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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1061  
Old 10-12-2012, 05:55 PM
Ferok Ferok is offline
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Competing for spawns, whether it's the shin lord or trakanon, is essential classic everquest.
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  #1062  
Old 10-12-2012, 05:55 PM
Arrisard Arrisard is offline
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Over all good changes. I'd go every other week, but that isn't too big of deal I guess. Limiting the repops to certain hours though is very disappointing.
  #1063  
Old 10-12-2012, 05:57 PM
Splorf22 Splorf22 is offline
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So one random idea: every tick the server has a chance to respawn, and that chance proportional to the number of players online.
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Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #1064  
Old 10-12-2012, 05:57 PM
Thana8088 Thana8088 is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
I guess we'll find out which system is more popular if the Sleeper server ever launches.
Well, have fun there and don't bother writing. [You must be logged in to view images. Log in or Register.]
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  #1065  
Old 10-12-2012, 05:59 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
The vast majority of TMO may be against it. I'm sure it would be tough to see people beating content with 12 people that takes them 40. I think I've seen one or maybe two non TMO come out against instanced content / tokens. I guess we'll find out which system is more popular if the Sleeper server ever launches.
Orruar, I generally respect your posts. I've often found that when I go to post about something that you've, quite eloquently, beaten me to the punch. You're generally level headed and well spoken and I tend to agree with much of your analysis.

I must agree with Elethia that some of your recent posts have been unbecoming of you and your blanket statements very much beneath your typical style.
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  #1066  
Old 10-12-2012, 06:00 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
The vast majority of TMO may be against it. I'm sure it would be tough to see people beating content with 12 people that takes them 40. I think I've seen one or maybe two non TMO come out against instanced content / tokens. I guess we'll find out which system is more popular if the Sleeper server ever launches.
It may or may not be more popular, but I don't think instances really fit with classic EQ.
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Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #1067  
Old 10-12-2012, 06:09 PM
bizzum bizzum is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
I'm sure it would be tough to see people beating content with 12 people that takes them 40.
Wat

What content requires 40?
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  #1068  
Old 10-12-2012, 06:11 PM
quido quido is offline
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dick taters
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  #1069  
Old 10-12-2012, 06:12 PM
Nordenwatch Nordenwatch is offline
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You did it loraen!
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  #1070  
Old 10-12-2012, 06:12 PM
Xanthias Xanthias is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).

We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.
Is there a way to code it so when the FTE hits a /who is done at the same time.
Just as a way to prevent FTE sniping from taking place.

If Guild A has 40 in zone and going for Trak, Guild B's ranger fires an arrow just as Guild A is about to engage. Guild B gets FTE, but they have no one in zone cept the sad lil ranger. Guild A kills gets loot because they killed the mob, but the FTE log will show they didn't have FTE even though the other guild didn't have a kill force.
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