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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1441  
Old 02-01-2013, 05:17 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
But the playerbase will not know the check's results. Thus, they must gamble. Uncertainty will dissuade at least a few, and thus a reduction in the current symptoms.
They will know the results as soon as the current window expires. If there is a sub 50% chance of the trigger happening it is rational to sock the current window until it expires. If there is a greater than 50% chance of the trigger happening spawns per month will be drastically reduced.

I'm not sure which is worse, your understanding of the math or your understanding of the social dynamics of the server.
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  #1442  
Old 02-01-2013, 05:19 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
But the playerbase will not know the check's results. Thus, they must gamble. Uncertainty will dissuade at least a few, and thus a reduction in the current symptoms.
Lets just assume your idea would work 100% as you intend (Not that I think it would).

The server has limited resources in the way of devs. Limited time that these devs work and also other tasks that many would see as more important.

How much coding would be involved, how much time invested, how much testing. Once we have this information we could better understand the costs vs the benefits.
How close is velious to being done? Will variance exist on Velious targets...Once Velious comes out will variance still exist on old world targets. These questions are all relevant to whether or not your concept should be pursued.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #1443  
Old 02-01-2013, 05:22 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
They will know the results as soon as the current window expires.
At which point they face the proposition of a 12 or even 24 hour sock. Yeah, that's a real good motivator and morale booster.

"Oh man, Trak didn't pop at 3:47 A.M. CST on a Tuesday morning when the window closed, batphone it and grab a Snickers. We're digging in" Said no one. Ever.
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  #1444  
Old 02-01-2013, 05:24 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
At which point they face the proposition of a 12 or even 24 hour sock. Yeah, that's a real good motivator and morale booster.

"Oh man, Trak didn't pop at 3:47 A.M. CST on a Tuesday morning when the window closed, batphone it and grab a Snickers. We're digging in" Said no one. Ever.
People will sock long hours for days at a time which has been proven on this server... over and over again. Will the variance you suggest decrease it? Probably.... by how much. That isn't something you can speculate on.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #1445  
Old 02-01-2013, 05:24 PM
Lexical Lexical is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I prefer my solution: whenever you poopsock a raid mob, you forfeit the normal GM protection from trains. This means that a) we can all have fun training the sockers b) you guys can have fun fighting off the trains. Everyone wins.
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  #1446  
Old 02-01-2013, 05:30 PM
gotrocks gotrocks is offline
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you are *grossly* underestimating peoples desire to kill raid targets.

like alarti just said, will this decrease poopsocking? probably. but also probably not by much.
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  #1447  
Old 02-01-2013, 05:31 PM
Wiwi Wiwi is offline
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How long did this server go without variance during Kunark?
  #1448  
Old 02-01-2013, 05:33 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
At which point they face the proposition of a 12 or even 24 hour sock. Yeah, that's a real good motivator and morale booster.

"Oh man, Trak didn't pop at 3:47 A.M. CST on a Tuesday morning when the window closed, batphone it and grab a Snickers. We're digging in" Said no one. Ever.
...and if he doesn't spawn by 5pm the next day? You have another sock fest. You just literally put the problem off until tomorrow and nothing else.
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  #1449  
Old 02-01-2013, 05:34 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Wiwi [You must be logged in to view images. Log in or Register.]
How long did this server go without variance during Kunark?
Variance was around prior to kunark.
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #1450  
Old 02-01-2013, 05:35 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by gotrocks [You must be logged in to view images. Log in or Register.]
will this decrease poopsocking? probably. but also probably not by much.
Thus, the discussion becomes: "does adding this mechanic improve the efficacy of the variance system?"

Even a slight improvement is still an improvement.
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