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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#191
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Nevermind.
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#193
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I say nevermind because all anyone on this thread is doing anymore is trolling. It was serving a purpose for a while but looks dead to me, so, nevermind.
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#194
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#195
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Quote:
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![]() it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable. | |||
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#196
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If you have a variance on the spawn of EVERY RAID BOSS, and you limit the rules that a guild can only physically camp and be able to claim one mob upon it's spawn, then everything is gravy.
People are still going to camp; but they can't camp everything and while they're sitting there camping the precious spawn of nagafen, Fear could pop allowing some other guild to jump in there while Group A is still all "WHERE IS MY NAGGY." Thus leading to a highly inefficient guild, unable to ACTUALLY mobilize when it counts. | ||
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#197
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Hey there,
I am in neither guild, but I posted an idea that I consider to be worth a look. Page 8 of this post: http://www.project1999.org/forums/showthread.php?t=1489 It is a variation of the idea presented by Hasbinbad | ||
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#198
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Quote:
I can't believe that not only do you try to hijack my post, but you advertise the hijack in another thread. You're full of win. Here dude, take this.
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#199
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eh?
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#200
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It doesn't really matter here, this topic is "mostly dead" I think.
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