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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 09-20-2012, 03:05 PM
Asher Asher is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
If you want change boycott TMO.

Do not heal, buff, rez, port, buy-from, sell-to, communicate-with anyone that is tagged TMO. Period. Anytime you help TMO in any way you are condoning their attitude towards the rest of the server and the unethical actions they take.

Let TMO sustain themselves as a separate entity apart from the rest of the p99 community because TMO has no use for the rest of us.

Every. Single. Guild. On the server is willing to come to the table for the betterment of the server, except TMO. That speaks for itself.

Some of you may counter with "we'll not everyone in TMO is a dbag" and that's a perfectly true statement, but those upstanding individuals don't challenge their own leadership when shady shit happens. Staying silent to preserve the status quo (keeping the pixels flowing) is all that matters to them, the rest of us can fuck off. So you want to experience Veeshan's Peak? Gotta kill Trak first, good luck with that. Even if TMO wipes at Trak and your guild does kill it they FTE rules lawyer you out of the kill. Even if you do get enough keys to mount a VP force TMO can always legally train your raid. Yes, VP is a no GM interference zone, they can literally train the piss out of you so you can never raid in VP, the only recourse is to train them back, feel free to stoop to their despicable level.

BDA is willing to help anyone (except TMO, they don't need anyone but themselves) kill anything in our power, just get in contact with an officer and we'll arrange a time to assist. See you in Norrath.
I say, hate the guild policies and not the people. Generally, everyone I talk to in TMO is very kind and helpful. This is very frustrating and IMO their policy on VP training is also horrible. They get away with it with the GMs blessing so they feel perfectly ok in doing so.

The GMs need to stop sponsoring this/these horrible practices that ruin the raid environment for a majority of the server.

The no GM assistance for VP on live was meant for corpse rots or being trapped unable to get out etc etc. GMs on live would not tolerate training and BS that is permitted here and the staff of p99 really took the easy way out on this.

Lets hope they listen to the people and stop these unclassic practices that favour the large zergy/dedicated 96 hour tracker guilds.

Asher
  #2  
Old 09-20-2012, 03:09 PM
Hailto Hailto is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Yes, VP is a no GM interference zone, they can literally train the piss out of you so you can never raid in VP, the only recourse is to train them back, feel free to stoop to their despicable level.
I obviously don't fully know where you're coming from because im not in BDA. But i'd really like to think that TMO wouldn't train any guild that was in competition with them. Its very obvious that TMO and BDA have some bad blood going back to issues not fully known to me, so while i believe you both probably train each other. Do you really think they would train any guild in competition, even ones with no prior issues, if they somehow managed to get into vp?
  #3  
Old 09-19-2012, 10:56 PM
Nlaar Nlaar is offline
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bump for great thread.
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Old 09-19-2012, 11:27 PM
Daldolma Daldolma is offline
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Racing is definitely more fun -- it's just not feasible. With variance, an enormous guild will emerge and absorb its way to domination until there's really no competition left. Size rules. We've seen that play out. Without variance, a mess in the endgame would inevitably lead to rotations between a handful of capable, mid-sized guilds.

The only solutions to allow racing and competition would be totally foreign to classic EQ and would change the game itself. PvP in raid areas is the best idea I've heard, but that's not classic blue EverQuest. It would be a different game. Allowing training might help create some competition, but then you have to deal with griefers that are just training endlessly for the sake of ruining an entire guild's day.
  #5  
Old 09-19-2012, 11:42 PM
Lostprophets Lostprophets is offline
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I understand the staffs debunkle here. but we're currently living in a separate era of P99 than it was back in 2009-2010. Back then it was IB Vs Transcendence with a Splash of Divinity there WAS a server raid rotation, and it worked fine, and no disrespect but the way I remember it IB was butt-hurt so bad that they didn't get all the pixels they got this variance, not the server...after that It mutated into a big IB Vs DA Poop sock session, with other raiding guilds just getting planar armor and very luckilly getting a dragon/god/demi verrrrrrry rarely....like 1 in 4~ months.

I have been here since 09 myself, I can't honestly make one real complaint about the server other than the variance being a nightmare. It really needs to be greatly taken in consideration upon the player bases comments, and polls. 80+% of us want it gone.

If we randomly repop the server once a week like i mentioned at the beginning of the thread (and keep Draco/Maestro/Other 3 dayers on 3 day timers following their deaths), the lesser guilds WOULD have a chance at getting things, and would be content with that...Currently, we cannot.

Why?

This is a 13 year old game on an emulated server and as much as we all love and appreciate what the staff are doing..most people have jobs and lives and cant live around a bat phone or sitting around tracking a mob 24/7-365. Currently there is Two guilds and ONLY two guilds able to do this due to their freakishly large member base. and that results in what you guys don't want as quoted By Rogeans quote a few posts ago.. "alleviate the dominance of top guilds over the rest of them". thats what's happening now.

We gotta have lives, and have fun but, we all gotta have balance and not all day every day EQ.
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  #6  
Old 09-20-2012, 01:00 PM
Nlaar Nlaar is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One huge difference that I've witnessed on p99 compared to my eqlive server experience is the massive amounts of players per raiding guild.

On classic live, I'm not sure if it was the inter-guild conflicts, lack of enough loot to go around, or generally wanting to compete, but there were never guilds this large.


Why so large, raid guilds?

The answers may be found within this thread.

Spoiler: Large variances => Large tracking jobs => Large guilds.
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  #7  
Old 09-20-2012, 01:05 PM
falkun falkun is offline
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Quote:
Originally Posted by Nlaar [You must be logged in to view images. Log in or Register.]
Spoiler: Large variances => Large tracking jobs => Large guilds.
Its less about the tracking and more about being able to mobilize a kill-capable raid force at any hour of the day. Trak at 3AM on a Saturday night, we got this! CT at 2:45PM on a Thursday, we got this! I definitely remember being on Live and going "well, its midnight, but High Priest is still up. Good luck rest of server, this guild is calling it a night!"
  #8  
Old 09-20-2012, 01:01 PM
Nirgon Nirgon is offline
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The compass and pet window needed to go. Quick fixes to make the server much more classic.
  #9  
Old 09-20-2012, 01:23 PM
Writ3r Writ3r is offline
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Mostly the reason variance got put in is because there was more than the 2 guilds finally competing for raid targets way back when and a few select individuals threw hissy fits aka the dawn of the first rule lawyers to get this enacted so they could benefit themselves/guild and horde loot for their RMT transactions.

Variance never helped anything other than the pockets of a few individuals which i am assuming still remains the case otherwise with this much of the populace speaking out it would indeed be removed to cater to the CLASSIC experience. Not to mention improve the overall enjoyment of the majority actually playing the game.

It is just getting ridiculous how contradictory the statements of the staff have been over the course of time especially within this particular issue. Nilbog needs to listen to his own intuition and close out these outside influences who want to please a select minority since after all it is HIS project and i know he leans more towards cooperation, healthy community, and CLASSIC situations in game.
  #10  
Old 09-20-2012, 03:13 PM
Kope Kope is offline
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Quote:
Originally Posted by Writ3r [You must be logged in to view images. Log in or Register.]
It is just getting ridiculous how contradictory the statements of the staff have been over the course of time especially within this particular issue.
In all reality I think they're (Rogean is...) playing a PR game that has to be played with this server. Yes, he knows the raiding scene is ridiculous (he's actually said so himself) but he can't go FTE rules. That would create a TON of work for the server staff with...how many GMs do they have on staff right now? 2? How would this even be possible? There's absolutely no way you could get an expedited response in any way, shape or form when this happens and people would just end up yelling at the GMs.

On the other hand they also can't implement a system that would degenerate into people yelling at eachother (example: GMs say deal with it yourselves...yeah that didn't turn out so well before and things have only gotten worse...). So they have to hold people's hands but they can't use the GMs precious time to settle disputes of FTE, so what can they do?

Come up with a system that uses as much or even less GM resources/time as the current system does. It would need to be a stable system that has the capacity to evolve as the dymanic of the server changes as well as incentivise competition.
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