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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #601  
Old 09-11-2012, 01:06 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
maybe just chop the whole damn timer in half, but keep the variance unchanged. ex. Faydedar 3 day (+/- 48 hrs)
Trakanon 1 day (+/- 24 hrs)

i would be interested to see some hard numbers on the average amount of mob spawning each week, with high lvl population being as large as it is, it would make sense to have more mobs spawning than less.
I think this would result in a lot of people burning out trying to track all that stuff and then quitting p99... lol.
  #602  
Old 09-11-2012, 01:09 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
I think this would result in a lot of people burning out trying to track all that stuff and then quitting p99... lol.
lol u think that would be worse than having fay go to the end of her window? which right now equals about 96 hours of tracking time if you plan on getting the kill.
  #603  
Old 09-11-2012, 01:13 PM
Lazortag Lazortag is offline
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There is absolutely no good reason for a window to be more than 24 hours long. Euros/non-westerners have just as good of a shot at getting a mob with a 24 hour window as they do any other multiple of 24. I still can't believe this hasn't been changed, 96 hour windows are ridiculous.
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  #604  
Old 09-11-2012, 01:19 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
lol u think that would be worse than having fay go to the end of her window? which right now equals about 96 hours of tracking time if you plan on getting the kill.
Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
maybe just chop the whole damn timer in half, but keep the variance unchanged. ex. Faydedar 3 day (+/- 48 hrs)
Trakanon 1 day (+/- 24 hrs)
What are you lolling about? It was your idea to have more windows without making them smaller. Your idea still has 96-hour fay windows, but it has MORE of them over time.

Trakanon would ALWAYS be in window with your idea. You'd have to track him 24/7/365.
Last edited by Tecmos Deception; 09-11-2012 at 01:24 PM..
  #605  
Old 09-11-2012, 01:26 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
What are you lolling about? It was your idea to have more windows without making them smaller. Your idea still has 96-hour fay windows, but it has MORE of them over time.

Trakanon would ALWAYS be in window with your idea. You'd have to track him 24/7/365.
ya but it would equal more mobs spawning over all, which would mean the trackers would be seeing the fruits of their labor more often. i think reduction in either spawn time or variance would reduce burn out

::edit:: my preferred option is to restore spawn times to classic variance, its not like the current situation is stopping poop-socking which is what i think it was designed to do, i was merely discussing alternatives
Last edited by Tarathiel; 09-11-2012 at 01:31 PM..
  #606  
Old 09-11-2012, 01:42 PM
Nirgon Nirgon is offline
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12-24 hours but don't have shit spawning during US prime time.

Are there even any Euro guilds large enough to merit that?

Lots of shit is going to spawn 6am-5pm and people are at work.

If you want competition, have it spawn when there's competition to be had.

It's not "competitive" for Obama-Care recipients, people that had their foot run over by a mail truck or the otherwise unemployed to monopolize shit. (Okay maybe you're in college / work from me, don't jump down my shit I'm trying to make a point)

The kills I hear about happening most are during low population times. What's competitive about that?
  #607  
Old 09-11-2012, 01:47 PM
Nizzarr Nizzarr is offline
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Whats the competition when you got 150 people sitting on top of a timed spawn?
  #608  
Old 09-11-2012, 01:50 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Whats the competition when you got 150 people sitting on top of a timed spawn?
this happens with current variance, the only difference is it happens less often. namely because only one guild has the resources to keep up with these insanely long spawn times. so where is the competition with that?
  #609  
Old 09-11-2012, 02:12 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Taking away variance would increase poopsocking but at the same time if everything boils down to a lucky FTE in the end maybe the big guilds would finally agree to a rotation. Something needs to change though, the raid scene here is pretty messed up.
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  #610  
Old 09-11-2012, 02:22 PM
Picked Picked is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
you really are new here huh?

=p
Been here a few months. Really doesn't take a lot of experience and knowledge to understand the scene though. TMO owns the raid mobs. If you want the raid mobs be dedicated enough to sit on the spawn with a raid force, that's all I'm saying.

Awhile back my guild was killing in PoFear, Draco popped while we were there. We had enough time to get a solid attempt on him, and had we had the proper raid force for him would have been a kill. We wiped because we only had one cleric there, had we had 2 and maybe even with epics a second shot at him might have been possible. Nevertheless TMO moved in and killed Draco. Was very kind about the whole situation and even gave us a shot at a couple of his loots.

The problem is you sit a tracker in zone and try and compete with TMO you are putting yourself at the mercy of a guild that has a huge advantage of resources. If you want Naggy I suggest being in Solb near or around the time he spawns, and being ready to engage on pop. Sure that is a lot of time wasted, but how much time is wasted forming for a mob that you get beat out of 3 or 4 times before you finally get a kill? Or how much time is wasted on petitions and everything else during that process. Flaming mad posts, RnF discussions.
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