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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#711
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why are we trying to redefine the word window for something that will never happen... (also, how are you going to use your definition of window and then expect everyone else to know wtf you're talking about before you let us in on what you want window to mean.)
and finally. [You must be logged in to view images. Log in or Register.]
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#712
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Lets use Fenster.
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The Ancient Ranger
Awake again. | ||
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#713
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Things will get better when Velious arrives. More targets, more stuff to do. Maybe raid targets will come more available once velious is released. And maybe stuff might stay up for more than 5 minutes before it is engaged. By the time Luclin had released there were quite a few raid targets to choose from and if your guild raided when most others did you had a pretty good shot at getting something.
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#714
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#715
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Will all of velious be able to be kept down by just one guild... highly doubtful. Too many targets, and alot faster respawns. | |||
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#716
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If you take out Sleepers Tomb, NToV, 3 kings, Tunare, Statue/AoW, the ST dragons (which I think a single guild with any competition would have real difficulty monopolizing) you've still got: Velketor/Doljon Vindicator (every 12 hours) Dozekar Wooshi Halls of Testing Kael Arena Misc Western Wastes Dragons Cobalt Scar fishDragon Lodizal (which is a small 'raid' at first) and all of Classic/Kunark Did I miss anything? That seems like it'll open up the server quite a bit.
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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Last edited by Ferok; 09-13-2012 at 02:00 PM..
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#717
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edit also, New Hate/gear revamps and mini bosses/golems | |||
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#718
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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#719
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If we are still not communicating (not saying it is your fault) after this, I give up. [You must be logged in to view images. Log in or Register.] Also, if the server cannot support this methodology, then obviously what I am trying to describe is pointless. Hell, for all I know, what I am describing is how it already works - but in that case, we need more narrow spawn windows and certainly, narrowing the "window" in this kind of scenario would increase the spawn frequency.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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Last edited by mwatt; 09-13-2012 at 07:39 PM..
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#720
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[------][------][------][------][------][------][------] however, they way it is now. [------------------------------]{xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx}[---------- Note that [------] = window and {xxxxxxx} is a period where respawn isn't possible. Basically, you want it so that a mob is always in window with a max respawn time that is short and doesn't have a delay when the mob is not in window (opposed to how it is now).
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Last edited by Autotune; 09-13-2012 at 07:47 PM..
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