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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1471  
Old 02-01-2013, 07:11 PM
Triangle Triangle is offline
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Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
We've all seen it discussed a thousand times: FTE shouts, variance elimination, simulated patch days, etc. While those are all quality suggestions, this thread's purpose is the discussion of a single specific solution, so I'd appreciate it if we could maintain a narrow focus.
Secondly, you hit the nail on the head when you mentioned that those solutions are quality. It is laughable to create such a bad solution then ask us to not focus on the good solutions and only focus on your PoS one.
  #1472  
Old 02-01-2013, 07:23 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Nytch [You must be logged in to view images. Log in or Register.]
If they allowed trains only the Sullon Zekers would survive on this server.
And Fennin ro'ers
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #1473  
Old 02-01-2013, 07:39 PM
Tasslehofp99 Tasslehofp99 is offline
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THIS IS NOT A TROLL BUT SERIOUS AND LEGITIMATE IMPUT FOR THIS THREAD:


The problem itself is TMO, not the variance. When it comes down to non-TMO guilds racing for mobs, we have no trouble getting along and splitting kills/loots. TMO is the only problem with the raiding scene on p99. Why is that so hard to understand?


Examples are BDA/FE (and other guilds who have formidable forces in zone when a mob pops) working together on several encounters recently. We don't fight over content, we experience it together. When TMO gets involved suddenly we're being trained, KS'd, and all other sorts of dousche-baggery. How is variance the problem in the p99 raiding scene? If anything eliminating it will just lead to more socks, with more participants.

Ally up against TMO to fix p99 raiding scene, once they are dissolved/move to EQmac/p99 red we can all enjoy friendly raiding again on p99. Until then, nothing will fix the problems on this server when talking about high end raiding.

Velious won't fix a thing, it will be more of the same. TMO has over 100 players waiting to return for velious so that they can attempt to lock down that expansion just like they did in Kunark. What is velious release going to help? TMO will just have 2-3 different raids going at once, they have the numbers to lock down velious easily while only leaving scraps for the rest of us...JUST LIKE IN KUNARK!


So sit here and argue about variance and other non-factors, its hilarious and a huge waste of time. When you're all ready to realize that TMO is the main problem when it comes to p99 raiding maybe you can start coming up with real solutions.


Only other logical things that MIGHT make a difference on the raiding scene on p99 would involve GM intervention, or implementation of certain "anti-poopsocking measures" as stated earlier in the thread. Raiding on live was nothing like it is on p99, in fact the raiding scene here makes me wonder what game ya'll were playing back in the day. My most memorable EQ moments were those involving all out races across the EQ world for mobs, not sitting around talking shit to eachother at a mobs spawn point praying that he chooses our guild to attack first.
  #1474  
Old 02-01-2013, 07:42 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Triangle [You must be logged in to view images. Log in or Register.]
Secondly, you hit the nail on the head when you mentioned that those solutions are quality. It is laughable to create such a bad solution then ask us to not focus on the good solutions and only focus on your PoS one.
All of the other solutions I would greatly prefer to be implemented over this. Ideally, ALL of these could become a reality. In my view.

However, I made the request to focus specifically because I believe that the thread would otherwise simply devolve into "wru u brogean we want fte shoutz."

This solution has not yet been parsed or discussed publicly. Yet, the others have been debated ad nauseum and are universally agreed to be good ideas. The only thing lacking in regards to those solutions is implementation, and it's not for a lack of the playerbase pleading with the devs.
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  #1475  
Old 02-01-2013, 07:44 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
THIS IS NOT A TROLL BUT SERIOUS AND LEGITIMATE IMPUT FOR THIS THREAD:


TROLLS, INSANE BABBLE

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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #1476  
Old 02-01-2013, 07:46 PM
fullmetalcoxman fullmetalcoxman is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
You are lost... we designed our guild AROUND variance. We are the result.
How am I lost? I know what you did, that is why I pointed it out at the top of the post you quoted.
  #1477  
Old 02-01-2013, 07:54 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by fullmetalcoxman [You must be logged in to view images. Log in or Register.]
How am I lost? I know what you did, that is why I pointed it out at the top of the post you quoted.
It seemed like you were saying the rules benefit us, The truth is they benefit us no more than any other guild. We made our guild to get maximum yield from these rules. If the rules changed we would redesign. So its a moot pt
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  #1478  
Old 02-01-2013, 08:01 PM
August August is offline
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I heard of this thing called 'instancing' I really think P99 should try it out. 100% Classic.
  #1479  
Old 02-01-2013, 08:01 PM
fullmetalcoxman fullmetalcoxman is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
It seemed like you were saying the rules benefit us, The truth is they benefit us no more than any other guild. We made our guild to get maximum yield from these rules. If the rules changed we would redesign. So its a moot pt
I said the rules benefit a monster guild that can track constantly and mobilize at any time of the day or night. The rules benefit your type of guild, not you specifically.

You solved the variance problem one way, some other guild solved it another way. Xasten doesn't like the way that guild solved the problem, so he is calling for a rule change. If you guys don't like poopsocking then don't poopsock.
  #1480  
Old 02-01-2013, 08:05 PM
Splorf22 Splorf22 is offline
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Tasslehoff you are just wrong. Before TMO, there was IB. I can also personally state that having raced BDA to ragefire today they are just . . . well I don't want to say bad, but not exactly good either. Let me gloat a bit here, because BDA ruthlessly leapfrogged my fear solo attempt so I don't have a lot of sympathy for them.

BDA turned in the pearl and wiped after training FGs on themselves. They began to rez up and managed to train themselves with BNB. We got our guys in zone and our monk trained the FGs away including tranix so we could get in; BDA seized that opportunity to get into the lair. I probably should have engaged (on Sak) but i wasn't sure where our cleric was. BDA engages RF. Rokyll of course comes back and blows up BDAs enchanter with one nuke then starts taking out a few of the other support team. BDA has their bard (ennio actually was pretty awesome) snare kite Ragefire's human form while they go to work on Rokyll. They are holding together (although my guess is the dragon form would have wiped them) and then they let Rokyll run. Of course he brings back a few FGs, BDA wipes. The A-Team kills RF, and then BDA petitions saying they were trained. Ephi looks at the logs and we get our shot at Ragefire, end of story.

Xasten, I think Triangle's point is that if we are asking Rogean to implement something (and this is by no means a sure thing) we should focus on something that would actually fix the raid scene to some small degree for everyone and not just TMO.
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