Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #311  
Old 03-16-2010, 12:25 PM
Trimm Trimm is offline
Sarnak

Trimm's Avatar

Join Date: Dec 2009
Location: Houston, Tx
Posts: 468
Send a message via AIM to Trimm
Default

Trimm vs. Hasbinbad

http://www.youtube.com/watch?v=2OsRePNS4pk
__________________
Trimm Rockgroin 59 Rogue
Trimman Vintersorg 52 Shaman

Quote:
Originally Posted by nilbog View Post
Cats on the moon not happening on my watch.
  #312  
Old 03-16-2010, 12:27 PM
Dac321 Dac321 is offline
Sarnak


Join Date: Feb 2010
Location: Central Florida
Posts: 351
Default

Lol looks just like Hasbin, just taller.
__________________
Ayrik vel'Dire -- Darkelf Shadow Knight
Emmuar - Erudite Cleric
  #313  
Old 03-16-2010, 12:34 PM
yaaaflow yaaaflow is offline
Sarnak

yaaaflow's Avatar

Join Date: Nov 2009
Posts: 299
Default

Taluvill: It strikes me that max's main point in the first post was to say that potential cheating via predicting raid mob spawns was the main reason that spawn varience sucks. Rogean has said that that is not possible. Has the point shifted or ???
  #314  
Old 03-16-2010, 12:34 PM
Finawin Finawin is offline
Banned


Join Date: Dec 2009
Location: Massachusetts
Posts: 492
Send a message via AIM to Finawin
Default

Quote:
Originally Posted by Dukat [You must be logged in to view images. Log in or Register.]
You are awfully happy we don't have pics aren't you? Yes, its been kind of difficult finding a way to get a screenshot of someone else's monitor.

There was that time we were clearing fear and all of a sudden a IB raid ports in, sees us there, and then ports out. Exactly 3 hours later CT pops. Just a coincidence I guess.

But I digress...
You have no idea how SEQ or MQ work, do you?
  #315  
Old 03-16-2010, 12:38 PM
Trimm Trimm is offline
Sarnak

Trimm's Avatar

Join Date: Dec 2009
Location: Houston, Tx
Posts: 468
Send a message via AIM to Trimm
Default

Quote:
Originally Posted by Taluvill [You must be logged in to view images. Log in or Register.]
In classic EQ, you could plan around the boss spawns to a point. You can barely do that here.
I don't disagree with you. I just think a varied spawn timer gives everyone an equal chance at being the first to find a mob spawned and act accordingly.

Even if every player on the server knew Naggy will spawn at 10:22am Monday morning, you'll still have drama about who was there first and who trained who while clearing fire giants, etc etc. With the variance, there's seems to be more of a cut and dry 'who was there first' (to me at least). Again, there is no one solution that will be 100% fair to everyone, we're just working with the lesser of the evils.

Divinity has not killed Vox or Innoruuk due to the varied spawn time yet. We've had our chances and due to whatever reason at the time we couldn't gather the force needed to down these mobs before someone else did. It sucks, but I accept that as part of the game.

IB puts in the work and the hours required to have these mobs on lockdown. I'd love to be able to say they have GM help or use hacks, but it's simply not true. Every time I check Vox or Naggy on my tracker, IB is there waiting. If that's how they choose to spend their time in-game, then that's ok with me. They have been rewarded for that time spent tracking and camping mob spawns. I, along with a lot of my guildmates choose to spend our time doing other things, and it comes at the cost of not killing as many raid bosses.

I also think this is a temporary problem. Right now there are few enough real raid bosses that one dedicated guild can keep them on lockdown. Come Plane of Air and Kunark that will no longer be the case.
__________________
Trimm Rockgroin 59 Rogue
Trimman Vintersorg 52 Shaman

Quote:
Originally Posted by nilbog View Post
Cats on the moon not happening on my watch.
  #316  
Old 03-16-2010, 12:48 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by Trimm [You must be logged in to view images. Log in or Register.]

I also think this is a temporary problem. Right now there are few enough real raid bosses that one dedicated guild can keep them on lockdown. Come Plane of Air and Kunark that will no longer be the case.
At the risk of agreeing with Trimm again, PoAir will indeed change everything.
When a guild is up there, they aren't going to be jumping off whatever Island they are on just to go kill Vox or maestro for the 100th time.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
  #317  
Old 03-16-2010, 01:04 PM
Arkanjil Arkanjil is offline
Fire Giant

Arkanjil's Avatar

Join Date: Oct 2009
Location: Colorado
Posts: 901
Default

I have to agree with Trimm....go ahead and quote that.

The point that you guys are missing is that this ISN'T WoW with instanced zones where you can pick and choose which mob to kill at whatever time. In original EQ as well as in this project if you weren't a dedicated raider, you didn't have a good chance to kill the big raid mobs.

The end game of EQ wasn't built to appeal to the casual player who only had a few hours per day to play....mobs just didn't give you that option.

IB chooses to spend their free time doing what the top end guild on any server would/has done: making sure they are online to kill the raid mobs. This isn't anything new and if you are looking for an easy way out then there is always WoW for you.

If you can't compete on the same level as IB, bow your head and admit defeat. If you want to kill a raid mob, put in the dedication that those guys do and you might possibly get your kill. Also, stop putting out the notion that people in IB or whatever guilds have no lives. I bet if you look at the time played, they put in the same hours as any other person on this server. They just pick and choose the time to play when a raid mob spawns.

Putting raid mobs on a static spawn would not solve anything, it would just cause even MORE problems than there already is due to arguments over who got there first and guilds training other guilds.

Stop QQing in an attempt to build your post count!
__________________
Last edited by Arkanjil; 03-16-2010 at 01:42 PM..
  #318  
Old 03-16-2010, 01:45 PM
Wrei Wrei is offline
Sarnak

Wrei's Avatar

Join Date: Nov 2009
Posts: 205
Default

Quote:
Originally Posted by Taluvill [You must be logged in to view images. Log in or Register.]
I think the thing you guys are missing is its not that fact that we cant track things or we cant do what you guys are doing. We can. Its just tough to plan real life events around a schedule like this.

In classic EQ, you could plan around the boss spawns to a point. You can barely do that here. You can plan a 2 to 4 day window around certain bosses, and you have to be on call for all of those hours. You then, after getting that mob, have to be ready for the next one, 6 per week. Anyone who wants every mob and a chance at real life is kidding themselves.

We weren't and aren't trying to QQ and whatnot. We are trying to come up with a solution that would eliminate cheating, and promote the overall health of the server. The fact that you guys (IB) are so angry and immediately aggainst what we had to say is frightening to say the least.

The fact that people do not want to elave their kids baseball games, jump ship from work, or get out of bed with their wives to jump on a raid boss at whatever time it may be sucks. Sure. But what sucks even worse is that you guys are able to do that and give yourselves completely up to an emulator. Thats awesome that you guys got naggy #1 and naggy #3546. I mean it really makes you look cool dude. Hasbin, go to a bar, get a girl, and tell that girl that you cant go to dinner the next evening because you need to log onto a guild druid and track for a boss. Whats she gonna say?

All you guys did was jump on the post and troll immediately. Trying to incite emotions, and shoot everyone else down without actually adding anything constructive to something that was supposed to be a good, adult discussion. I find it sad that at the age of 18, I feel more mature than most of you here.

And hasbin, look at your sig again. Are you really embracing the "live in your mom's basement and forum troll" lifestyle? You're pathetic dude.
So your lecturing us to get a life when your the very same guild who sat in front of nag for 14+hours (and want to make 24+hour camps).? Look we ALL play this game far too much (more then we should). Nobody is arguing that playing EQ is good for RL (whether it's emulated or not).

If I had a choice however between racing to a mob against "willing the other guild to quit" by sitting in front of a boss 24hour+ it really isn't hard for me to
choose. Give it time and each guild will get more then its share of bosses, when more content gets introduced it will be even more evident. Your the only guild that just keeps crying to get a boss handed to you on a silver platter. You want to raid? Fine then do the work like the rest of us (not just IB), stop whining get even.
  #319  
Old 03-16-2010, 02:50 PM
Maximus Maximus is offline
Aviak


Join Date: Oct 2009
Posts: 52
Default

Quote:
Originally Posted by Trimm [You must be logged in to view images. Log in or Register.]
I'll post once and then Divinity is staying out of this.

We have 3 options for raid bosses:

A.) 7 day static spawn to the minute (i.e. Vox spawns next Thursday at 7:03pm)
B.) 7 day variant spawn +/- 48 hours (i.e. Vox spawns sometime in the next 120 hours)
C.) Rotation. (Fish Bait gets Vox)

Option C is off the table. There are too many guilds who can kill raid bosses if given the chance, and there is not enough end-game content to spread around to everyone evenly. Option A encourages spawn camping more than anything. First guild to have 15 people sitting at a staging area 24 hours before the known spawn time wins.
I completely agree with option C being off the table.
Option a doesnt encourage camping more than option B does. and if by god, a guild wants to camp a dragon for 7 days, i bow down to you.

Quote:
That leaves option B. Between now and the next 120 hours, a boss will spawn. This option gives all guilds the same chance to track, mobilize and kill said spawn. If individuals want to camp a tracker in the zone for 5 days straight, so be it. We all have that option available to us.
If we're circling around to camping for 5 days straight, what is the whole purpose of the new system? camping is virtually the same in classical rules. and yes, we would all still have that option available.

Quote:
You're argument against a spawn variance is very, very weak. If someone is so inclined to hack in order to gain an advantage on raid bosses, a few threads on the forums aren't going to stop them. It is up to the guilds to police their own members, and the devs to do what they can to track and detect hackers. If there was one member of my guild who constantly was alerting us that a boss was going to spawn, I'd have to question him. That said, with this thread you are accusing IB, Divinity, Fish Bait, In Virtue, Gothic Circle, Europa, and every other guild of hacking. Not only did you accuse us of this, you linked a site for a hacking program so anyone temped to use such programs knows right where to go. Stupid idea.
It is up to the guilds and GM to police members, but if we get down to it, honesty will not always prevail. and im not accusing Fish bait, IB divinity, in virtue, gothic circle, europa, and every other guild of hacking, im saying there is the POSSIBILITY, and i would much rather rid of that possibility. your just interpreting it in your own manner.
I linked a site for a hacking program? i dont know of any.

You want to know where Divinity stands, and I think I speak for my whole guild when I say we support the spawn variance. It may not be the 100% perfect solution, but it's the best of the above 3 options.[/QUOTE]

If variance is what you guys support, i appreciate the feedback. Thank you Divinity.

Mythoxxus
  #320  
Old 03-16-2010, 02:58 PM
karsten karsten is offline
Planar Protector

karsten's Avatar

Join Date: Oct 2009
Posts: 1,892
Default

QQ on this thread: |----------------------X--|


pewpew on this thread: |--X----------------------|

become a better guild and stop blaming others for your own shortcomings. You've gotten your ass handed to you on this thread by GMs as well as other guilds, and instead of going back and saying "ok guys we need to work better as a unit, let's practice this and this" you continue to whine.

Our guild decided a long time ago that we were going to grind you whiney assholes into the ground, and already most of your douchebaggy leadership has done the whole "i'm gonna play another game i never liked that one anyways" thing. You should too.
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:02 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.