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  #81  
Old 07-30-2015, 05:01 PM
Daldaen Daldaen is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Well, if you didn't have FTE, I imagine you shouldn't be pulling her anywhere.
Ah yes the fun part of Tunare. Can't kite like CT. But if you clear you get leapfrogged, what to do???
  #82  
Old 07-30-2015, 11:56 PM
Ele Ele is offline
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Originally Posted by Chloroform [You must be logged in to view images. Log in or Register.]
Make raid leaders duel for the kill instead of making 100 new rules and harassing the server staff. Easy enough best man gets the kill
Then there are a hundred rules on what constitutes winning a duel. Clickies, outside buffs, jboots, run speed, epic hastes, potions, time limits, boundaries, class imbalances, etc.
  #83  
Old 07-31-2015, 09:46 AM
dafier dafier is offline
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Originally Posted by Chloroform [You must be logged in to view images. Log in or Register.]
Make raid leaders duel for the kill instead of making 100 new rules and harassing the server staff. Easy enough best man gets the kill
I could see Chest <BDA> winning a lot. [You must be logged in to view images. Log in or Register.]

NOT ranting, NOT raving, just saying. [You must be logged in to view images. Log in or Register.]
  #84  
Old 07-31-2015, 10:16 AM
Ella`Ella Ella`Ella is offline
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Rampage and Foresaken should just come up with a schedule of who will be in what part of ToV/SkyShrine/Whatever and just avoid each other in those areas on those days. There is more than enough content for people to work it out like this and still have shit to do in the between time.

FTE isn't going to cut it in velious...
  #85  
Old 07-31-2015, 10:24 AM
Daldaen Daldaen is offline
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Further musings.

Typically you are not allowed to have more than 2 players past zone in when a mob spawns to contest it. This doesn't make as much sense for some of these.

IE - A guild could be clearing WToV and Dozekar spawns in EToV. They should be able to contest him if they are in a different wing. Likewise if a guild is farming HoT, and a NToV dragon spawns they should be able to contest it. The wings separate themselves pretty well.

Similarly a group could be in Arena and Tormax spawns, or a group could be farming Tormax mobs and Statue spawns.

Especially in the beginning when guilds are factioning, farming armor and questing. They shouldn't be blocked from these zones when mobs are due to spawn because a group of them are hanging out in a different part of the zone.

Velious won't be as simple as FTE I don't think.
  #86  
Old 07-31-2015, 10:33 AM
dafier dafier is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Further musings.

Typically you are not allowed to have more than 2 players past zone in when a mob spawns to contest it. This doesn't make as much sense for some of these.

IE - A guild could be clearing WToV and Dozekar spawns in EToV. They should be able to contest him if they are in a different wing. Likewise if a guild is farming HoT, and a NToV dragon spawns they should be able to contest it. The wings separate themselves pretty well.

Similarly a group could be in Arena and Tormax spawns, or a group could be farming Tormax mobs and Statue spawns.

Especially in the beginning when guilds are factioning, farming armor and questing. They shouldn't be blocked from these zones when mobs are due to spawn because a group of them are hanging out in a different part of the zone.

Velious won't be as simple as FTE I don't think.
^^^

Agreed and this makes complete sense.
  #87  
Old 07-31-2015, 10:40 AM
Ella`Ella Ella`Ella is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Further musings.

Typically you are not allowed to have more than 2 players past zone in when a mob spawns to contest it. This doesn't make as much sense for some of these.

IE - A guild could be clearing WToV and Dozekar spawns in EToV. They should be able to contest him if they are in a different wing. Likewise if a guild is farming HoT, and a NToV dragon spawns they should be able to contest it. The wings separate themselves pretty well.

Similarly a group could be in Arena and Tormax spawns, or a group could be farming Tormax mobs and Statue spawns.

Especially in the beginning when guilds are factioning, farming armor and questing. They shouldn't be blocked from these zones when mobs are due to spawn because a group of them are hanging out in a different part of the zone.

Velious won't be as simple as FTE I don't think.
Daldean,

The current rules were for the sake of Kunark and Classic content only. There was zero consideration given to how they would effect the Velious raid scene.

Also, a single group farming armor or faction should hold no authority on claiming an area over a raid. A 40-60 man raid looking to down a target is there for a temporary purpose of killing a raid mob and moving on. A single group should yield for a reasonable amount of time, until that mob is killed, and then return to their armor/faction farming.
  #88  
Old 07-31-2015, 11:08 AM
Daldaen Daldaen is offline
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Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
Daldean,

The current rules were for the sake of Kunark and Classic content only. There was zero consideration given to how they would effect the Velious raid scene.

Also, a single group farming armor or faction should hold no authority on claiming an area over a raid. A 40-60 man raid looking to down a target is there for a temporary purpose of killing a raid mob and moving on. A single group should yield for a reasonable amount of time, until that mob is killed, and then return to their armor/faction farming.
You misunderstood me.

I'm suggesting that if TMO had a presence doing say... Keldor Dek Torek, a group able mob. And your group were clearing through Tormax area. Then you all of a sudden hear that Statue is up, in the north wing of Kael, your presence at Tormax shouldn't prohibit TMO from competing on Statue. Because with the size of zones and requirements for engaging most of these mobs, your being in a completely different part of the zone with 6 players doesn't give any tangible advantage.

Likewise, if you and a group or two are farming trash in HoTesting. You shouldn't be prohibited from contesting a raid spawn in WToV or NToV. You SHOULD however be prohibited from engaging Dozekar, because he spawns in the wing where you were at, and clearing trash have you a clear benefit in engaging him. However clearing that trash gives absolutely no benefit in engaging a WToV or NToV spawn.

Its all going to get sorted out eventually, but yes, FTE definitely was a system designed for Kunark and Classic targets where a warrior and a cleric can hold off a mob for a few minutes solo. Good luck doing that in Velious.
  #89  
Old 07-31-2015, 11:09 AM
Samoht Samoht is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Typically you are not allowed to have more than 2 players past zone in when a mob spawns to contest it. This doesn't make as much sense for some of these.

IE - A guild could be clearing WToV and Dozekar spawns in EToV. They should be able to contest him if they are in a different wing. Likewise if a guild is farming HoT, and a NToV dragon spawns they should be able to contest it. The wings separate themselves pretty well.

Similarly a group could be in Arena and Tormax spawns, or a group could be farming Tormax mobs and Statue spawns.

Especially in the beginning when guilds are factioning, farming armor and questing. They shouldn't be blocked from these zones when mobs are due to spawn because a group of them are hanging out in a different part of the zone.

Velious won't be as simple as FTE I don't think.
Disagree. This is exactly the same thing as farming hate/fear armor and having Inny/CT spawn. Don't be in zone while they're in window.
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  #90  
Old 07-31-2015, 11:18 AM
Daldaen Daldaen is offline
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Well to start, we don't know what everything's window is. As that hasn't been publicly posted and mobs are continually getting respawned by GMs. I know some guilds have been sitting on spawns watching to see what variance will be like but currently no one is positive what windows are. Just some rough ideas.

That aside, I really don't see how having 1-2 groups clearing WToV trash gives you a benefit over others when contesting a NToV mob. Assuming you are required to kill mobs in their wings.

I can see your argument in the case of 20-30 people, but 6-12 in the opposite side of the zone, I don't see that being an advantage at all. Not anymore than shitting in a sock with 6-12 at entrance (which should've been banished long ago or variance should've been removed).

Having a group in Hate when Inny spawns means you can generate a train and get an engage crew up top and fighting Inny while more people port up. A 5 man team could hold Inny for 3-4 minutes I think before wiping with no reinforcements.

Now in Velious... A group or two is in HoT and Eashen spawns. I don't see them having any option that is comparable to being able to start a kite and stall engage a mob for 3-4minures like you could do with Inny. Eashen will destroy a group of 6 unless it's 5 clerics and a warrior. Even still you have to get out of HoT, past CoV mobs, past KoS mobs, and split him out.
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