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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 01-16-2012, 10:10 PM
Rikimeru Rikimeru is offline
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Quote:
Originally Posted by Zigfreed [You must be logged in to view images. Log in or Register.]
My solution? Remove all raid mobs everytime there is an issue with one of them. Perma ban the 18 or so titanic douchebags who create the vast majority of the problems.
If things are still cesspooling, turn it all off for 48 hours and wipe it clean of self important types who treat your sandbox as their catbox.

Btw, never make me king.
this ftw!!!
  #2  
Old 01-16-2012, 08:22 PM
bluejam bluejam is offline
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Skipped a few pages.

Patchday repops are the most fun raids I've had on this server by far. The variance system involves a good bit of luck at this point. None of the guilds can cover all targets at all time. Right now there are 6-8 (don't have the exact number in my mind atm) encounters in window. Noone wants to sit there and cover for 72-96h. So a) you have to decide which target is more valuable to your guild and prep accordingly and b) you have to track as much of the window as possible. It's obvious that shit slips through the cracks. Look at the last Draco pop for instance. IB couldn't track more than 3 or 4 targets simultaneously and I think we didn't even spot check Fear. We noticed a TMO spike in the early morning, figured it was most likely Draco, checked Fear.. confirmed. By the time we had a force about to zone in, it had already been pulled. Draw of the luck (not taunting TMO mobilization in case some overly sensitive ppl jump in).

@Stealing: I haven't read all of your posts in this thread yet, but I agree with the first couple of. Sometimes this kind of raiding is annoying, but at one point you can just say fuck it and skip certain raid targets. Also some agreements were very well overdue and I think the guilds involved and the server pop itself as benefited from it - pooping Trak ledge every single time was fucking retarded, as was the VP clusterfuck although I was mainly staring at my login screen during that.
I can't tell you how much *fun* playtime I've gained simply by not having to precamp in Seb every couple of days, it's ridiculous!
Note: I do hope we can renegotiate the agreement come Feb, cus I don't think anyone in IB wants to go back to that shit - though one very mad TMO member made it very clear that he "can't wait until the agreement is lifted" which in return made me facepalm pretty hard (again, no snap at TMO in general, I think the leadership as more brain matter than this guy).

@Variance: Cut it down by 25%.
Last edited by bluejam; 01-16-2012 at 08:26 PM..
  #3  
Old 01-16-2012, 08:29 PM
Autotune Autotune is offline
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I for one, am never going back to socking trak's lair.
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  #4  
Old 01-16-2012, 08:35 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by bluejam [You must be logged in to view images. Log in or Register.]
Skipped a few pages.

Patchday repops are the most fun raids I've had on this server by far.
IMO the biggest reason to link the mobs. Cause when you get more kills on repop day, you know it was cause you're good, not because you sat at the spawn point longer.
  #5  
Old 01-16-2012, 08:37 PM
Kassel Kassel is offline
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perhaps it would be best interest of each VD/IB/TMO member to request their guilds leadership consider adding more mobs the current rotation come Feb. I think we can all agree that the trak rotation has increased our enjoyment of the game. Sitting/camping at that rock every 3 days is no fun for anyone.

We have the groundwork in place to expand on a rotation that is already working. Lets not miss this opportunity.
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  #6  
Old 01-16-2012, 08:47 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
perhaps it would be best interest of each VD/IB/TMO member to request their guilds leadership consider adding more mobs the current rotation come Feb. I think we can all agree that the trak rotation has increased our enjoyment of the game. Sitting/camping at that rock every 3 days is no fun for anyone.

We have the groundwork in place to expand on a rotation that is already working. Lets not miss this opportunity.
Extending the rotation to include more mobs is doubtful to happen. I don't see IB agreeing to this either.

More likely to get the mob spawn cycles changed imo.
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  #7  
Old 01-16-2012, 09:15 PM
Skope Skope is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Extending the rotation to include more mobs is doubtful to happen. I don't see IB agreeing to this either.

More likely to get the mob spawn cycles changed imo.
And does nothing for the obnoxiously long and stupid variance nor the decreasing population.

Agreements to rotations occur regardless of how long windows are, all it takes is 2 groups who are capable of the same shindig to decide that it benefits both parties.
  #8  
Old 01-16-2012, 09:22 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
And does nothing for the obnoxiously long and stupid variance nor the decreasing population.

Agreements to rotations occur regardless of how long windows are, all it takes is 2 groups who are capable of the same shindig to decide that it benefits both parties.
The problem with p99 and rotations is every guild is capable of doing all the content. There are no real secret strats to anything. All that is required is numbers, resists, time.

Start putting guilds on rotation and it won't last long until someone pulls a TR>IB.
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  #9  
Old 01-16-2012, 09:52 PM
Edrick Edrick is offline
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I wish we could just all get along. We're one big family here on Project 1999. I love you all.
  #10  
Old 01-16-2012, 10:05 PM
Rusl Rusl is offline
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