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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #51  
Old 12-16-2009, 08:16 PM
Desaiv Desaiv is offline
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The problem is the predictability of the spawns, by Nilbog's own admission. The question at hand in regards to variance is what is a good time table. The answer, in part, is how long would a guild be willing to "camp a raid boss" which is always problematic.

A simple solution: Make all raid encounter spawns random with respect to their classic respawn rate. For example, a weekly spawn like Naggy, change it to 0-7 day spawn, that is, it can spawn randomly up until a week after it previously died.

PROS:
1)People cannot really camp the spawn, this would allow proper competition to ensue.

-- I believe that both guilds in question have enough respect for each other to allow a guild that is there first in force a fair first attempt at the raid boss.

First in force would be defined as a guild with the proper people to kill the raid boss, hence no more than a few minutes (10?) would be allowed for them to make their attempt once the trash is cleared. Previous posts minimum requirements would fit here for the numbers of what could currently be defined as a minimum force strong enough to handle the encounter (10 for vox/naggy, 15 for CT).

Obviously if the guild wipes on their attempt they lose their rights to the encounter. Also if the guild drags their feet after claiming "first in force" while they try to bring in a more suitable raid (taking longer than 10 minutes) they would lose their rights to the encounter.

CONS:
1) It would allow for significantly more raid bosses to spawn in a given week.

--Is this really a con?

2) Doesn't address trash pull rotations.

--To be honest, rotations on fear trash is a bit absurd in my opinion, that is like reserving all of dreadlands to one exp group because they don't want to share the spawns with another group. Most mobs don't drop loot, occasionally you get a decent loot, a named spawns, etc etc.
  #52  
Old 12-16-2009, 08:21 PM
Wonton Wonton is offline
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Quote:
Originally Posted by Fanwen [You must be logged in to view images. Log in or Register.]
This is a short term problem as we attempt to release new content and not have to continue to deal with conflicts between these two guilds because they cant get along.
You have lost your mind if you think this is a short-term problem. You don't think Transcendence won't be contesting for Innoruuk, Eye of Veeshan(Plane of Sky)? Or say.. Talendor, Severilous, or any other Kunark mob?

There honestly should be a rule to say a "raid mob" can't be camped... but ultimately thats just more GM baby sitting
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  #53  
Old 12-16-2009, 08:29 PM
Fanwen Fanwen is offline
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As more raid targets come up it will start to work itself out. Will they be competing, absoutley. But with more targets it is less likely you will be at the same target.

There isnt a perfect soultion here. That is why the rotation is currently the only fair way to deal with this issue. Hasinbad has a good idea below under Champions of Norrath.

Review it, comment on it. But barring a solution that can be agreed upon the rotation is how it will go.
  #54  
Old 12-16-2009, 09:38 PM
Greldor Greldor is offline
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Someone try explaining again why "first to hit" is a bad idea?
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  #55  
Old 12-16-2009, 09:50 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Greldor [You must be logged in to view images. Log in or Register.]
Someone try explaining again why "first to hit" is a bad idea?
Because given that more than one (ready to go) raid forces were at the spawn point of a given target at the time of spawn, it would require a GM's intervention each time to sort out who got first aggro from the mob. With all parties engaging within a one-second timespan, it would be impossible for players to determine who got aggro first and thus impossible for us to self-police.
  #56  
Old 12-16-2009, 09:58 PM
Pikle Pikle is offline
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"Because given that more than one (ready to go) raid forces were at the spawn point of a given target at the time of spawn, it would require a GM's intervention each time to sort out who got first aggro from the mob. With all parties engaging within a one-second timespan, it would be impossible for players to determine who got aggro first and thus impossible for us to self-police."

There are a few flaws first off we are considering that both guilds have a raid ready to take the mob sitting at the same place. Now in REAL LIFE you work that shit out yourself. How does it work with parking spaces at Walmart? That's why the variance takes out the issues of multiple guilds camping a spawn for 48 hours or more. I can't imagine both guilds having a raid ready sitting by naggy for 48 hours....

I think Greldor has a point. The existing problem of having 2 guilds waiting on Naggy to spawn at 3:21 or whatever then of course you are going to have issues. But if you don't know if it's going to spawn today or tomorrow it becomes about moving your guild and working quickly. You would end up having people play alts until Naggy spawns then logging right into to their main camped in there. Same thing as in Live. This shouldn't be a big issue if people were going to be more fair.
  #57  
Old 12-16-2009, 09:59 PM
Greldor Greldor is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Because given that more than one (ready to go) raid forces were at the spawn point of a given target at the time of spawn, it would require a GM's intervention each time to sort out who got first aggro from the mob. With all parties engaging within a one-second timespan, it would be impossible for players to determine who got aggro first and thus impossible for us to self-police.

Wouldn't the first to engage get exp? That should pretty much settle the dispute.
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  #58  
Old 12-16-2009, 10:01 PM
Pikle Pikle is offline
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no highest DPS gets the exp [You must be logged in to view images. Log in or Register.]
  #59  
Old 12-16-2009, 10:11 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Pikle [You must be logged in to view images. Log in or Register.]
"Because given that more than one (ready to go) raid forces were at the spawn point of a given target at the time of spawn, it would require a GM's intervention each time to sort out who got first aggro from the mob. With all parties engaging within a one-second timespan, it would be impossible for players to determine who got aggro first and thus impossible for us to self-police."

There are a few flaws first off we are considering that both guilds have a raid ready to take the mob sitting at the same place. Now in REAL LIFE you work that shit out yourself. How does it work with parking spaces at Walmart? That's why the variance takes out the issues of multiple guilds camping a spawn for 48 hours or more. I can't imagine both guilds having a raid ready sitting by naggy for 48 hours....

I think Greldor has a point. The existing problem of having 2 guilds waiting on Naggy to spawn at 3:21 or whatever then of course you are going to have issues. But if you don't know if it's going to spawn today or tomorrow it becomes about moving your guild and working quickly. You would end up having people play alts until Naggy spawns then logging right into to their main camped in there. Same thing as in Live. This shouldn't be a big issue if people were going to be more fair.
Honestly Pikle, I don't know who you are, but we have been in the situation to where we were both ready to go and basically on top of nagafen's spawn point at the time of his spawn. This is why the rotation was put in place and this is what we are trying to avoid AGAIN in the future. Again, this thing that you are saying is unlikely to ever happen HAS ALREADY HAPPENED and will probably happen again unless something is done.
  #60  
Old 12-16-2009, 10:13 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Pikle [You must be logged in to view images. Log in or Register.]
no highest DPS gets the exp [You must be logged in to view images. Log in or Register.]
Which would make this whole situation extremely unacceptable for trans (with current gear/skill distribution).
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