![]() |
|
|||||||
| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
|
75 | 29.18% |
| No, its an unneccesary non-classic time sink |
|
182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
#1041
|
||||
|
Quote:
| |||
|
|
||||
|
#1042
|
|||
|
Absolutely amazing to have Rogean and Nilbog respond so positively to expressed server needs. I am looking forward to the results of this endeavor!
__________________
Catterine - 60 Druidess
Kattarina - 60 Shaman Angellus - 60 Cleric Pickahippy - 52 Druid ******************* All priest, all the time. | ||
|
|
|||
|
#1043
|
||||
|
Quote:
| |||
|
|
||||
|
#1044
|
||||
|
Quote:
__________________
![]() | |||
|
Last edited by Heebo; 10-12-2012 at 05:08 PM..
|
|
|||
|
#1045
|
||||
|
Quote:
also, the talk about changing loot tables on mobs is absurd. Just reset the server on simulated repop, don't keep the additional timers on mobs - totally unclassic. | |||
|
|
||||
|
#1046
|
||||
|
Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
|
|
||||
|
#1047
|
||||
|
Quote:
| |||
|
|
||||
|
#1048
|
|||
|
the only problem i see with a full server repop on these random "patch days" would be how it would affect the non-raiding portion of the community. it would be kind of unfair to repop zones where people are xping and disrupt their groups by having the whole zone repop on them. this would lead to many people dying in bad spots and ultimately lots of petitions for GM rezzes. i think the random repops should be kept exclusively to raid mobs that way the entire server doesnt have to grind to a halt because of the raid mobs spawning.
| ||
|
|
|||
|
#1049
|
|||
|
Im guessing gingivitis
| ||
|
|
|||
|
#1050
|
||||||
|
Quote:
2)FTE emote - great step 3)Simulated re-spawns - great step 3a) Random day per week - great step 3b) I think this is fine, honestly. The more mobs that are in circulation, the less need to kill them repeatedly, not to mention the effort to track and kill the mobs has been halved (actually less considering a bonus round appears every week) Quote:
I also don't think anything should be changed in VP, rule wise. No matter what times are chosen, some people will always be excluded when the actual repop happens. Perhaps increase the chance that the mobs can spawn earlier/later to open the window a little more, but I wouldn't go crazy with it myself either. Most people work 8hr days, anywhere from 12-16 hours should cover the majority of timezones if the window is placed right. The only addition I can suggest is to implement rules on the respawn mobs. Similar to what I suggested before. 1 guild gets 1 target per group of mobs. Make the guilds play nice on respawn mobs and then select the mob groups based on loot and demand. With all the mobs that are going in to the system the way it currently is, I think this is definitely agreeable by everyone. It is also something that is easily monitored by guilds and should come with serious punishment if broken or rule lawyer'd.
__________________
Quote:
| |||||
|
|
||||||
![]() |
|
|