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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#721
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![]() Whatever happened to the changes that Nilbog was going to implement concerning variance?
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#722
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![]() There should be variance in how raid encounters spawn, as in the monsters having different abilities/HP/damage output/quantity of monsters, so that there is an actual challenge for the players. That's the real issue.
Once that is in the game, to make it worth playing in the first place, I would vote for static spawn timers and guilds needing to PvP each other to have the rights to certain areas of the game. If a guild with the rights to an area isn't able to win the encounter in a specified amount of time, it then becomes open to everyone.
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#723
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![]() raid mobs should be controlled by rogean himself so he can FF healers and dps instead of stupid tanks. you would think after 13 years dragons would learn some new tactics.
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#724
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#725
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#726
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Then you have Velketor, all of ToV, Zlandicar, Klandicar, Sontalok Just a whole slew of targets that Kunark didn't really have. Instead of 4 or 5 targets there are many to go after. That's not even counting Sleepers Tomb and all it's targets. Again, I'm sure it will end up like it is now with everything on farm status and guilds running around and slobber knocking stuff. But with that many more spawns it's going to be much harder to keep track of all of them. And there is possibly going to be things spawning at the same time as others. My opinion on the whole thing is as a server everyone needs to cooperate better. I like the idea that if a guild has 20+ in a zone and are at a target forming up, they deserve a first shot. If they don't get said mob then they bow out to anyone standing by waiting. But I'm sure that has already been discussed at nausea. | |||
Last edited by Picked; 09-14-2012 at 10:24 AM..
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#727
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![]() I'd do a dry run with Velious mobs not having spawn variance for 3 weeks and see how it goes. If it becomes a GM cluster fuck / finger pointing game? Put half variance in.
It may not even be necessary for variance to exist on classic/Kunark mobs then... but we'll see. | ||
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#728
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#729
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![]() People keep discussing removing the variance...there's almost a post about this like every other week (I was actually looking for the other one to post this in rather than posting a whole new thread..but I couldn't find it). To be frank, I'm kinda sick of seeing them being posted if nothing is going to happen with them rather than people saying "we need it, it's classic".
I'm not entirely sure how to do it as i'm not a coder, but I occasionally play on EZServer, and this is where the idea kinda popped in my head.. My suggestion is that, (using EZServer for an example) They have a 6:00am Reboot every day. On P99 is it possible we just have a random reboot once a week (basically implementing a classic patch day)? By this, I mean we would implement a script to work with the current variance system (to an extent) but just have a 10 minute notice and shut the server down for like a 10-20 minutes or so during peak times, reboot automatically then have a hard repop (Dragons/gods spawned) once a week rather than having these really long windows for people to track all hours of the day, every day....then keep like Maestro/Draco(etc) on their original 3 day timers or whatever. (which would reset with the simulated "patch day" as they do now once killed) I'm not adding a poll, its just something to toss out there to the P99 staff to emulate classic a bit more...something to toss into the suggestion box...though unsure where that would be, so server chat will have to work. [You must be logged in to view images. Log in or Register.]
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[5x Monk] Kobrakai (Dark Elf) <Flames of Reverence> (Agnarr) [60 Monk] Kobrakai (Iksar) <Transcendence> (P99 - Retired) [48 Monk] Kobrakaii (Iksar) <Transcendence> (P99 - Retired) [78 Monk] Kobrakai (Iksar) <The Chosen Few> (EZ Server) - See you soon, Space Cowboy. | ||
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#730
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![]() First.
You would just be making it easier for TMO.
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Lootenant Dan <Hierophant>
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