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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#1
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The GMs need to stop sponsoring this/these horrible practices that ruin the raid environment for a majority of the server. The no GM assistance for VP on live was meant for corpse rots or being trapped unable to get out etc etc. GMs on live would not tolerate training and BS that is permitted here and the staff of p99 really took the easy way out on this. Lets hope they listen to the people and stop these unclassic practices that favour the large zergy/dedicated 96 hour tracker guilds. Asher | |||
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#2
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#3
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![]() bump for great thread.
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60 DE SK
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#4
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![]() Racing is definitely more fun -- it's just not feasible. With variance, an enormous guild will emerge and absorb its way to domination until there's really no competition left. Size rules. We've seen that play out. Without variance, a mess in the endgame would inevitably lead to rotations between a handful of capable, mid-sized guilds.
The only solutions to allow racing and competition would be totally foreign to classic EQ and would change the game itself. PvP in raid areas is the best idea I've heard, but that's not classic blue EverQuest. It would be a different game. Allowing training might help create some competition, but then you have to deal with griefers that are just training endlessly for the sake of ruining an entire guild's day. | ||
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#5
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![]() I understand the staffs debunkle here. but we're currently living in a separate era of P99 than it was back in 2009-2010. Back then it was IB Vs Transcendence with a Splash of Divinity there WAS a server raid rotation, and it worked fine, and no disrespect but the way I remember it IB was butt-hurt so bad that they didn't get all the pixels they got this variance, not the server...after that It mutated into a big IB Vs DA Poop sock session, with other raiding guilds just getting planar armor and very luckilly getting a dragon/god/demi verrrrrrry rarely....like 1 in 4~ months.
I have been here since 09 myself, I can't honestly make one real complaint about the server other than the variance being a nightmare. It really needs to be greatly taken in consideration upon the player bases comments, and polls. 80+% of us want it gone. If we randomly repop the server once a week like i mentioned at the beginning of the thread (and keep Draco/Maestro/Other 3 dayers on 3 day timers following their deaths), the lesser guilds WOULD have a chance at getting things, and would be content with that...Currently, we cannot. Why? This is a 13 year old game on an emulated server and as much as we all love and appreciate what the staff are doing..most people have jobs and lives and cant live around a bat phone or sitting around tracking a mob 24/7-365. Currently there is Two guilds and ONLY two guilds able to do this due to their freakishly large member base. and that results in what you guys don't want as quoted By Rogeans quote a few posts ago.. "alleviate the dominance of top guilds over the rest of them". thats what's happening now. We gotta have lives, and have fun but, we all gotta have balance and not all day every day EQ.
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[5x Monk] Kobrakai (Dark Elf) <Flames of Reverence> (Agnarr) [60 Monk] Kobrakai (Iksar) <Transcendence> (P99 - Retired) [48 Monk] Kobrakaii (Iksar) <Transcendence> (P99 - Retired) [78 Monk] Kobrakai (Iksar) <The Chosen Few> (EZ Server) - See you soon, Space Cowboy. | ||
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#6
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Spoiler: Large variances => Large tracking jobs => Large guilds.
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60 DE SK
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#7
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#8
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![]() The compass and pet window needed to go. Quick fixes to make the server much more classic.
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#9
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![]() Mostly the reason variance got put in is because there was more than the 2 guilds finally competing for raid targets way back when and a few select individuals threw hissy fits aka the dawn of the first rule lawyers to get this enacted so they could benefit themselves/guild and horde loot for their RMT transactions.
Variance never helped anything other than the pockets of a few individuals which i am assuming still remains the case otherwise with this much of the populace speaking out it would indeed be removed to cater to the CLASSIC experience. Not to mention improve the overall enjoyment of the majority actually playing the game. It is just getting ridiculous how contradictory the statements of the staff have been over the course of time especially within this particular issue. Nilbog needs to listen to his own intuition and close out these outside influences who want to please a select minority since after all it is HIS project and i know he leans more towards cooperation, healthy community, and CLASSIC situations in game. | ||
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#10
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On the other hand they also can't implement a system that would degenerate into people yelling at eachother (example: GMs say deal with it yourselves...yeah that didn't turn out so well before and things have only gotten worse...). So they have to hold people's hands but they can't use the GMs precious time to settle disputes of FTE, so what can they do? Come up with a system that uses as much or even less GM resources/time as the current system does. It would need to be a stable system that has the capacity to evolve as the dymanic of the server changes as well as incentivise competition. | |||
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