![]() |
|
View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
![]() ![]() ![]() ![]() |
75 | 29.18% |
No, its an unneccesary non-classic time sink |
![]() ![]() ![]() ![]() |
182 | 70.82% |
Voters: 257. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
#1571
|
|||
|
![]() poll has been up for.. 3 years?
maybe we could get a new one, nil...? or is variance here to stay for good?
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
|
#1572
|
||||
|
![]() Quote:
| |||
|
#1573
|
||||
|
![]() Quote:
No, its an unneccesary non-classic time sink 122 71.76% Variance lost in a landslide victory on the first poll regarding this. They indoctrinated it anyways. They do what they want. | |||
|
#1574
|
|||
|
![]() The good news is Nilbog & Co. are still working on the community suggested remedies: FTE shout, simulated patch respawns, and shorter variance. Yay for progress!
Some quick questions, simulated respawn will ONLY be for varianced mobs, correct? I know a bunch of ENC's that would love Verina, etc. Also, the spawned Nagafen will not create a second Ragefire spawn cycle, but will kill Ragefire if he is up when simultaneous-Naggy spawns, correct? Will other spawned mobs (thinking Undead Bard and spawned Fay/VS) also properly account for the un-linked simultaneous spawn?
__________________
| ||
|
#1575
|
|||||
|
![]() Quote:
| ||||
|
#1576
|
||||
|
![]() I didnt read the 100 pages but this right here if doable is BRILLIANT, in my opinion :
Quote:
__________________
Dagorn - 60 Ogre SK
<Europa> | |||
|
#1577
|
|||
|
![]() Some reasons why the above post quote is bad:
1. Over-saturation of loot. If Nag drops a CoF every other kill on average, and spawns once every 7 days, that's one new CoF on the server every 14 days. If Nag spawns 7 times a week, that's approximately 3.5 cloaks every week. That's not double, not even triple, but over triple item saturation. That just brings the price down and ensures that everyone has a CoF, or two. 2. You can't track IP's and ban them for going after multiple raid mobs. My brother plays with me and he isn't in the same guild I am. He can't raid if I do this week and his guild goes after that mob the following day? Bull. 3. Not tracking IP's means I'm just going to make a second guild and second character to raid with, or a third or even a fourth if I'm that "leet". I had an idea at one time for this; change the current HP rates of raid mobs from 32K, to 320K. Most guilds wouldn't be able to down Trak if they couldn't throw 40+ overequipped players at him to drop him in seconds from sheer dps before his aoe's trash em. Most raid mobs are only easy because they have no health and die faster than the mobs second AoE. | ||
|
#1578
|
|||
|
![]() Periodic server resets with a variance that respawn every mob on the server outside of VP.
End of story. This is classic because it mimics server patches which did happen on live. It also has a secondary benefit of kicking AFK people and reducing server load in that respect. | ||
|
#1579
|
|||
|
![]() variance is great imo, some seem abit long but its what ever. I mainly want the fte shout and random repops.
| ||
|
#1580
|
|||
|
![]() Keep these votes rolling in people! I'm pretty damn sure we'll get the changes once we get past the 1000 vote threshhold.
The poll will lead us into the land of milk and honey nut cheerios. | ||
|
![]() |
|
|