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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#311
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#312
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![]() Lol looks just like Hasbin, just taller.
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Ayrik vel'Dire -- Darkelf Shadow Knight
Emmuar - Erudite Cleric | ||
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#313
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![]() Taluvill: It strikes me that max's main point in the first post was to say that potential cheating via predicting raid mob spawns was the main reason that spawn varience sucks. Rogean has said that that is not possible. Has the point shifted or ???
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#314
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#315
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Even if every player on the server knew Naggy will spawn at 10:22am Monday morning, you'll still have drama about who was there first and who trained who while clearing fire giants, etc etc. With the variance, there's seems to be more of a cut and dry 'who was there first' (to me at least). Again, there is no one solution that will be 100% fair to everyone, we're just working with the lesser of the evils. Divinity has not killed Vox or Innoruuk due to the varied spawn time yet. We've had our chances and due to whatever reason at the time we couldn't gather the force needed to down these mobs before someone else did. It sucks, but I accept that as part of the game. IB puts in the work and the hours required to have these mobs on lockdown. I'd love to be able to say they have GM help or use hacks, but it's simply not true. Every time I check Vox or Naggy on my tracker, IB is there waiting. If that's how they choose to spend their time in-game, then that's ok with me. They have been rewarded for that time spent tracking and camping mob spawns. I, along with a lot of my guildmates choose to spend our time doing other things, and it comes at the cost of not killing as many raid bosses. I also think this is a temporary problem. Right now there are few enough real raid bosses that one dedicated guild can keep them on lockdown. Come Plane of Air and Kunark that will no longer be the case. | |||
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#316
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When a guild is up there, they aren't going to be jumping off whatever Island they are on just to go kill Vox or maestro for the 100th time. | |||
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#317
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![]() I have to agree with Trimm....go ahead and quote that.
The point that you guys are missing is that this ISN'T WoW with instanced zones where you can pick and choose which mob to kill at whatever time. In original EQ as well as in this project if you weren't a dedicated raider, you didn't have a good chance to kill the big raid mobs. The end game of EQ wasn't built to appeal to the casual player who only had a few hours per day to play....mobs just didn't give you that option. IB chooses to spend their free time doing what the top end guild on any server would/has done: making sure they are online to kill the raid mobs. This isn't anything new and if you are looking for an easy way out then there is always WoW for you. If you can't compete on the same level as IB, bow your head and admit defeat. If you want to kill a raid mob, put in the dedication that those guys do and you might possibly get your kill. Also, stop putting out the notion that people in IB or whatever guilds have no lives. I bet if you look at the time played, they put in the same hours as any other person on this server. They just pick and choose the time to play when a raid mob spawns. Putting raid mobs on a static spawn would not solve anything, it would just cause even MORE problems than there already is due to arguments over who got there first and guilds training other guilds. Stop QQing in an attempt to build your post count!
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Last edited by Arkanjil; 03-16-2010 at 01:42 PM..
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#318
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If I had a choice however between racing to a mob against "willing the other guild to quit" by sitting in front of a boss 24hour+ it really isn't hard for me to choose. Give it time and each guild will get more then its share of bosses, when more content gets introduced it will be even more evident. Your the only guild that just keeps crying to get a boss handed to you on a silver platter. You want to raid? Fine then do the work like the rest of us (not just IB), stop whining get even. | |||
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#319
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Option a doesnt encourage camping more than option B does. and if by god, a guild wants to camp a dragon for 7 days, i bow down to you. Quote:
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I linked a site for a hacking program? i dont know of any. You want to know where Divinity stands, and I think I speak for my whole guild when I say we support the spawn variance. It may not be the 100% perfect solution, but it's the best of the above 3 options.[/QUOTE] If variance is what you guys support, i appreciate the feedback. Thank you Divinity. Mythoxxus | |||||
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#320
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![]() QQ on this thread: |----------------------X--|
pewpew on this thread: |--X----------------------| become a better guild and stop blaming others for your own shortcomings. You've gotten your ass handed to you on this thread by GMs as well as other guilds, and instead of going back and saying "ok guys we need to work better as a unit, let's practice this and this" you continue to whine. Our guild decided a long time ago that we were going to grind you whiney assholes into the ground, and already most of your douchebaggy leadership has done the whole "i'm gonna play another game i never liked that one anyways" thing. You should too.
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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