Quote:
Originally Posted by Dabamf
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A guild can only camp and claim one raid mob at a time.
Add the proposed variance spawn times suggested in the OP.
Add a 2 hour limit from the time the boss mob spawns to the end of the claim.
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I really think that this is the best solution yet. Someone said that this system will be exploited as well and that it will not work. If this system will not work please state
why you think it will not work. What kind of sneakyness have you already thought of that is not covered by what Dabamf has already stated?(be sure to read the whole post) If we can think of loopholes now it we can include fixes for those loopholes.
This system could be largely enforced by the players, however
repeated ignoring of the rules would probably ultimately require GM action. If sufficient proof* can be shown that a guild has been ignoring the rules (ie spawn camping two raid mobs, or not giving the guild that has camped a raid mob the 2 hour window to kill it) then the entire guild *read entire guild, not just the members directly involved* should get something like a 7 day IP ban. And that 7 day IP ban should be 7 days of server up time. so if some ass clown cannot decide to DDoS the server to prevent others from playing while they are temp banned.
*I would define sufficient proof as fraps videos or similar. screenshots can be photoshoped far too easily. True, videos can be faked as well, but it is a lot more difficult.