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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #791  
Old 09-19-2012, 03:54 PM
Razdeline Razdeline is offline
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Shit if removing variance doesn't work, you can always put it back in.
  #792  
Old 09-19-2012, 04:00 PM
Daldolma Daldolma is offline
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Or just put in instances. That's as classic as the current system and people would like it a lot more.

Don't understand why there is so much staff reluctance to revert to classic. The server clearly wants it.
  #793  
Old 09-19-2012, 04:25 PM
godbox godbox is offline
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people misplace there anger towards tmo like they are fucked for stayin on top. I agree with geegos very well thought out argument. but alot of people are mad that these guys stay on top of a system that really is a "there can be only one" system
  #794  
Old 09-19-2012, 04:30 PM
sulious sulious is offline
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Not classic so remove it.
  #795  
Old 09-19-2012, 04:31 PM
Rooj Rooj is offline
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Quote:
Originally Posted by Picked [You must be logged in to view images. Log in or Register.]
TMO and BDA aren't using methods any other guild doesn't have
Wrong. A TMO member mentions having 80 people online after the server came up. This is Everquest, the mobs don't really require strategies as there aren't a lot of mechanics involved - you can just throw a bajillion dudes at any mob and win every time.
  #796  
Old 09-19-2012, 04:50 PM
Autotune Autotune is offline
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take 96 hour window and make it 18hrs.

add bi weekly repops

make p99 fun, give people more time to actually play everquest rather than play track retardedly large useless 96hr windowquest.

seriously. Variance isn't a bad idea, 96hour variance is just horrible. It solves nothing.

no variance problem = 96hour variance problem. Just one problem is on the other side of the spectrum in color.

on one hand everyone wants to poopsock and the other, no one wants to play.

People have been saying this for years and sadly none of the people that can make a difference realizes the system isn't even close to being as refined as it could be.

Variance is broken, fix it.
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  #797  
Old 09-19-2012, 04:59 PM
Lostprophets Lostprophets is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Variance needs to be removed, for so many other ways. Guilds like TMO and BDA have the time to exploit other peoples time on the server. That's how they win. By removing variance you put everyone on a more balanced playing field.
Q4t.

No offense Raz, but IB was the ones that got the Variance in tact to begin with. before your time on p99? They are the founders of the variance.

now that they are gone, 80+% of the server wants it GONE as it DOESN'T benefit anyone but the BIG Guilds.

That is my suggestion to make it more like classic.
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  #798  
Old 09-19-2012, 05:11 PM
Kraftwerk Kraftwerk is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
take 96 hour window and make it 18hrs.

add bi weekly repops

make p99 fun, give people more time to actually play everquest rather than play track retardedly large useless 96hr windowquest.

seriously. Variance isn't a bad idea, 96hour variance is just horrible. It solves nothing.

no variance problem = 96hour variance problem. Just one problem is on the other side of the spectrum in color.

on one hand everyone wants to poopsock and the other, no one wants to play.

People have been saying this for years and sadly none of the people that can make a difference realizes the system isn't even close to being as refined as it could be.

Variance is broken, fix it.
You know there is something seriously flawed in the system when I find myself agreeing with a post from Autotune.

And I'm in BDA.
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  #799  
Old 09-19-2012, 05:20 PM
Nerosys Nerosys is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Historically, small guilds get targets when they get a head start. Shortening the variance might help alleviate the headache of tracking, but a variance of a few hours will be catastrophic for smaller guilds. Larger guilds can easily prep around a very short variance, and there will be even more camping out at spawns. As it stands, we generally have to mobilize across the world from a central location.

However, repops and variance are two separate discussions.

I submit that (semi)regular repops are the best chance smaller guilds have to obtain high priority targets. Random unannounced repops will simply result in a batphone by all guilds, and the top guilds are clearly better at spontaneous mobilization. Pre-announce at least some (say, 2/3rds) of these repops at least 24 hours in advance. This will give smaller guilds a chance to camp out, choose targets, communicate/coordinate with other guilds and possibly form alliances.

Pre-notice gives people an entire day to move their character into position and an entire day to discuss exactly HOW the mob will be killed (the pull, strats, etc.) The biggest asset, however, is the triage and choosing of targets before hand. Imagine the following:

TMO will attempt to maximize its coverage starting, invariably, with VS and Trak (and Sev if it's convenient). This gives at least 20 minutes to other guilds to drop a target. We will periodically check with trackers the other targets and choose which to pursue.

Our general order of priority (NOT kill order,this is a DESIRE rank) is as follows:

VS
Trak
Draco
CT
Innoruuk
Faydedar
Efreeti Cycle
Severilious
Talendor
Nagafen
Gorenaire
Vox

If we see 40 people prepping for Talendor while we're pursuing Trak and VS, you can bet we'll instead head to another mob. Use the above information to inform your choices. Go for the Freeti cycle. Remember, if you kill Noble you are entitled to first engage on OoA for at least 20 minutes or first wipe.

The point is that with prior notice smaller guilds can prepare in a way that they ordinarily would not be able to. They can organize well in advance.

Lack of organization is the single biggest hurdle for small guilds getting targets.


This is well explained and i think you captured exactly what the problem is for the smaller guilds to at-least get a taste of some mobs and actually able to start organizing things. 48hr variance only helps raiding guilds who mostly have lvl 60's and are really playing to raid, the devs have to realize this i find it really hard to believe that its that hard to grasp.
  #800  
Old 09-19-2012, 05:28 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
Or just put in instances.
The best raid in any video game ever was instanced.

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