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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#781
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#782
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Also, to Giegue, I do not mean to imply to all smaller guilds are disorganized. Divinity is clearly well-organized. However, it is my general impression that many of the smaller guilds are disorganized when it comes to raid content. In any case, my whole reason for bringing this up was to simply point out that pre-announcing repops gives MORE prep time for smaller guilds. TMO is fully prepped for a repop within 30 minutes. Perhaps I should have said some some guilds are simply more organized. In any case, I simply noted the pre-announced repops would go a long way into leveling the playing field for any guild NOT as previously organized as the competition.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#783
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![]() The raid scene is broken. One guild, playing by non-classic rules, dominates in a fashion that never existed in classic. The solution seems pretty simple to me. Restore classic rules. If we're seriously going to remove minor conveniences like compasses and item details in the interest of reverting to classic, how can you possibly let the entire end-game be dictated by non-classic rules?
If TMO still dominates 90% of content under classic rules, great. If classic rules suck, people can go play on a non-classic server. Live up to the mission of the server and restore classic variance. | ||
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#784
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | |||
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#785
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Any guild that raids has a tracker of some sort that can sit in zone just like they do. And any guild can recruit porting classes to get this force where they need to go just as quickly. The only advantage those guilds have is dedication. | |||
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#786
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60 DE SK
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#787
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Lootenant Dan <Hierophant>
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#788
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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#789
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![]() Heh Itap, I bet TMO doesn't entirely favor the variance either. At least the ones that spend time tracking. The ones that claim they want competition should be all for removing variance as well. Doesn't get much more competitive than that.
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#790
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Any guild can log out at desired raid mob. All other guilds wouldn't loose, because all they have to do is get lucky with FTE. (and beleive me, it's not hard) Variance needs to be removed, for so many other ways. Guilds like TMO and BDA have the time to exploit other peoples time on the server. That's how they win. By removing variance you put everyone on a more balanced playing field. | |||
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