|
#1
|
|||
|
enchanter cha
whats a good cha base for charming well? 150? 175? trying to find a good target to hit when i make one.
| ||
|
#2
|
|||
|
Minimum 200 CHA I would never recommend anything lower for a charm oriented enchanter.
Your charms will break a lot if you're not close to or above 200 cha. It's just like a lucky number or something. The higher the better! Always keep a CHA buff up on yourself. And Magic Resistance Debuff your target before you charm it! This is KEY. Tash it before charming it and if you have someone who can malo it, have them malo it too. Get that magic res as low as possible. CHA and Magic Res are two key numbers in the charm breaking formula for enchanters. | ||
Last edited by Baler; 03-20-2016 at 04:11 AM..
|
|
#3
|
|||
|
205 unbuffed is your target.
| ||
|
#4
|
||||
|
Quote:
http://wiki.project1999.com/Overwhelming_Splendor If you're grouped with a lvl 59 shaman they can buff you for 55 CHA. http://wiki.project1999.com/Unfailing_Reverence Either way you'll be at 255 cha (capped) [You must be logged in to view images. Log in or Register.] | |||
|
#5
|
|||
|
Just as a real world example I run 160ish cha and have 7-8 out of 10 blue con charms last long enough to kill what they are fighting (or need to break charm so I can kill the pet). Yellows and whites make for fun fights but blues are generally quite relaxed. I have no doubt that 200 plus is better but at least till level 24 I can say 160ish is fine most of the time.
If you are planning to level solo in close quarters dungeons all the time you probably want to shoot for as close to 200 just because breaks are a nightmare in tight spaces. I've found decent spots outdoors so far and it makes life much less stressful even if the exp is a bit slower ;-) | ||
|
#6
|
||||
|
Quote:
Even at this level a charmed pet can wreck you in seconds. And that is before you get daring enough to haste it and give it two weapons. This is the point where every little bit you can squeeze out of your stats can save you, and where anything less than 200cha isnt going to cut it. | |||
|
#7
|
||||
|
Quote:
The thing is most enchanter advice is to max out cha and be a high elf. But somehow all those DE enchanters make it work and they start with 20 less cha than high elves. So if you start out high elf and dump all possible points into int and the rest into cha you will STILL have the same cha as a dark elf that has maxxed their cha. I think it is important to give some perspective to the whole cha thing, you don't need it from day one and also it is relatively cheap to buy cha gear. So people shouldn't be so afraid of making a mistep on char creation, it just isn't that big of an issue. If you get super into your enchanter you can gear past a few points of starting points misspent. | |||
|
#8
|
|||
|
there is hardly any charisma on raid gear
the best geared enchanters in the game have pitiful charisma high elf and all stats into charisma is the way to go | ||
|
#9
|
|||
|
Not much to charm in the raid zones of Velious anyways (outside Kael), so keep that old CHA gear around for soloing I suppose.
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
|
#10
|
|||
|
My 2 coppers...
CHA has more uses than just charm. It also affects initial resist on mez as well as lower crit resists on lull and increased effectiveness of mem blur spells. Whether you charm or not, CHA is still very useful. | ||
|
|
|