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#1
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Classic Darkness bug reports & feedback
Hi all,
The Classic Nighttime lighting rework is going live with the next patch. This thread will serve as the main place for feedback and bug reports. What is changing?
What is the intent behind these changes? The restoration of "extreme darkness" as a significant game mechanic, as it was in classic Everquest. Any race without access to Infra or Ultra-vision should find it difficult (or impossible) to navigate dark areas without the aid of a light source. What kind of feedback is useful? The p1999 team is mostly looking for quantitative feedback. We understand that forcing Advanced Lighting on will be an unpopular decision with a minority of players, but we believe that the advantages (truly dark nights) outweigh the disadvantages (some people think it looks kinda poopy.) Examples of good feedback:
Examples of feedback that is unlikely to change anybody's mind:
Please note that feedback about crappy framerates has been heard loud and clear and we are actively working on a resolution. It is not expected that people should have to suffer poor performance due to this change. However, users with exceptionally old hardware may be beyond our ability to help. Thank you in advance for helping test on the Green beta server! The more eyes we can get on this, the quicker we can address issues that crop up. | ||
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#3
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This is kew.
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#4
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Classic didn't have stars in the sky? Why don't I remember that? Feels like I have been looking at stars in that sky since I could remember.
But, I don't remember too well. | ||
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#5
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Quote:
The bigger reason they are being removed is a complex problem related to the day/night cycle and foggy zones. Basically, stars are incompatible with having the time of day actually change in Everfrost, Toxx, Nektulos, Gfay, etc, and so we would be removing them even if they were classic. | |||
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#6
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#7
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Quote:
__________________
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#8
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those hi-rez asteriks stars def not in my memory, fully support
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#9
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Were you able to eliminate the quirk where adjusting far-clip plane was causing the light sources' effective radius to change?
Danth | ||
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#10
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Quote:
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