week after it previously died. PROS: 1)People cannot really camp the spawn, this would allow proper competition to ensue. -- I believe that both guilds in question have enough respect for each other to allow a guild that is there first in force a fair first attempt at the raid boss. First in force would be defined as a guild with the proper people to kill the raid boss, hence no more than a few minutes (10?) would be allowed for them to make their attempt once the trash is cleared. Previous posts minimum requirements would fit here for the numbers of what could currently be defined as a minimum force strong enough to handle the encounter (10 for vox/naggy, 15 for CT). Obviously if the guild wipes on their attempt they lose their rights to the encounter. Also if the guild drags their feet after claiming "first in force" while they try to bring in a more suitable raid (taking longer than 10 minutes) they would lose their rights to the encounter. CONS: 1) It would allow for significantly more raid bosses to spawn in a given week. --Is this really a con? 2) Doesn't address trash pull rotations. --To be honest, rotations on fear trash is a bit absurd in my opinion, that is like reserving all of dreadlands to one exp group because they don't want to share the spawns with another group. Most mobs don't drop loot, occasionally you get a decent loot, a named spawns, etc etc. | ||
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