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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#891
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![]() I've done plenty of tracking myself. It sucks I'm sure we can all agree on that.
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#892
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shorter windows promote both of those things.
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#893
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![]() Yes those are both very true statements I cannot argue that. Still though I can't get past the fact that it would just make less work for TMO. I mean IB/VD tracked around the clock with TMO and TMO still came out on top in the end of that. BDA tracks stuff not sure if they track all hours of the day or not but they aren't getting many targets either.
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#894
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![]() Shortening variance is definitely worse than eliminating it, and arguably worse than leaving it the same. Shortening variance has two effects: making life easier on the mega-guild that is already dominating everything and encouraging poop-socking. Both are the opposite of classic and serve only to further encourage what has ruined the end-game.
Maintaining variance to ensure pops in different prime times is totally unclassic. May as well instance. The goal isn't to give everyone a fair share. If you play in Europe, you may have a harder time getting certain mobs. At the same time, you may have a huge advantage with others. It all depends. The truth is, most patches have come during the day, which means the raid mobs are going to start in Euro prime time and drift toward US prime time 10+ minutes at a time. There are so many biases at play when you talk about fixing the end-game. For that reason and 100 others, the best solution is to make the end-game classic and pick up the pieces afterward. Classic server, classic endgame. | ||
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#895
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TMO is already getting all the mobs, so now you're saying you'd rather have no shot so long as it's a pain in the ass for them... (not saying you even want a shot, but that's how that mentality looks) Shortening the windows makes things easier, but also makes things harder for TMO. Less tracking time, but more guilds would want to track and get involved. As it stands, no guild wants to play the game with TMO.
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#896
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![]() I think the main point is that 18 hours or 96 hours TMO will get it all with the variance in place. Other guilds can track all they want TMO isn't going to lose the mobilization battle.
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#897
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There are plenty of capable guilds who would start showing up if mobs were on 18hour windows and had bi-weekly scheduled repops. Hell TMO would probably start shaving members if things changed, they wouldn't need the large force anymore in that scenario.
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#898
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![]() As an aside, I have no idea what you're talking about Giegue. Shortening variance would be absolutely disastrous for small guilds. Tracking an 18-hour window means nothing -- don't you understand? If Divinity and TMO are both tracking the same mob in a shortened window, TMO is going to beat you 100 times out of 100. So yes, you might have a better chance of actually getting a batphone when the mob pops: good luck with that. Divinity will log in 12 players at 4 PM or 4AM EST. TMO will log in 35. Good game. Let's say you luck out and a low-priority raid mob happens to pop at 8PM EST, early in its window -- perfect conditions for a small guild. You're still not beating TMO and BDA to the finish line. TMO is willing to track 96 hour windows and hop online at any time. What do you think they're going to do when you condense things into 18 hour windows? They'll have 50 people ready to pounce the second it pops. They had 77 raiding the other night. You cannot beat them in a variance battle. If anyone beats them, it will be BDA -- because once again, variance caters to size. TMO and BDA can mobilize 50% of their raid force and throw warm bodies at mobs instantly. Smaller guilds need to wait for their entire raid force, then prepare. Maybe if you're lucky they'll link loot.
On top of that, once a mob gets toward the end of its window, guilds are just going to poop-sock. Inny with 5 hours? Sounds like a good time for a Hate clear... said 4 different guilds. Trak window at 8 hours? Hey, how about we get a few dozen people to clear juggs. This would be the only chance a small guild has with a shortened variance -- by poop-socking in window. But once that starts, then everyone is going to poop-sock in window. Insert mess. | ||
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#899
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Honestly atm, what is helping TMO is the large variance. Things are so spread out that they can easily defend(for a lack of a better word) "their" mobs from other guilds. The risk of going after one target and having another spawn during the same time is very minimal. It might of happened 4 times over the 9 months of raiding I put in last go round. Condense it down into a shorter period and now TMO has to defend all the targets in a much shorter time spawn against more foes. Makes it rather difficult to be in all places at once while people are all attacking your pixels.
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Last edited by Autotune; 09-21-2012 at 02:40 PM..
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#900
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Whether or not shortening windows makes things easier for other guilds (and I don't agree that it would), it's still not classic, and it promotes poop-socking again. I just don't see what's wrong with classic. If the server goal is classic, and classic endgame is attainable with some minor fixes for dispute resolution, why push for anything else? | |||
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