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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#71
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Greldor Demortalius
Ogre Shadowknight | |||
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#72
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![]() someone has to say it...we are here for classic experience, change nothing...dont mess with spawn times etc, if ib is there and gets the loot then so be it, trans will have to wait till ib gives them some kills/more content...if trans outnumbers them and gets the kill gratz!...leave the gms alone, seriously let them work on more important issues(this will only cause more long term problems, i.e. ddos)...if a guild cheats to get the dps over the other than ban those certain players..
sorry im not very well spoken just worked 13 hours and then came here to see a bunch of people trying to change classic...guilds will have to come up with something, or they will have to fight the dps | ||
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#73
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#74
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | |||
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#75
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If they are truly that willing to forgoe life, then the only solution is a spawn rotation. Seriously. There's nothing else to be worked out if that's the way it is. You cannot have a system that calls for two guilds to make "judgment" calls in real time on something. There are only on/off solutions that are clear cut enough to result in the removal of the GM from the equation. | |||
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#76
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#77
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![]() While there has been many suggestion, some good some bad, the problem that i am seeing is the vast amount of complexity involved. Having so many variables like, x amount of players, killing x amount of mobs, in x time, with another variable amount of time before mob spqwns is just confusing and with that much going on is just too many chances for people to to fit the criteria and drama to start.
A direction we need to start going with these ideas is to simplistic models. We need to start looking for a method that is objective, providing fairness for all guilds currently involved, and guilds that will become involved. A method that doesn't involve outside enforcement by GMs and wildly unclassic ideas that change the structure of the game. So think to yourself, what is something simple, fair, and easy to maintain. The answer i come up with is a rotation or FFA models. FFA, which involves the pure dedication of the guilds, and only the guilds. If a guild wants a mob bad enough to camp it for 14 hours, then gratz them, if they camp it for 14 hours and wipe, and the next guild comes in and takes it, that sucks for them but that's how the game worked on live, why should we change it here? Here are the truths i know. 1) this is an emu sever dedicated to replicating live 2) on live there were camp rules 3) on live there were many rotation set up, none of which involved a GM to reinforce 4) on live KSing as defined in the play nice policy was extended to the camp and the engaged mob That is the empirical evidence folks, why are we wracking our brains this hard over something so obvious? If rotations don't work because we refuse to be rational, then we let our emotions take over, and sometimes that means a 14 hour camp and a lock down of all raid targets by 1 guild. If nothing else the fact that niblog consulted the community on what to do about this reinforces the notion that this is completely in our (the player base's) hands. So ask yourself, can u stay awake for 14 hours? if not, you can buy dragon loot when we run out of mains and alts to gear =) That is EQ, it's hardcore and life dominating, long live pre instance raiding. | ||
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#78
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![]() a GM enforced rotation is garbage.
People will devote their time in different ways when it comes to being considered the biggest dick in EverQuest. The whole calling out another guild on them being zerg-like because of their devotion to the game (albeit by numbers or willingness to camp a mob for "14 hours") is two-sided. IB allegedly has the better gear and was first to triumph over Nagafen mainly due to the devotion, and TIME spent getting there, of its core players leading up until the actual event itself (i.e. exp, farming gear in SolB, LGuk, leveling etc.) The true elite in EQ were always the players who played the most (which /TYPICALLY/ = skill). They had the most HP and Mana. The Rathe had shit like this going on, but it was actually worth something back in 1999. They ended up doing a calendar based on what the guilds would allow (Mostly KEG/CIW/MFH) the other guilds would get their chances etc. But with Kunark still several months away, I think there's plenty of time for two guilds to hammer out the details themselves. Yea my post jumps all over the place, its 9am and I haven't played in like a month. | ||
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#79
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Seems easy enough to enforce as well. A simple /who all fear and if you see 15 IB names, it is camped. The only time a GM should get involved is if there is one guild camping more than one spawn. I'm from the school of first-in-force wins the spawn, with other guilds getting a chance if the first wipes. If neither guild can accept this, and rules must be inforced, one spawn per guild is the way to go in my opinion. | |||
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#80
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