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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1051  
Old 10-12-2012, 05:20 PM
Handull Handull is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
then teleport all players in zone to the zone succor point and respawn everything across all zones.
i feel sorry for the guy who was afk in chardok or charasis
  #1052  
Old 10-12-2012, 05:20 PM
Thana8088 Thana8088 is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
the only problem i see with a full server repop on these random "patch days" would be how it would affect the non-raiding portion of the community. it would be kind of unfair to repop zones where people are xping and disrupt their groups by having the whole zone repop on them. this would lead to many people dying in bad spots and ultimately lots of petitions for GM rezzes. i think the random repops should be kept exclusively to raid mobs that way the entire server doesnt have to grind to a halt because of the raid mobs spawning.
These people will be given an opportunity to leave the area before server comes down, no? Or would the server not come down first?
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  #1053  
Old 10-12-2012, 05:24 PM
Ferok Ferok is offline
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I don't believe the repopping applies to anything other than raid mobs.
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  #1054  
Old 10-12-2012, 05:25 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Thana8088 [You must be logged in to view images. Log in or Register.]
These people will be given an opportunity to leave the area before server comes down, no?
even with notice it will still put alot of people in a bad spot, i just dont really see the need to repop the whole server when its just raid mobs that are in question. even if they have to stop what they are doing and go log in a safe spot till server comes back up its still disrupting will often lead to groups(or portions of them) just calling it. who is to say what is better tho, a full repop falls more in line with classic so its really just up for debate until we can see a few of em happen and have some evidence to work with

as far as loot and timers are concerned i say leave the loot tables unchanged but reset timers on all kills, whether its from a repop or normal spawn if the mob gets killed the timer should reset
  #1055  
Old 10-12-2012, 05:27 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
even with notice it will still put alot of people in a bad spot, i just dont really see the need to repop the whole server when its just raid mobs that are in question. even if they have to stop what they are doing and go log in a safe spot till server comes back up its still disrupting will often lead to groups(or portions of them) just calling it. who is to say what is better tho, a full repop falls more in line with classic so its really just up for debate until we can see a few of em happen and have some evidence to work with

as far as loot and timers are concerned i say leave the loot tables unchanged but reset timers on all kills, whether its from a repop or normal spawn if the mob gets killed the timer should reset

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.
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  #1056  
Old 10-12-2012, 05:28 PM
Tarathiel Tarathiel is offline
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a few people have expressed that they think it should be a full server repop, i was merely addressing those people. i guess thats what quotes are for lol
  #1057  
Old 10-12-2012, 05:30 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
a few people have expressed that they think it should be a full server repop, i was merely addressing those people. i guess thats what quotes are for lol
Okay, sorry. I guess I skipped over some context. I kept seeing people arguing against non-raid-mob repops, didn't notice anyone arguing for it.
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  #1058  
Old 10-12-2012, 05:43 PM
Arclanz Arclanz is offline
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Anything to address the denial of content is a good thing. Skeptical that this solution will make a dent in it. Some players simply have nothing better to do than gear alts or RMT. Doubling the amount of spawns means these players can do it twice as fast. Is implementing raid tokens (with lockout timers) THAT difficult?
  #1059  
Old 10-12-2012, 05:48 PM
stonez138 stonez138 is offline
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There seems to be little difference between raid tokens and instanced encounters imo and the vast majority of the server seems opposed to instances.
  #1060  
Old 10-12-2012, 05:50 PM
Orruar Orruar is offline
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Quote:
Originally Posted by stonez138 [You must be logged in to view images. Log in or Register.]
There seems to be little difference between raid tokens and instanced encounters imo and the vast majority of the server seems opposed to instances.
The vast majority of TMO may be against it. I'm sure it would be tough to see people beating content with 12 people that takes them 40. I think I've seen one or maybe two non TMO come out against instanced content / tokens. I guess we'll find out which system is more popular if the Sleeper server ever launches.
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