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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
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  #1  
Old 09-21-2012, 03:15 PM
Autotune Autotune is offline
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Originally Posted by Writ3r [You must be logged in to view images. Log in or Register.]
That would be the point of no variance, get more guilds feeling as if they can compete and embedded within the raid scene. Then this allegation of poopsock would be null and void as time went on and other guilds either grew or just got better at encounters by getting the mobs the bigger guilds took as less priority initially. It would allow them to experience the end game get some of that gear then move on to the other mobs out of curiosity and hope. I never said anyone "had" to talk to anyone, but it would force people to talk (in the event of poopsocking) about the way things went considering you could still lose the mob by clearing the path for more guilds to have a shot at snagging FTE.

Either way, with more guilds within the raid scene and snagging mobs that still culminates in them being within the overall scene. So even if it was always FC, Asgard, FV and such on certain mobs they would work together. Then on other mobs maybe Taken and Div would see eachother a lot where at the higher end like VS/Trak initially it would be TMO/BDA. At some point all of those guilds would cross paths on particular mobs to allow for conversations to take place, whether or not they are "needed" can be debated... but it would still open lines of communication far more than they are now especially for it to be done IN game or voice chat (like the ragefire meetings) rather than on forums where attitudes tend not to be as realistic.
The closest thing that is possible to no variance is drastically shortened windows and bi-weekly repops. Which is still within Rogean's "Ain't no way variance is bein killt"
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  #2  
Old 09-21-2012, 03:18 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
The closest thing that is possible to no variance is drastically shortened windows and bi-weekly repops. Which is still within Rogean's "Ain't no way variance is bein killt"
96 hour variance and bi weekly repops would do the same thing for smaller guilds as shortening the variance. Except small guilds wouldn't spend time tracking mobs that TMO will beat them too 10 times outta 10.
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  #3  
Old 09-21-2012, 03:27 PM
Autotune Autotune is offline
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Originally Posted by Sweetbaby Jesus [You must be logged in to view images. Log in or Register.]
96 hour variance and bi weekly repops would do the same thing for smaller guilds as shortening the variance. Except small guilds wouldn't spend time tracking mobs that TMO will beat them too 10 times outta 10.
actually it won't. You'll have the no variance repop happen, then next week you'll have nothing.

With the shortened windows, you'll have the no variance repop happen, then next week you'll have all Naggy, Vox, Inny, CT, Sev, Tal, Gore, Fay, Phara, xygoz, silverwing, hoshkarr, druushk, and nexona all spawning within about 22hrs of each other (with 18hr windows). That is opposed to them all spawning within about 100hours of each other.
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Old 09-21-2012, 03:35 PM
Lazortag Lazortag is offline
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Originally Posted by Sweetbaby Jesus [You must be logged in to view images. Log in or Register.]
96 hour variance and bi weekly repops would do the same thing for smaller guilds as shortening the variance. Except small guilds wouldn't spend time tracking mobs that TMO will beat them too 10 times outta 10.
Why are you assuming we'll be beaten 10 times out of 10? Even as it stands TMO doesn't have the time to track every single mob, do you think if they're all spawning within a 24 hour window that TMO will have an army of trackers spread across every zone, able to track all hours of the day? We got Maestro a couple weeks ago because we happened to be clearing hate while he popped. Sometimes we consciously choose to clear zones while a mob is in window to give us a mobilization advantage - that would be even easier to do if windows were shortened, and not even TMO is big enough to cover every single zone while this is happening. Moreover, the chance of two mobs spawning at the same time is much higher when the windows are shorter. Plus, what if TMO is in a battle with BDA on poop mountain while everything else is in window? Do you really think they have the advantage then? I say this as someone who actually tracks for raid mobs under the current system, it would be much easier for my guild if the windows were shorter, because more people would be willing to track. Your solution is basically to give us no option at all (having to track for up to 96 hours) versus giving us an option which you believe will lead to us losing every time. I'm saying we won't lose every time. And even if we did, I still would agree with shortening the windows because no person, whether they're in TMO or not, should have to track mobs for as long as they're expected to currently.

I'm also not persuaded by this argument that we shouldn't accomodate european players. Frankly, I think that's horseshit, they have every right to enjoy raiding on this server too, and so there should be some kind of variance, just not the insanely long one we have now.
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Last edited by Lazortag; 09-21-2012 at 03:37 PM..
  #5  
Old 09-21-2012, 03:35 PM
Wiwi Wiwi is offline
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Though I play this game in limited windows of time, and hardly ever group these days *gasp*, I like where the discussion is headed.

- Drastically reduce or remove variance.
- Server repops during the week.

Give all these EverCrackheads a break from the insanity of tracking all day. They can't stop, no more than a meth-head can stop hoarding sudafed from every pharmacy he passes by.
  #6  
Old 09-21-2012, 03:40 PM
Writ3r Writ3r is offline
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I think the other frustrating thing for most of these guilds is the fact that they feel they can't participate on some of the mobs at all (who are not exactly prime mobs) when there are other guilds who have an additional zone/set of mobs that they have at their disposal. Then the attitude or action of still negating the lesser mobs toward the guilds who want to make an entrance into the scene remains constant (as it is no surprise due to the amount of work it takes to even see a mob at times). That is the biggest reason change needs to happen, this is a server and in part a community. There needs to be the event where everyone who has invested time has a chance to see and experience the content if they wish to without the big pain that a 96 hour window entails.

Imagine if VP were remotely closer to classic where more (or any) clearing needed to take place to get to the named, then this would allow for again more time to be devoted toward that and an opening for other guilds at other targets during that timeframe. If you had variance it would allow said guilds in VP for example more of a cushion to spend in there and still acquire mobs outside of that particular zone (which promotes training/delaying). If there was no variance then guess what just as with a repop they would have to choose the higher priority which would most likely be VP due to the significantly better gear allowing other guilds to acquire other targets more regularly (plus maybe reduce the drama that can occur in that zone due to time constraints).

It is kind of like the issue on server repops before, it was just DUMB to make it a rolling repop rather than a complete repop due to the fact of one guild having a better chance at being able to dominate that particular scene. The same can be said with variance, if one guild is and can continue dominating what is the sense of it continuing forward when there are far more than one guilds worth of individuals within the confines of the server. Yes the same may continue as far as dominance, but even as some have admitted there would be new variables introduced making it slightly more difficult and/or interesting for that same guild by allowing more guilds to atleast get involved.
Last edited by Writ3r; 09-21-2012 at 03:45 PM..
  #7  
Old 09-21-2012, 03:58 PM
Daldolma Daldolma is offline
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Oh, and re: the European players, you're clearly not getting it. Daytime repops are European prime time. I don't know why you have this delusion that every no variance mob would be spawning US primetime and hanging Europe out to dry. It would depend entirely on when the original server repop was. Given recent server history, it seems more likely that raid mobs would start popping in European prime time and slowly drift toward US prime time with each new pop. Just randomize the time at which each server repop/simulated patch takes place. There will be weeks where European players have an enormous advantage, and weeks where all the pops come in US prime time. Just like classic.
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Old 09-21-2012, 04:08 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
Oh, and re: the European players, you're clearly not getting it. Daytime repops are European prime time. I don't know why you have this delusion that every no variance mob would be spawning US primetime and hanging Europe out to dry. It would depend entirely on when the original server repop was. Given recent server history, it seems more likely that raid mobs would start popping in European prime time and slowly drift toward US prime time with each new pop. Just randomize the time at which each server repop/simulated patch takes place. There will be weeks where European players have an enormous advantage, and weeks where all the pops come in US prime time. Just like classic.
Not like it really matters, there hasn't been an European guild on the server for ages. Another victim of huge variance windows.
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Old 09-21-2012, 08:24 PM
Boilon Boilon is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Not like it really matters, there hasn't been an European guild on the server for ages. Another victim of huge variance windows.
what about Europa :P? Although I wouldn't say we are a huge factor in the raid scene ( maybe one day, if all of our MIA members come back after the summer)
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  #10  
Old 09-22-2012, 01:07 AM
Autotune Autotune is offline
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Originally Posted by Boilon [You must be logged in to view images. Log in or Register.]
what about Europa :P? Although I wouldn't say we are a huge factor in the raid scene ( maybe one day, if all of our MIA members come back after the summer)
I should have said raiding capable euro guild lol. I actually don't know if you guys are raid capable, but i haven't seen anything to even suggest that you guys are. No offenses.
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