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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-13-2012, 05:27 PM
Writ3r Writ3r is offline
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So nilbog, rogean, and ambro... any word on an estimated timeframe when the brainstorming will finalize and implementation will take place?
  #2  
Old 10-13-2012, 05:38 PM
Slave Slave is offline
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Next patch. Patches come when they come. Don't push it, FOR THE LOVE OF GOD!!
  #3  
Old 10-13-2012, 11:47 PM
Writ3r Writ3r is offline
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Not pushing, just curious how many other things are being discussed within the details or aside from these particular topics prior to implementation (especially after this thread). I already said you can't rush a good thing.
  #4  
Old 10-14-2012, 12:31 AM
Acillatem Acillatem is offline
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I don't think it's a good idea to shrink the drop table for the repop mobs, as these are the mobs most likely to be gotten by up and coming guilds or casual guilds. To have their efforts diminished kinda defeats the purpose of "opening up the raid scene" via some of the proposed changes.

Bi-weekly instead of weekly, with server repops resetting spawn timers brings P99 more in line with Classic. Halving the spawn variance will not effect the "number" of spawns, it will only diminish the tracking needed which might encourage smaller guilds to keep tabs on a couple of mobs. FTE shout is a plus. All in all I think the proposed changes are good and will be a boost for all guilds regardless of playstyle.
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  #5  
Old 10-14-2012, 12:50 AM
baramur baramur is offline
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So just to be curious if it is totally random can the server simulate a patch on Saturday then simulate a patch once again on sunday? Just curious if your gonna have a min/max for simulated patches. Like atleast 3 days in between simulation and no more then 10 days between or technically it could be back to back or 13 days apart correct?

All and all nice work, and i must say lately the raid scene seems to have improved a little anyways. I have noticed lower guilds actually being given some time to engage mobs before the bigger guilds come in and steam roll them over, so thanks to you big guilds for that.
  #6  
Old 10-14-2012, 01:34 AM
Reptak Reptak is offline
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Having sifted through most of this thread, I think it sounds pretty terrific. I think it was suggested (stealin?) breaking the patch mobs into tiers and only allowing guilds a certain amount per tier. I would be absolutely for this if the patch does NOT reset the "regular" mobs, and against it if it does. I think the former would basically provide a little added content, allow ALL guilds to participate in the "patch days", but spread it out more fairly. At the same time the "regular" mobs would be business as usual (for better or worse).

Obviously being in TMO I look out for my own, but I think this would be pretty good for the server in general. While perhaps a bit artificial, and not classic, it may be needed for the health of the community and to give more people a chance to experience the content they have been looking forward to. I don't see how anyone could complain about this proposed system as basically everyone would have a chance at more mobs than they would have otherwise.
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  #7  
Old 10-14-2012, 01:52 AM
baramur baramur is offline
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I don't think you will see GM's enforce a tier system, though i agree tier system on the "patch day" would pretty much accomplish everything the medium/smaller guilds are asking for. I agree with Reptak "patch day" tier, and regular spawn open season with all the fun that goes along with racing, after all the "patch day" spawns are bonuses. The thing to remember is if the guilds on server just work together they could implement any system they wanted on "patch days", all of us share a love for classic or we wouldnt be here, why don't we come together on this?
  #8  
Old 10-14-2012, 05:23 PM
Xadion Xadion is offline
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oh my lord here we go with, health of the server again...its like 2008 all over again.


the people that are here are here...the only long term solution is velious , giving everyone the pixels for free is not the solution
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  #9  
Old 10-14-2012, 05:25 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
oh my lord here we go with, health of the server again...its like 2008 all over again.


the people that are here are here...the only long term solution is velious , giving everyone the pixels for free is not the solution
Who's getting pixels for free? When there's a full repop you still have to earn what you kill. The only difference is that there's some meritocracy because you actually have to mobilize, and not just rely on your competition refusing to track through absurdly long windows. The former is classic, the latter is not.
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  #10  
Old 10-14-2012, 05:30 PM
Ravager Ravager is offline
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Oh my lord, here we go with, giving everyone the pixels for free is not the solution give us Velious and all the problems will be solved. No one's asking for free pixels, just an even playing field.
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