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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#201
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On my server it was first guild to get there ONCE THE TARGET POPS gets the first crack. This is hands down the best way to handle racing to spawns. You still get to compete over the spawns and use scouts to tell when something pops but you can't sit there 15 hours before a mob spawns with your entire raid and say 'camped', the guild can only mobilize once it's actually up. So much better than trying to whack it first then have a possible KS situation (sometimes only allegedly) which was happening weeks ago from what I hear and was a big reason for the many GM interventions which can be avoided as long as you use a system that doesn't require "tapping" the mob. This system does that but still keeps the power in the players hands. | |||
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#203
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This rule keeps the competition-racing-to-a-spawn without 2 guilds arguing over who tagged it first and then who KS'ed the other. You can still have it come down to whoever engages first instead of whoever gets there first, as long as the guild mobilized only after the mob spawned. You can go either way with it. I would think it's rare that both the guilds would get there ready to pull at the exact same time if they both left after their scouts tell them "Vox is up!" I see it like this. Say you have a running race. Start the 2 runners off at the finish line, and you'll have many arguments over who finished first once the gun goes off. You would need technology (slow motion camera lol) to determine it. Now, start the runners off at the beginning of the race down the street and most likely they will get there at 2 different times and the winner will be more clear cut more often. Make sense? Sound feasible? I really only see it working like this, the way it was with all the fighting weeks ago, or the way it is now with a mandatory rotation. I've seen some other gimicky ideas that sound cool, but this really keeps it classic and minimizes tag arguments and KS allegations. PS - A little bit of time variance couldn't hurt too much either. Make each spawn vary by about 6 hours and then tack on the above rule, THEN you would REALLY have a spontaneous guild race to engage first and it would be extremely rare that any 2 guilds are perfectly ready to pull at the exact same time as another. Once the engage happens the other guild must back out and continue to mobilize / buff behind them. | |||
Last edited by darkkor; 12-19-2009 at 06:59 AM..
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#204
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#205
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![]() I didn't actually mean, no more camping.
I'm all for camping. I think it should be THREE FULL GROUPS though, and not 15 people. If 18 people want to sit at a mob for 15 hours, then like Witness said I feel that they deserve it. | ||
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#206
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![]() Yea, can we remove every and all of hasbinbad's post in this thread? just keep one where he states his opinions on this. Then we can all move on and not deal with that any of his naysaying.
so to reiterate hasbinbad point of view on this: 1) he doesnt trust transcendence to play fair on this, thats his point of view. Even though transcendence didnt really play unfair lately concerning rotations( I dont count the camping of nagafen that day, you went around the rules because no one set clear rules. if anything it was a precedent to set more rules). I believe transcendence would play fair until shown otherwise( which they never did to my knowledge, as far as claiming mobs) 2) he really likes the idea of a rotation. Thats his point of view and I dont agree with it, and many others dont as well. Thats about it. | ||
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#207
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#208
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This spawn variance has no chance of being fair. We may as well hand every spawn to trans and just quit now. They recruit thousands of scrubs and will camp everything for days. They have already done this. Stick your head in the sand more Nizzarr. Can we delete all of Nizzarr's posts about how great this system is? Just create one where it states what his opinion is. Then we can move on and not deal with any of his false hope. Here is a recap of Nizzarr's opinion: 1.) He is a greedy bastard who wants - at all costs - more than an equal share of mobs and is operating under the delusion that just because we're more coordinated that we can, over time, defeat a zerg as far as spawn rules are concerned. 2.) He doesn't realize that even if they don't cheat again (I don't care if it wasn't cheating in the exact sense that they could cheat again, they cheated which tells us a lot about their character), Trans will most likely figure out some way within the rules to send one pregnant ranger into a lair and ten minutes later the entire zone is crawling with zerglings who will claim camped and prevent us from legitimately engaging a raid target ever. That is his point of view and I don't agree with it, and many others don't as well. That's about it.
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#209
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#210
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Dedication = winning at Everquest. This game has ALWAYS followed this formula. Hours you put in + hours those around you put in = success in everquest. | |||
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