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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1131  
Old 10-12-2012, 10:53 PM
Nips Nips is offline
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Also wanted to add, I think you should consider giving a warning to the full repop at least 24 hrs in advance. No one is going to want to miss these full repops, no matter what guild they are in, and you are pretty much going to force everyone to be on call 24/7 which seems to go against what you are trying to accomplish and what the playerbase wants.
  #1132  
Old 10-12-2012, 10:57 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Nips [You must be logged in to view images. Log in or Register.]
Also wanted to add, I think you should consider giving a warning to the full repop at least 24 hrs in advance. No one is going to want to miss these full repops, no matter what guild they are in, and you are pretty much going to force everyone to be on call 24/7 which seems to go against what you are trying to accomplish and what the playerbase wants.
24 hours is way too much notice and would encourage poop socking, i think 10-20 minutes tops would be better or none at all. there still needs to be some element of competition between guilds that isnt poop socking or things will get boring quick.
  #1133  
Old 10-12-2012, 10:57 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Nips [You must be logged in to view images. Log in or Register.]
Also wanted to add, I think you should consider giving a warning to the full repop at least 24 hrs in advance. No one is going to want to miss these full repops, no matter what guild they are in, and you are pretty much going to force everyone to be on call 24/7 which seems to go against what you are trying to accomplish and what the playerbase wants.
The advance warning wouldn't hurt so much if there was a bag limit in place. [You must be logged in to view images. Log in or Register.]
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  #1134  
Old 10-12-2012, 10:59 PM
Eccezan Eccezan is offline
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Quote:
Originally Posted by Nips [You must be logged in to view images. Log in or Register.]
Also wanted to add, I think you should consider giving a warning to the full repop at least 24 hrs in advance. No one is going to want to miss these full repops, no matter what guild they are in, and you are pretty much going to force everyone to be on call 24/7 which seems to go against what you are trying to accomplish and what the playerbase wants.
Agree, in fact make it a week notice. Maybe there should be a poll up every week so we can vote on it. Afterwards, the gm's can lead the raids and hand out free cookies after the mobs are dead.

(this is a troll)
  #1135  
Old 10-12-2012, 11:05 PM
Tarathiel Tarathiel is offline
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Originally Posted by Eccezan [You must be logged in to view images. Log in or Register.]
Agree, in fact make it a week notice. Maybe there should be a poll up every week so we can vote on it. Afterwards, the gm's can lead the raids and hand out free cookies after the mobs are dead.

(this is a troll)
you are obviously unhappy that the prices you set on all your trak bps and epic mq's might be affected by the changes being implemented but please keep the sarcastic banter in its appropriate forum
  #1136  
Old 10-12-2012, 11:28 PM
Nips Nips is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
24 hours is way too much notice and would encourage poop socking, i think 10-20 minutes tops would be better or none at all. there still needs to be some element of competition between guilds that isnt poop socking or things will get boring quick.
How would a 24 hr notice or a 20 min notice make any difference at all on how much poopsocking goes on? The mob would still spawn at the exact time stated, but with at least a bit more warning, ppl wouldn't have to be on call 24/7. Would also give ppl time to strategize and the 24 hrs leading up to the spawns would be interesting.
  #1137  
Old 10-12-2012, 11:39 PM
Writ3r Writ3r is offline
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I haven't read through the entire thread so forgive me if the following questions have been answered by Rogean or Nilbog already or if the following comments have already been suggested/made.

1. With the current variances being cut in half, what is the exact time allotment we are looking at now... simply 96 / 2 or is the coded formula slightly different?

2. Will these repops also effect VP considering right now only 1 guild actively raids there or just on typical boss mobs?

3. Within the confines of this new system, being it is a trial is the staff going to be actively involved with onsite activity to see results first hand? (in essence will they be there to "police" or "monitor" actual behavior for possible infractions?)

4. When exactly is this being expected to becoming a reality instead of just an idea? (aka being implemented)

--------

1. I think this is a step in the right direction for sure and applaud that there is finally dialogue between the staff and player base for something to move forward into a trial basis. This should only result in improvement for all parties considering it is being handled step by step rather than a drastic influx all at once.

2. When the staff comes to an agreement and finalizes this transition it would be nice if they made the guild leaders for all guilds considering themselves raid ready to make a public post that would be kind of like signing a document to agreeance of activity. Like for instance the Staff throws out a proposal and the guild leaders have to pledge that yes they intend to compete, their intentions are for X reason, and indeed plan to properly communicate with other guilds/abide by appropriate conduct rules. Any guild leaders that would lack doing this to show that they are aware of the upcoming changes/expectations either gets some sort of cut out or delays it from happening. This would then encourage more internal discussions as well or show who is more willing to cooperate with one another (depending on what types of things were in the proposal/pledge).

3. I for one don't see a huge issue with the items potentially coming into the game, this helps all parties involved and allows for more community growth. The ones bashing the prices being dropped or characters being equipped just make themselves sound greedy or less willing to compete against people of equal gear.

4. I hope with this first step that we can see the growth of the community in such ways that allows for respectable actions. I don't believe this will be too often of a thing considering it is closer to classic this way and again hope that this ends up removing variance. If you look again at the timezone population percentages i am sure it will be overwhelmingly obvious that it is US > any other region. That being said raid mobs on weekends are generally good for all places despite time. Plus when velious is released it won't be a huge issue as there will be more viable targets. Live had it handled, it can be managed here as well.

5. This should result in fun times and hope that it occurs soonish considering lack of new content is making it a little dull to play, i figure with an improved raid scene the population may grow and/or it will bring a sense of newness back to the server at the very least. Plus the "random" aspect of repop is what will help induce the excitement... this allows for practice in mobilization and communication within guilds or just encourages you to play a little more often which i am sure is what the staff is after to ensure you see it.
Last edited by Writ3r; 10-12-2012 at 11:43 PM..
  #1138  
Old 10-12-2012, 11:44 PM
Eccezan Eccezan is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
you are obviously unhappy that the prices you set on all your trak bps and epic mq's might be affected by the changes being implemented but please keep the sarcastic banter in its appropriate forum
Not in the slightest actually. I LOVE the fact that there are going to be more mobs to kill. What is annoying is this kind of attitude.

"pretty much going to force everyone to be on call 24/7 which seems to go against what you are trying to accomplish and what the playerbase wants."

Darn, the GM's are forcing people to kill raid mobs for loots and to stay logged in for them. Cry me a river. "What the player base wants" is loot off of mobs without putting in the proper effort to get them. "What the player base wants" seems to be attempts at the same mobs they aren't even willing to organize themselves in a manner that will earn them attempts and eventual loot.

It seems to me that what the player base wants is World of Warcraft. Go play WoW if you want to log in an hour a night and get decked out in the fattest gear. Classic Everquest has never been that way.

When TMO came to the server people told us "oh you guys will never be anything here because IB owns this server...blablabla" We raided the shit out of plane and fear, wiped, noobed it up. TMO break fear yet? Then what? We fucking wanted to kill a dragon, we went and sat our asses in front of Naggy's lair for a day and a half (Only thing we could do to try to compete against the fucking IB kill fest) Naggy spawned after I don't know how many hours of socking that dragon, most of us were AFK. Maybe had 14 there, engaged, killed naggy and found out that IB had leapfrogged over us to tag and get FTE with a fucking 4 or 5 person KS group. They were awarded the loot. Yes, at that point we weren't even real competition for them and yes they just did this for the fuck of it.

This type of shittastic activity pissed us off, and there were plenty of down times, but we fought through it, adapted, kicked, screamed, merged with new friends and have been experiencing some good times for a while now. It is my experience and opinion that this is what classic EQ is. The high end was always a tough game, and if you want to experience it you need to earn it. Period.

Now what I see is people crying to the GM's for a change, instead of doing what it takes to compete, (YES, IT MEANS DOING WHAT IT TAKES TO COMPETE ) they want the server go in a different direction that it hasn't gone in since its inception. Spawn more mobs! Constant respawns! Yay! Loots all around!

To lower level and medium level guilds:

You want to see classic/kunark dragons? Talk to your GM's for Velious! Lower level and medium level guilds attempted/defeated to kunark dragons during Velious. This is classic.

To aspiring high end/hardcore raiders:
You want to see kunark dragons NOW? Do what it takes to form yourselves into a real competitive guild. Yes, merge yourselves with like-minded individuals and make it happen. It is much sweeter than QQ'ing to gm's about changes to the server that they haven't had to make even when competition was 100x stronger than it is now in at high end raiding scene.

(P.S) Please pardon grammer/spelling. Didnt get a chance to proof read. Going home from WORK now. Yes, most TMO are gainfully employed.
Last edited by Eccezan; 10-12-2012 at 11:54 PM..
  #1139  
Old 10-12-2012, 11:51 PM
Gwence Gwence is offline
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you guys all live for this back and forth drama, begging for raid changes, moaning about variance, mobs, blah blah blah

as much as you want to deny it, it's the only rational explanation for why people continue to log into the server when you think about it

if all this stuff was removed you would all quit within like a month lol


there's about half a dozen other EQ servers presently available that offer pretty much everything 80% of you have been desperately crying for, (Al'Kabor being the best choice, yes shameless plug) yet you remain here complaining about things that have been being discussed since October of 2009.

None of this is new, and there is no solution to it, nothing these guys come up with will change anything, there will be complaints worded differently but with the same underlying meaning.

forced rotation is a solution, aside from that there is no way to fix it. Even releasing Velious is just a short term fix if there are no plans to continue content past it eventually everyone will just catch up and be at the same point.
  #1140  
Old 10-12-2012, 11:51 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Eccezan [You must be logged in to view images. Log in or Register.]
"What the player base wants" is loot off of mobs without putting in the proper effort to get them
Why are you the arbiter of "proper effort"? I commend you for beating TR at their own game in an extremely time-intensive competition, but that doesn't change the fact that the current system isn't classic, and therefore by the definition of this server simply wrong. Classic did not involve hours of tracking and batphoning for every mob. In fact what Rogean has proposed seems extremely close to classic except that simultaneous repops should reset spawn timers.
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