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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 09-11-2012, 12:40 PM
Frieza_Prexus Frieza_Prexus is offline
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In addition, a 4th option, simulated patch day would be nice. Pre-announced patches and the occasional surprise reset would be great. Announced patches would allow guilds to plan ahead, unannounced patches would actually open up shots at mobs like VS and trak when the top guilds are caught unawares.
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  #3  
Old 09-11-2012, 01:42 PM
Nirgon Nirgon is offline
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12-24 hours but don't have shit spawning during US prime time.

Are there even any Euro guilds large enough to merit that?

Lots of shit is going to spawn 6am-5pm and people are at work.

If you want competition, have it spawn when there's competition to be had.

It's not "competitive" for Obama-Care recipients, people that had their foot run over by a mail truck or the otherwise unemployed to monopolize shit. (Okay maybe you're in college / work from me, don't jump down my shit I'm trying to make a point)

The kills I hear about happening most are during low population times. What's competitive about that?
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Old 09-11-2012, 01:47 PM
Nizzarr Nizzarr is offline
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Whats the competition when you got 150 people sitting on top of a timed spawn?
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Old 09-11-2012, 01:50 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Whats the competition when you got 150 people sitting on top of a timed spawn?
this happens with current variance, the only difference is it happens less often. namely because only one guild has the resources to keep up with these insanely long spawn times. so where is the competition with that?
  #6  
Old 09-11-2012, 02:12 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Taking away variance would increase poopsocking but at the same time if everything boils down to a lucky FTE in the end maybe the big guilds would finally agree to a rotation. Something needs to change though, the raid scene here is pretty messed up.
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  #7  
Old 09-11-2012, 02:32 PM
falkun falkun is offline
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Picked, I am glad you and your guild had a positive experience with TMO, but please do not assume TMO treats all raid targets equal or all guild competition with equal cordiality. I assume you are referring to this incident?

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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Hey just because we're not handing Sev engages to BDA and Divinity (guilds that have killed him) doesn't mean we wouldn't for someone like Full Circle or whoever. Recently at a draco we saw Full Circle was in a clear PoF and instead of sending our bards to go tag the thing, we gave them 5 or 10 minutes to get an attempt. I'm not promising anyone anything, but if you're some guild that hasn't killed one of these lower priority targets before, I think most people would be behind giving you an attempt. When you demonstrate that you can kill it, though, is when we cease with the leeway. I think that's fair enough.
With that aside, I still feel this pole is biased with "good decision" and "bad decision", and also doesn't offer the middle ground alternatives that have been discussed (which I've already linked).
  #8  
Old 09-11-2012, 02:36 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]


With that aside, I still feel this pole is biased with "good decision" and "bad decision", and also doesn't offer the middle ground alternatives that have been discussed (which I've already linked).
ya im still kicking myself in the ass for not adding a 3rd option, i tried to edit the poll but i guess its too late =(
  #9  
Old 09-11-2012, 02:46 PM
falkun falkun is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
ya im still kicking myself in the ass for not adding a 3rd option, i tried to edit the poll but i guess its too late =(
IMO this server would benefit from shorter variances, and FTE shouts. Do need to resolve how FTE shouts can be abused any more than FTE disputes. But those ideas have both been thoroughly vetted in the aformentioned threads.

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  #10  
Old 09-11-2012, 02:52 PM
Picked Picked is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Picked, I am glad you and your guild had a positive experience with TMO, but please do not assume TMO treats all raid targets equal or all guild competition with equal cordiality. I assume you are referring to this incident?
Yes that is the incident. And TMO wouldn't have had a choice in the matter had we had the force there to kill it. We had already engaged and wiped to Draco before there was even a TMO in the zone, (other than the tracker that was there before the pop of course) while we were recovering from the first wipe is when TMO started to show outside. Had we had a little more umph we would have got the kill without any interference at all. And I'm sure if a guild became competitive with TMO on stuff they wouldn't be this lenient. I'm just saying that there are options to getting named targets if you are truly willing to go the extra mile.

Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
dude you are missing the point of this thread, we all know how to track and kill mobs and what it takes to compete against tmo. this is NOT a " lets whine about tmo" thread. you are absolutely correct, if a guild wants a mob they have to track it and place the force there to engage it. the point of this thread is to discuss whether doing this for 96 hours per mob is still necessary
Ya I guess I did miss the point. I was under the impression that you were wanting the variance of mob spawns to be further apart giving more time between mob spawns so that sitting on top of a spawn would be rather fruitless. I am sorry for the confusion.
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