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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #381  
Old 03-18-2010, 08:29 PM
Ektar Ektar is offline
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me reach end?
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  #382  
Old 03-18-2010, 08:46 PM
Slake Slake is offline
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I was on a server with a rotation. It worked because the guilds honored it. Seems there are guilds here that cant/wont honor such a system.

I was in perma and saw IB come in. Someone shouted "Vox Up?" IB responded "Nope, just here to practice killing giants to get there faster".

Hmmmmmmmmmm. Seems like someone takes raiding serious and wants the loots. Sounds like a smart ass move to me.

Have not seen nor heard of any other guild trying this. If IB beats everyone to a boss, well, they worked harder for it.

Those of you who are whining..and i cant stress whining enough, learn from the best. They get there first because they TRY! They dont sit there and whine about changing a system because they cant compete.

Oh mytho...i do not give you permission to quote me in any way shape or form. If you do, i will press charges against you. You have been warned sir.

Paok

p.s. that was the longest 17 page read of my life and I wish I had the time back.
  #383  
Old 03-19-2010, 01:07 AM
Taminy Taminy is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
I dunno about "increasing spawn rate," but I do miss the thrill of patch day spawns..

Patch day spawns would virtually ensure every raid guild get's at least an attempt at at least one boss.
Yeah but what else do we do?

Announce "simulated patches" every two or three weeks a few days before they occur, repop every zone, lock the server until an estimated ETA (+/- 3 hours [You must be logged in to view images. Log in or Register.]) then bring the server up and see what happens? Fun but way too much headache for the GMs, cries of favoritism, etc

However you want to do it you have to admit once a week is crummy and not classic. I think 5 days (with variance) or simulated patches are more than reasonable, given that:

a. servers were taken down a lot in classic
b. a lot more people on this server were in raiding guilds (whether top tier/bleeding edge or an expansion behind) compared to the general populace.

I don't think it's an unreasonable request especially since simulated patching is too much headache for the GMs. Every day or three days would be too much, obviously.
  #384  
Old 03-19-2010, 02:48 AM
Slugs Slugs is offline
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I love this thread.
  #385  
Old 03-19-2010, 07:34 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Zithax [You must be logged in to view images. Log in or Register.]
we should instance them all, so all 6 guilds can kill all 6 raid mobs, everybody wins guys

yeah
Ah, contributing sarcasm I see. That's helpful.
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  #386  
Old 03-19-2010, 07:38 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Taminy [You must be logged in to view images. Log in or Register.]
Yeah but what else do we do?

Announce "simulated patches" every two or three weeks a few days before they occur, repop every zone, lock the server until an estimated ETA (+/- 3 hours [You must be logged in to view images. Log in or Register.]) then bring the server up and see what happens? Fun but way too much headache for the GMs, cries of favoritism, etc

However you want to do it you have to admit once a week is crummy and not classic. I think 5 days (with variance) or simulated patches are more than reasonable, given that:

a. servers were taken down a lot in classic
b. a lot more people on this server were in raiding guilds (whether top tier/bleeding edge or an expansion behind) compared to the general populace.

I don't think it's an unreasonable request especially since simulated patching is too much headache for the GMs. Every day or three days would be too much, obviously.
I don't think they would need to be announced. If all raid mobs are down they could simply have the chance to pop at once. Imagine the freak out when someone in guild announces "Vox is up", and thirty seconds somebody says "oh, shit, so it Draco!" The mad scramble to figure out what to hit by all the guilds would be epic! [You must be logged in to view images. Log in or Register.]
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  #387  
Old 03-19-2010, 07:47 AM
jilena jilena is offline
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Quote:
Originally Posted by Bayleo [You must be logged in to view images. Log in or Register.]
Normally I would take the Ayn Rand/crygirls can suck it approach with you Jilena. However, it is a server whose main goal is to promote nostalgia among old-school gamers, not to be a chode-measuring contest among job-seeking basement dwellers. 10 years ago, being the first to have a CoF was pretty awesome. Today only .000065% of the gaming population even gives a shit. So, it does tend to defeat the purpose when only 20 people get to enjoy the content that was SPECIFICALLY GENERATED for people to re-enjoy. Therefore, compromise, in this case, is necessary.
See to me a HUGE part of the whole EQ experience is the interractions within the community, the fighting over hunting grounds, the awesome drama it inspires. I mean really to get a classic experience altered to where friendliness between guilds fighting over content is enforced you may as well just play on live and enjoy the instanced content. EQ is the only game where direct competition over content was this intense. Everything else EQ offers some other game offers a similar or better experience. And here we all are 10 years later still looking to relive that. *Shrug*
  #388  
Old 03-19-2010, 10:06 AM
Zexa Zexa is offline
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Weren't raid mobs repopping on server reset removed the same time spawn variance was put in on Live?
  #389  
Old 03-19-2010, 01:15 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I don't think they would need to be announced. If all raid mobs are down they could simply have the chance to pop at once. Imagine the freak out when someone in guild announces "Vox is up", and thirty seconds somebody says "oh, shit, so it Draco!" The mad scramble to figure out what to hit by all the guilds would be epic! [You must be logged in to view images. Log in or Register.]
It would be pretty simple, really. Nagafen first (easier kill, takes less people) then Vox. Then head to hate and clear innorruuk (probably leaving maestro) then to fear where Draco has probably been nabbed by another guild, but there would be a massive clusterfuck over the first 2 golems (cuz of this server's 2 golems gets first shot @ CT rule, and CT being one of the easier raid bosses sans bladestorm...well...).

The order pretty much follows which has the most trash to clear and which are takable with lesser numbers. Much dickery would ensue, I assure you :P.
  #390  
Old 03-19-2010, 02:16 PM
Trimm Trimm is offline
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I think simulated server restarts is an awesome idea. Rather than doing it on some 2-3 week schedule, why not just do it on the actual patch days? It'll still give the "big guilds" incentive to track the current spawn schedule and be competitive, but then give everyone a shot at the gods/dragons come a patch day. We'll have to be on our game on a patch day, because everyone here knows as well as I do IB will happily kill every single raid target if we (the other guilds) give them the chance.

To the Staff: Is this something you would consider? Are we just wasting time discussing an idea like this? I know during the Bloody Kithicor event all the mobs were spawned at once, is it as simple as a GM command, or did you have to go to each zone and re-pop them individually?

Perhaps we could try this once or twice, and if its a shit-tsunami of drama, kill it. Any feedback would be really appreciated.
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