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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
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  #1451  
Old 02-01-2013, 05:37 PM
Lexical Lexical is offline
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Allowing aggressive trains also fixes the problem though and is more classic.
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  #1452  
Old 02-01-2013, 05:39 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Thus, the discussion becomes: "does adding this mechanic improve the efficacy of the variance system?"

Even a slight improvement is still an improvement.
Again at what cost?

Any details regarding my previous questions about time investment etc.
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  #1453  
Old 02-01-2013, 05:40 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
...and if he doesn't spawn by 5pm the next day? You have another sock fest. You just literally put the problem off until tomorrow and nothing else.
Unless, you know, the mobs spawns at some point between the window ends. You know, during that large amount of time where socking is less likely to occur.

Again, window extensions lessen the overall time that a window will be within, say the last 5 hours or so where socking occurs. A 500 hour window has a smaller % of "end window" time than a 6 hour window. Thus, it is a simple game of tweaking the numbers so that there is an overall reduction in the impetus for camping.
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  #1454  
Old 02-01-2013, 05:42 PM
gotrocks gotrocks is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Thus, the discussion becomes: "does adding this mechanic improve the efficacy of the variance system?"

Even a slight improvement is still an improvement.
but at what cost...?

if it drives the playerbase insane and causes them to murder their families, lose their jobs, and delete their characters, was it worth it..?

in all seriousness though, I think it does boil down to "is this worth it?" will it make enough of a difference vs time required to setup, implement etc.

in my humble opinion, it does not.
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  #1455  
Old 02-01-2013, 05:43 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Again at what cost?

Any details regarding my previous questions about time investment etc.
As Loraen mentioned, and I mentioned on the TMO forums, the impact upon the number of spawns per year would be in the single digit range. Likely between 2-5% depending upon the numbers utilized.

I suspect coding such a scheme would be an exceptionally trivial matter, though I am not a coder. FTE shouts and the like have not been implemented for a want of time and the difficulty thereof.

Worst case scenario, I suspect that coding and implementing such a scheme would delay Velious by about, oh a few hours?

EDIT: For reference, Loly did a detailed simulation on the "Variance Simulator" thread on the TMO forums, which you may peruse at your leisure.

Quote:
Originally Posted by Loly

This simulates variance windows in a crude fashion and looks to see if they end in the last 15% of the window.


The result page will tell you this after a full run;

Single extend checks; 3447, Single extends; 1715, Double extend checks; 0, Double extends; 0, Counts until double extend 10001

Ignore everything but the first two entries.

When you look at the tables displayed it will show you the randomly chosen end window with Xasten's poopsock defeat idea applied to the first half. (I.e. If the window ends in the last 15%, it will roll a d2 and if 2 then it will choose to add a random number of seconds from 1 to a full day)

I think the secondary code is broken, but whatever. If you see what I've messed up on please point it out.

Note, greyed rows are those that extended beyond the normal window.
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Last edited by Frieza_Prexus; 02-01-2013 at 05:46 PM..
  #1456  
Old 02-01-2013, 05:44 PM
gotrocks gotrocks is offline
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Since we have spawn variances already, why not just fuck the extra end-spawn variance and make the entire window crazy big?

give every raid target a 5 day spawn variance. i guarantee this will almost eliminate socking (except in late window, obviously.)
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  #1457  
Old 02-01-2013, 05:45 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Unless, you know, the mobs spawns at some point between the window ends. You know, during that large amount of time where socking is less likely to occur.
You know, like the current system.

How is the potential for spawning between window ends any different from spawning before the main window end? All it does is take the last 24 hours of a 7 day window and repeat it over and over again. You are cloning the worst part of the spawn window and repeating it.
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  #1458  
Old 02-01-2013, 05:51 PM
Frieza_Prexus Frieza_Prexus is offline
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Because the check has a 50% chance to extend and a 25% to extend the window a second time. This causes a weighting effect. The new windows will still resemble the old ones if you graphed them.

This simply makes the people wanting to sock ask themselves: "Oh man, I can sit here for 5 hours without a guaranteed spawn like I used to. Hmmm, maybe I should just wait for the batphone."

If you can't see that, then we're just going in circles. Good day.
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Last edited by Frieza_Prexus; 02-01-2013 at 06:03 PM..
  #1459  
Old 02-01-2013, 05:53 PM
Itap Itap is offline
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Wouldn't it be easier with scheduled server resets? This would literally require no additional coding.

Or did big Rog come to the conclusion that it isn't happening
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  #1460  
Old 02-01-2013, 05:53 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
.

I suspect coding such a scheme would be an exceptionally trivial matter, though I am not a coder. FTE shouts and the like have not been implemented for a want of time and the difficulty thereof.
I am not sure how you can project how much work is involved and then claim you have know knowledge of the process.
I supect your solution will have little to no affect on the problem at hand.

Maybe you should get some information from coders as to how long this would take to implement?
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