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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#601
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#602
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#603
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![]() There is absolutely no good reason for a window to be more than 24 hours long. Euros/non-westerners have just as good of a shot at getting a mob with a 24 hour window as they do any other multiple of 24. I still can't believe this hasn't been changed, 96 hour windows are ridiculous.
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Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#604
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Trakanon would ALWAYS be in window with your idea. You'd have to track him 24/7/365. | ||||
Last edited by Tecmos Deception; 09-11-2012 at 01:24 PM..
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#605
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::edit:: my preferred option is to restore spawn times to classic variance, its not like the current situation is stopping poop-socking which is what i think it was designed to do, i was merely discussing alternatives | |||
Last edited by Tarathiel; 09-11-2012 at 01:31 PM..
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#606
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![]() 12-24 hours but don't have shit spawning during US prime time.
Are there even any Euro guilds large enough to merit that? Lots of shit is going to spawn 6am-5pm and people are at work. If you want competition, have it spawn when there's competition to be had. It's not "competitive" for Obama-Care recipients, people that had their foot run over by a mail truck or the otherwise unemployed to monopolize shit. (Okay maybe you're in college / work from me, don't jump down my shit I'm trying to make a point) The kills I hear about happening most are during low population times. What's competitive about that? | ||
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#607
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![]() Whats the competition when you got 150 people sitting on top of a timed spawn?
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#608
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#609
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![]() Taking away variance would increase poopsocking but at the same time if everything boils down to a lucky FTE in the end maybe the big guilds would finally agree to a rotation. Something needs to change though, the raid scene here is pretty messed up.
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#610
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Awhile back my guild was killing in PoFear, Draco popped while we were there. We had enough time to get a solid attempt on him, and had we had the proper raid force for him would have been a kill. We wiped because we only had one cleric there, had we had 2 and maybe even with epics a second shot at him might have been possible. Nevertheless TMO moved in and killed Draco. Was very kind about the whole situation and even gave us a shot at a couple of his loots. The problem is you sit a tracker in zone and try and compete with TMO you are putting yourself at the mercy of a guild that has a huge advantage of resources. If you want Naggy I suggest being in Solb near or around the time he spawns, and being ready to engage on pop. Sure that is a lot of time wasted, but how much time is wasted forming for a mob that you get beat out of 3 or 4 times before you finally get a kill? Or how much time is wasted on petitions and everything else during that process. Flaming mad posts, RnF discussions. | |||
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