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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#751
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![]() there is literally no way that you could make the raid scene worse. noone actually thinks varience gives smaller guilds a shot does it? set pops or varience w/ regular reset would at least give more of the server an opportunity to scramble for stuff while the big dogs figure out which they want to hit first.
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#752
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![]() The problem with that is GuildA is completely capable of logging in a full raid force at all hours of the day. Guilds b-z are not lol. Variance does not play in our favor.
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BLUE
Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#753
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#754
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![]() Quote:
Sarcasm aside, my point is that having mobs spawn separately from each other at random times of the day makes it easier for larger guilds to monopolize content. When things spawn simultaneously, smaller guilds get more chances at mobs than normal. For evidence of this fact, see: every single server reset that has ever happened on this server, and probably many on Live. You might be right that Trak/VS are nearly impossible for casual guilds to kill on a server repop because the top guilds can be certain of when they will spawn. The thing is, they are nearly impossible for casual guilds to get on varianced spawns even when the top guilds don't know when they'll spawn, again, as evidenced by this server's entire history. When has a small guild ever killed Trak? We got close a few times, but it was either on a repop or when TMO was raid suspended. Smaller guilds don't have large enough raid forces to kill those mobs within the minute or so that they are alive after spawning, so I'd say our chances are just as good if not better if we know beforehand when they'll spawn. If our chances are worse, it's a wash, since those aren't a priority for us and our 18 man raid force at this time. I should add that these simultaneous repops are good for GM's, too, because all the raiding is condensed into an hour or two, and there are usually less raid disputes, so it means you have less work to do over the week. Let me ask you this: why do you think small guilds currently almost never get any mobs outside of server repops? Do you honestly think it's because of lack of skill, or because we just don't try hard enough? Or do you think it's more likely that waiting for an average of 48 hours for a small chance at pixels is a monumental waste of time? EDIT: Quote:
edit again: just to be clear, I'm not saying "get rid of the variance entirely" (shortening it to +/- 12 hours would be tolerable), I'm saying simultaneous repops are best. They're also classic. Let's not try to fix what isn't broken.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
Last edited by Lazortag; 09-19-2012 at 01:16 PM..
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#755
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![]() In regards to Lazortag's latest post...
He did a great job highlighting this fact but let us reinforce... There is a STAGGERING amount of historical evidence on P99 to support his latest post.
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60 DE SK
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#756
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![]() agreed
Hi Nlaar, Rustytaco here. Long time no see
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BLUE
Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#757
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I strongly agree with everything Lazortag said. /beats the dead horse further Asher | |||
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#758
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![]() Isn't the reason TMO can steamroll most mobs on a repop, and in variance, a result of mass recruiting to deal with variance in the first place? Last night they simultaneously killed VS with 20 and Trak with 60 within moments of the server coming back up. Without variance, would their guild have been built big enough to log on 80 people at once?
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#759
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![]() If anyone out there believes that the smaller guilds are out there claiming raid spawns even a little bit frequently, you are completely wrong. It's pretty obvious that there should be some changes.
Here's what I don't get, though. And you'll have to forgive me as I did not raid on Live back then, so I don't know what system was used there and how it relates/compares to what we have on P99. But 48+- hours window is absolutely insane, and ridiculous. Windows aren't meant to be like that. Windows are supposed to be small, a few hours at most. I think the highest a window should ever be is +- 3 hours, though 1.5 or even heck, -+ 30 minutes would be ideal. And then instead of having an even respawn time - 5 days, for example - you make it 5 days minus like 8 hours or so (112 hours in this scenario), to cause the mob to spawn at a different time of day each time. These are just my opinions, not really suggesting anything. | ||
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#760
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![]() Quote:
We are running very high on membership right now. We pulled ~60 for most targets, but we went even higher in VP (We call this the "Phara`Dar is up" effect.)
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
Last edited by Frieza_Prexus; 09-19-2012 at 02:21 PM..
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