Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #711  
Old 09-13-2012, 10:57 AM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

why are we trying to redefine the word window for something that will never happen... (also, how are you going to use your definition of window and then expect everyone else to know wtf you're talking about before you let us in on what you want window to mean.)

and finally.



[You must be logged in to view images. Log in or Register.]
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #712  
Old 09-13-2012, 11:12 AM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Lets use Fenster.
__________________
The Ancient Ranger
Awake again.
  #713  
Old 09-13-2012, 11:36 AM
Picked Picked is offline
Kobold


Join Date: Aug 2012
Posts: 191
Default

Things will get better when Velious arrives. More targets, more stuff to do. Maybe raid targets will come more available once velious is released. And maybe stuff might stay up for more than 5 minutes before it is engaged. By the time Luclin had released there were quite a few raid targets to choose from and if your guild raided when most others did you had a pretty good shot at getting something.
  #714  
Old 09-13-2012, 01:29 PM
Tarathiel Tarathiel is offline
Banned


Join Date: Mar 2011
Location: northern cali
Posts: 640
Default

Quote:
Originally Posted by Picked [You must be logged in to view images. Log in or Register.]
Things will get better when Velious arrives. More targets, more stuff to do. Maybe raid targets will come more available once velious is released. And maybe stuff might stay up for more than 5 minutes before it is engaged. By the time Luclin had released there were quite a few raid targets to choose from and if your guild raided when most others did you had a pretty good shot at getting something.
thats what everyone hopes for, but since velious will be the end of the line content wise im still leery of what will happen once everyone catches up. but yes for the most part velious should change alot in the raid scene. if anything it will open up some classic and kunark targets but im assuming the velious targets will be just as contested as our current content is now
  #715  
Old 09-13-2012, 01:43 PM
kbnexus kbnexus is offline
Kobold


Join Date: Jun 2010
Posts: 151
Default

Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
thats what everyone hopes for, but since velious will be the end of the line content wise im still leery of what will happen once everyone catches up. but yes for the most part velious should change alot in the raid scene. if anything it will open up some classic and kunark targets but im assuming the velious targets will be just as contested as our current content is now
Of course velious will be contested..... new content always is. Less determined guilds, like BDA would be much more open to raid old top guild guild targets.... just like in live.

Will all of velious be able to be kept down by just one guild... highly doubtful. Too many targets, and alot faster respawns.
  #716  
Old 09-13-2012, 01:57 PM
Ferok Ferok is offline
Fire Giant


Join Date: Mar 2010
Location: Long Island, NY
Posts: 521
Send a message via AIM to Ferok
Default

Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
Of course velious will be contested..... new content always is. Less determined guilds, like BDA would be much more open to raid old top guild guild targets.... just like in live.

Will all of velious be able to be kept down by just one guild... highly doubtful. Too many targets, and alot faster respawns.
There's a lot of targets, and the faction requirements mean that only so many targets make sense.

If you take out Sleepers Tomb, NToV, 3 kings, Tunare, Statue/AoW, the ST dragons (which I think a single guild with any competition would have real difficulty monopolizing) you've still got:
Velketor/Doljon
Vindicator (every 12 hours)
Dozekar
Wooshi
Halls of Testing
Kael Arena
Misc Western Wastes Dragons
Cobalt Scar fishDragon
Lodizal (which is a small 'raid' at first)

and all of Classic/Kunark

Did I miss anything? That seems like it'll open up the server quite a bit.
__________________
Kruall - Troll Shaman
Ferok - Dwarf Warrior
Last edited by Ferok; 09-13-2012 at 02:00 PM..
  #717  
Old 09-13-2012, 02:06 PM
kbnexus kbnexus is offline
Kobold


Join Date: Jun 2010
Posts: 151
Default

Quote:
Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
There's a lot of targets, and the faction requirements mean that only so many targets make sense.

If you take out Sleepers Tomb, NToV, 3 kings, Tunare, Statue/AoW, the ST dragons (which I think a single guild with any competition would have real difficulty monopolizing) you've still got:
Velketor/Doljon
Vindicator (every 12 hours)
Dozekar
Wooshi
Halls of Testing
Kael Arena
Misc Western Wastes Dragons
Cobalt Scar fishDragon
Lodizal (which is a small 'raid' at first)

and all of Classic/Kunark

Did I miss anything? That seems like it'll open up the server quite a bit.
WToV, Telk, PoG and minis at least and assuming by st dragons u mean, klandi, zlandi, sont, yeli, lendin etc.

edit also, New Hate/gear revamps and mini bosses/golems
  #718  
Old 09-13-2012, 02:08 PM
Ferok Ferok is offline
Fire Giant


Join Date: Mar 2010
Location: Long Island, NY
Posts: 521
Send a message via AIM to Ferok
Default

Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
WToV, Telk, at least and assuming by st dragons u mean, klandi, zlandi, sont, yeli, lendin etc.
Yeah I forgot about the other crap in WToV. Good call. Thats also where giant quest armor comes from.
__________________
Kruall - Troll Shaman
Ferok - Dwarf Warrior
  #719  
Old 09-13-2012, 07:33 PM
mwatt mwatt is offline
Fire Giant


Join Date: Dec 2010
Posts: 569
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
You are all kinds of confused. This is what a window is:

Now, in between windows you have this time where the mob CANNOT spawn. We do not have rolling windows on this server where a mob can spawn at any time. We have times when they cannot spawn, then a 96 hour window when it can (but once it spawns it cannot spawn again) and then we are back in the period where it cannot spawn (which starts immediately after the mob is slain).

Where you and I are getting confused is on WHEN the time the mob cannot spawn begins. You are wanting a system where the mob can always spawn on Saturday (arbitrary), give or take 2 days. The current system is the mob cannot spawn for 5 days after the last day it was killed (regardless of when that was).

I don't think either system is inherently better or worse than the other (although keeping the windows fixed around the weekend would help a larger portion of the population, but at the expense of the minority who works on weekends. I think the "kill-determined next window" is more fair to everyone (those who work on weekends and those who work M-F) than the "fixed day center window", I just think the length of the window should be smaller.
Actually we still don't seem to be communicating properly. I want a system where there can be defined a set max length of time for a mob to respawn, beginining with it's death or a zone repop. Within that time I want the mob to spawn randomly but to spawn no later than the max time. I am calling this a "window" (and this is my poor choice of words because "window" actually already means something different here). After the death of the mob (or again if an zone repop) a new one of these "windows" would begin immediately, ad infinitum. In a system such as this, if you shorten the "window", you get more frequent spawns, which is what I was trying to explain. You also get automatic variance, but if the "window" is set narrow enough, that is ok. There would be a sweet spot to try and target for sure.

If we are still not communicating (not saying it is your fault) after this, I give up. [You must be logged in to view images. Log in or Register.]

Also, if the server cannot support this methodology, then obviously what I am trying to describe is pointless. Hell, for all I know, what I am describing is how it already works - but in that case, we need more narrow spawn windows and certainly, narrowing the "window" in this kind of scenario would increase the spawn frequency.
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
Last edited by mwatt; 09-13-2012 at 07:39 PM..
  #720  
Old 09-13-2012, 07:45 PM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
Actually we still don't seem to be communicating properly. I want a system where there can be defined a set max length of time for a mob to respawn, beginining with it's death or a zone repop. Within that time I want the mob to spawn randomly but to spawn no later than the max time. I am calling this a "window" (and this is my poor choice of words because "window" actually already means something different here). After the death of the mob (or again if an zone repop) a new one of these "windows" would begin immediately, ad infinitum. In a system such as this, if you shorten the "window", you get more frequent spawns, which is what I was trying to explain. You also get automatic variance, but if the "window" is set narrow enough, that is ok. There would be a sweet spot to try and target for sure.

If we are still not communicating (not saying it is your fault) after this, I give up. [You must be logged in to view images. Log in or Register.]

Also, if the server cannot support this methodology, then obviously what I am trying to describe is pointless. Hell, for all I know, what I am describing is how it already works - but in that case, we need more narrow spawn windows and certainly, narrowing the "window" in this kind of scenario would increase the spawn frequency.
What you want

[------][------][------][------][------][------][------]

however, they way it is now.


[------------------------------]{xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx}[----------

Note that [------] = window and {xxxxxxx} is a period where respawn isn't possible.

Basically, you want it so that a mob is always in window with a max respawn time that is short and doesn't have a delay when the mob is not in window (opposed to how it is now).
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
Last edited by Autotune; 09-13-2012 at 07:47 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:40 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.