Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 02-02-2013, 08:28 AM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,594
Default

I am still down with trying to improve the raid scene. Step by step, if necessary.

Quote:
Originally Posted by nilbog
Okay the objective is to create more raid targets and allow more (and different) people the chance at killing them.

Current Variance Timers decreased by half.
+/- 48 hours become 24 hours.
+/- 24 hours become 12 hours.

Originally, the variance timers were created because we were like, wow ok, poopsocking. Let's make it unpoopsockable. Well, the socks became larger.

Simulated Patch Respawns
Once every 7 days, there is an additional, simultaneous spawning of all raid targets that aren't already spawned. These additional spawns are completely random, once per 7 days. This is historically classic due to frequent patches and random crashes which would respawn all npcs. When the simulated patch respawn occurs, there could be a world emote informing players.

Statistically, there are probably hundreds of missing raid spawns. After every crash that eqlive had during this era, they were respawned. An extra chance per week to respawn these npcs is a really good idea imo.

code for idea:
Code:
hidden
Patch Respawns
With every patch, respawntimes = 0. All npcs guaranteed to respawn with every patch.

classic, needed, and only takes a second

FTE Shout
When a raid target is engaged, it will yellowemote/shout the name of the first player (> lvl x?) to aggro (OR the first group to do 5% damage?). This is to allow players to determine first to engage without the need for guides or GMs to be present.

Discuss.
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).

Here is what nilbog and I are currently planning/designing/brainstorming:

We will be cutting the variance in half on the existing raid spawns.

We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.

We will be implementing a simulated patch day respawn. Here is how it will work.

The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it.

A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.

These respawns will NOT affect the normal respawn times of the mob. For example. If Talendor was killed on Monday, and on death the server determined he would spawn again on Sunday. A simulated patch day occurs on Thursday, his death on Thursday will not reset his scheduled respawn time on Sunday.
Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn.

Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
Here is the progression of ideas. It started with forum posts, on to internal discussion, then to the Raid Changes thread. Although not yet implemented, this is basically the concept of what will occur. Internally, we haven't changed our mind on this and haven't said anything different.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
Thread is still open for discussion.
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:36 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.