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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #191  
Old 12-18-2009, 06:17 PM
Hasbinbad Hasbinbad is offline
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Nevermind.
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  #192  
Old 12-18-2009, 06:20 PM
Witness Witness is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Nevermind.
You called me ignorant and I responded with a logical response and all you do is say nevermind? im disappointed..
  #193  
Old 12-18-2009, 06:21 PM
Hasbinbad Hasbinbad is offline
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I say nevermind because all anyone on this thread is doing anymore is trolling. It was serving a purpose for a while but looks dead to me, so, nevermind.
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  #194  
Old 12-18-2009, 06:23 PM
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
I say nevermind because all anyone on this thread is doing anymore is trolling. It was serving a purpose for a while but looks dead to me, so, nevermind.
I wasn't trolling. I posted my thoughts on why variance is a good idea, which just so happens to be the purpose of this thread.
  #195  
Old 12-18-2009, 06:24 PM
Goobles Goobles is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
I say nevermind because all anyone on this thread is doing anymore is trolling. It was serving a purpose for a while but looks dead to me, so, nevermind.
In Hasbin speak, that means he doesn't know how else to counter the argument... and will cease his douchebaggery for the moment.
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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
  #196  
Old 12-18-2009, 07:22 PM
Reiyz Reiyz is offline
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If you have a variance on the spawn of EVERY RAID BOSS, and you limit the rules that a guild can only physically camp and be able to claim one mob upon it's spawn, then everything is gravy.

People are still going to camp; but they can't camp everything and while they're sitting there camping the precious spawn of nagafen, Fear could pop allowing some other guild to jump in there while Group A is still all "WHERE IS MY NAGGY."

Thus leading to a highly inefficient guild, unable to ACTUALLY mobilize when it counts.
  #197  
Old 12-19-2009, 05:13 AM
Andman Andman is offline
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Hey there,

I am in neither guild, but I posted an idea that I consider to be worth a look.

Page 8 of this post:

http://www.project1999.org/forums/showthread.php?t=1489

It is a variation of the idea presented by Hasbinbad
  #198  
Old 12-19-2009, 06:00 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Andman [You must be logged in to view images. Log in or Register.]
Hey there,

I am in neither guild, but I posted an idea that I consider to be worth a look.

Page 8 of this post:

http://www.project1999.org/forums/showthread.php?t=1489

It is a variation of the idea presented by Hasbinbad
You just linked my post :P
I can't believe that not only do you try to hijack my post, but you advertise the hijack in another thread.
You're full of win.
Here dude, take this.
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  #199  
Old 12-19-2009, 06:03 AM
Andman Andman is offline
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eh?
  #200  
Old 12-19-2009, 06:09 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Andman [You must be logged in to view images. Log in or Register.]
eh?
This or the topic. Don't start whole new conversations in the middle of other peoples topics.
It doesn't really matter here, this topic is "mostly dead" I think.
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