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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#641
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![]() Nice unbiased wording on the poll, lol.
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#642
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#643
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![]() i think that the variance should stay!
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#644
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![]() Quote:
For example, if window size were one hour and two hours passed, there would be two spawns. However, if window size were two hours and two hours passes, there would be one spawn.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#645
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The goal of allowing the mob to spawn during any time of day (so you are not catering to any particular time zone) would still be achieved.
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#646
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![]() looks like you guys are still pushing for a rotation.
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#647
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Quote:
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#648
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#649
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![]() seems like every one of these pop every month....just read the old threads, brew. same ish diff toilet.
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#650
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![]() So whos GM'ing for blue again?
He should be the one taking this decision. Like any other decision in life, you gotta weight in the good and the bad. As far as workload is concerned, variance helps a GMs life a lot. He doesnt have to deal with FTE log search as much, as about a thousand less petition to deal with "THEY TOOK MAH MERBS" kind of useless petition. With no variance, he will have to look at every single FTE engage. Dealing with little children petitioning about who hit that first, on every single mob. The only way this could be made bearable is that he doesnt give a flying fuck about who engaged first and whoever get the exp yellow message get loots. He could also make the zone PVP one hour before and after a raid mob is about to spawn. Or you can come to the superior server, which is the red server. There's no variance here, the best gets the lewts. Anything else is a nightmare. | ||
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