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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #641  
Old 09-12-2012, 01:42 AM
Hailto Hailto is offline
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Nice unbiased wording on the poll, lol.
  #642  
Old 09-12-2012, 02:17 AM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by BigSlip [You must be logged in to view images. Log in or Register.]
isnt there enough inflated high end gear floating around allready?
ya i saw those ct and trak epic pieces in EC too, way too expensive for my budget. i think ill just try to camp them myself
  #643  
Old 09-12-2012, 03:30 AM
xarzzardorn xarzzardorn is offline
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i think that the variance should stay!
  #644  
Old 09-12-2012, 08:20 AM
mwatt mwatt is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Reducing window size does not make mobs spawn more frequently.
Since window size results garuanteed spawn, smaller windows sizes will have the result of causing mobs to spawn more frequently.

For example, if window size were one hour and two hours passed, there would be two spawns. However, if window size were two hours and two hours passes, there would be one spawn.
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  #645  
Old 09-12-2012, 08:29 AM
falkun falkun is offline
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
Since window size results garuanteed spawn, smaller windows sizes will have the result of causing mobs to spawn more frequently.

For example, if window size were one hour and two hours passed, there would be two spawns. However, if window size were two hours and two hours passes, there would be one spawn.
If the spawn timer (7days +/- 48 hours) is shrunk to 7days +/-12 hours, the mob should still spawn, on average, once per week. All the spawns at the beginning of the window (5days after initial spawn) that would statistically decrease the spawn time are offset by instances where the mob waits until the end of the window (9days after initial spawn) to spawn. The average will be the same, but trackers (and possibly raid forces for high priority targets) will get back 72 hours of their lives or have to devote 72 hours less to poopsocking and/or camping out at specific locations.

The goal of allowing the mob to spawn during any time of day (so you are not catering to any particular time zone) would still be achieved.
  #646  
Old 09-12-2012, 08:30 AM
kbnexus kbnexus is offline
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looks like you guys are still pushing for a rotation.
  #647  
Old 09-12-2012, 08:46 AM
falkun falkun is offline
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Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
looks like you guys are still pushing for a rotation.
Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
We are trying to maintain interest by gearing alts and continuing to gear mains and new players while we wait... FOREVER for Velious.
Looks like you guys are still pushing for a Velious.
  #648  
Old 09-12-2012, 08:55 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
For example, if window size were one hour and two hours passed, there would be two spawns. However, if window size were two hours and two hours passes, there would be one spawn.
I love how people are posting in a thread about variance without having any remote fucking clue what a "window" is.
  #649  
Old 09-12-2012, 09:24 AM
diplo diplo is offline
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seems like every one of these pop every month....just read the old threads, brew. same ish diff toilet.
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  #650  
Old 09-12-2012, 09:30 AM
Nizzarr Nizzarr is offline
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So whos GM'ing for blue again?

He should be the one taking this decision.

Like any other decision in life, you gotta weight in the good and the bad.

As far as workload is concerned, variance helps a GMs life a lot. He doesnt have to deal with FTE log search as much, as about a thousand less petition to deal with "THEY TOOK MAH MERBS" kind of useless petition.

With no variance, he will have to look at every single FTE engage. Dealing with little children petitioning about who hit that first, on every single mob.

The only way this could be made bearable is that he doesnt give a flying fuck about who engaged first and whoever get the exp yellow message get loots.

He could also make the zone PVP one hour before and after a raid mob is about to spawn.

Or you can come to the superior server, which is the red server. There's no variance here, the best gets the lewts.

Anything else is a nightmare.
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