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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1451
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Allowing aggressive trains also fixes the problem though and is more classic.
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#1452
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Any details regarding my previous questions about time investment etc. | |||
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#1453
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Again, window extensions lessen the overall time that a window will be within, say the last 5 hours or so where socking occurs. A 500 hour window has a smaller % of "end window" time than a 6 hour window. Thus, it is a simple game of tweaking the numbers so that there is an overall reduction in the impetus for camping.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#1454
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if it drives the playerbase insane and causes them to murder their families, lose their jobs, and delete their characters, was it worth it..? in all seriousness though, I think it does boil down to "is this worth it?" will it make enough of a difference vs time required to setup, implement etc. in my humble opinion, it does not.
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | |||
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#1455
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I suspect coding such a scheme would be an exceptionally trivial matter, though I am not a coder. FTE shouts and the like have not been implemented for a want of time and the difficulty thereof. Worst case scenario, I suspect that coding and implementing such a scheme would delay Velious by about, oh a few hours? EDIT: For reference, Loly did a detailed simulation on the "Variance Simulator" thread on the TMO forums, which you may peruse at your leisure. Quote:
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||||
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Last edited by Frieza_Prexus; 02-01-2013 at 05:46 PM..
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#1456
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Since we have spawn variances already, why not just fuck the extra end-spawn variance and make the entire window crazy big?
give every raid target a 5 day spawn variance. i guarantee this will almost eliminate socking (except in late window, obviously.)
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
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#1457
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How is the potential for spawning between window ends any different from spawning before the main window end? All it does is take the last 24 hours of a 7 day window and repeat it over and over again. You are cloning the worst part of the spawn window and repeating it.
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#1458
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Because the check has a 50% chance to extend and a 25% to extend the window a second time. This causes a weighting effect. The new windows will still resemble the old ones if you graphed them.
This simply makes the people wanting to sock ask themselves: "Oh man, I can sit here for 5 hours without a guaranteed spawn like I used to. Hmmm, maybe I should just wait for the batphone." If you can't see that, then we're just going in circles. Good day.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
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Last edited by Frieza_Prexus; 02-01-2013 at 06:03 PM..
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#1459
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Wouldn't it be easier with scheduled server resets? This would literally require no additional coding.
Or did big Rog come to the conclusion that it isn't happening
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Lootenant Dan <Hierophant>
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#1460
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I supect your solution will have little to no affect on the problem at hand. Maybe you should get some information from coders as to how long this would take to implement? | |||
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