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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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"personally i'd like to see players (A) follow rules better and (B) quit lawyering rules and (C) be more graceful losers." -Amelinda
I would be in support this OP's idea for the most part...BUT Can't we all get along and follow the rules? An attitude change on everyones part would benefit us all greatly. On that note, the more sleaziness and disrespect there is, the more it breeds. | ||
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Last edited by Fountree; 01-16-2012 at 04:58 PM..
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#2
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#3
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8hr window once a week that stretches across decent times for all time zones should work, if not i know a 12hr window will. To me an 8hr window would/could cover everyone's timezone to some extent while also keeping the window short enough for it to not be a problem for most.
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#4
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There really isn't one way to fix the problem. No matter what happens, there will always be someone bitching about blah blah. The once a week pop does sound enticing as well as encourages the tier 2 guilds to compete, but like previous posters opined, how will this work for other time zones, what else will people be doing 6-7 days of the week? I'm guessing 2/3 of the population work full-time jobs. 8 hours coupled with atleast 6 hours of sleep, you don't have much of a window to hit targets unless you wake up from bed. This proposed theory could possible work on like a Saturday/Sunday, when there is less RL shit to do and more free time to play some EQ Personally, I just don't see the GMs doing anything about it because there have been countless pages about this topic and they have been pretty stern on their decision. | |||
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#5
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Welp we made it pretty far before we hit sockers vs non sockers. over and out
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#6
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From the six pages I read, I'm definitely falling on the side of removing the variance and having "patch day" type free-for-all spawns with guilds needing to prioritize kills.
You will be able to tell how powerful a guild is by what mob(s) they get. Some will move up or down the mob ladder depending on their skills and performances... sounds pretty awesome, and that there'd be more room for smaller guilds. | ||
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#7
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Yeah, i don't see how variance has helped but rather only made things worse.... look at how many GM's get "over worked" or "mega stressed" due to idiocy with it in.
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#8
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My solution? Remove all raid mobs everytime there is an issue with one of them. Perma ban the 18 or so titanic douchebags who create the vast majority of the problems.
If things are still cesspooling, turn it all off for 48 hours and wipe it clean of self important types who treat your sandbox as their catbox. Btw, never make me king.
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Litha Weapon - 54 chanter
Zigfreed Lincoln, Founding Fathers, 34 pally R99 I've escaped and only have time to forumquest. | ||
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#9
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#10
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amelinda lol
if magically people start getting along here I hope it's well documented, because that kind of drastic swing has some serious political implications for the entire planet. aka conflict and strife is human nature, cure it here, it can potentially be cured everywhere. funny thing is it probably wouldn't take all that much effort (same with RL) Faster content release is the easiest way to fix problems like this with non-instanced content that has all be done before. It allows for quicker segregation of guilds. It won't happen here, but it would fix the issues. | ||
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