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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#561
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![]() Not speaking for BDA here, just my own personal view.
I think removing the variance would actually make it harder for other guilds to get -- especially considering you can down him with 2-3 groups easily. Variance guarantees that some guilds could get caught off guard, or be chasing another raid target when he spawns. If the spawn was static, I guarantee he'd be monopolized, camped, and FTE battled every single time. That said, I really don't see BDA specifically attempting to monopolize it after we finish gearing up our core group. In fact, I'd love to see this mob go on rotation (worked so well for Ragefire). Again, my personal view only, does not necessarily reflect that of the guild. | ||
Last edited by Adrieth; 08-03-2012 at 11:30 AM..
Reason: I edit a lot. Deal with it.
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#562
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(Moreover, I'd rather FTE battle for maestro than have him spawn at 3AM)
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#563
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Last edited by Adrieth; 08-03-2012 at 11:48 AM..
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#564
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You've already stated you know it can be killed with a group of people (or less). All a guild would have to do is send a group or 2 and wait, it wouldn't matter if something else spawned, they could still mobilize for that spawn and still have people at maestro for when he spawns. I don't think removing the variance on this one mob will do what you want it to.
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#565
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Maestro didn't have a variance in classic, do you really think it led to the problems you're talking about, even months after epics were released? edit: also I think spending a bit of time battling for FTE is superior to having to track him for 48 hours straight
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||||
Last edited by Lazortag; 08-03-2012 at 11:59 AM..
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#566
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![]() Variance not classic
How's that for your argument I'd rather things spawned at normal human being hours (hey like on live!) than being the jobless wonder competition | ||
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#567
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![]() I would also make this implement with no variance on Draco as well, it seems more often than not (moreso recently) these variance mobs are spawning at set time intervals mostly in the wee hours of the morning U.S. (mid-day European) time while prime time for other foreigners. Granted it is good for everyone to see mobs in all time zones, but let's be honest the majority of the population is Europe/North American so for there to be a more realistic shot for everyone i don't see why they wouldn't be reduced or just completely done away with for these two encounters especially.
With Draco it is common knowledge that the loot table isn't all that stellar so i don't see what all the fuss would be to take out his variance or reduce it significantly... much as like the Maestro topic here (excluding the epic piece on Maestro, makes more sense as well to change Draco). As mentioned more than enough times the word "competition" gets brought up... realistically how much competition is there at 3-8 a.m. EST (sleep hours) and/or Mid-day (normal work hours) as oppose to what there would be prime-time every time a mob spawned? More guilds, more bodies, and more encounters = more competition or even just more fun... in my opinion. | ||
Last edited by Writ3r; 08-03-2012 at 01:14 PM..
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#568
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![]() I don't think it's a coincidence that the non-varianced mobs aren't as highly contested. The fact that a tracker has to sit for +/- 24 hours to get a mob puts people on edge, and causes anger when the trackers guild can't get mobilized fast enough. If variance is removed, we'll probably see rotations and "we'll let someone else kill it" more often.
I think removing variance would help the GMs/guides more, as I think it'll lead to fewer sh*t fights. And if it doesn't, just flip the variable and re-variance'em all. Couldn't hurt to see how it works, would it?
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#569
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![]() Agree with removing the variance. It seems a little silly
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#570
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![]() We have a "Get rid of the variance" thread once a week it seems... I wonder if that is a hint.[You must be logged in to view images. Log in or Register.]
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Auvdar -- Divinity, 60 Druid. Retired.
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