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Old 12-05-2016, 09:33 AM
Doors Doors is offline
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Default Uthgard finally going Live

https://uthgard.org/

32 days until launch.
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Old 12-05-2016, 10:00 AM
FoxxHound FoxxHound is offline
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Yay!
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Old 12-05-2016, 10:05 AM
maskedmelon maskedmelon is offline
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Never actually played this. Maybe I gjust vent t ago ^^ Right now trying out FFXI and um TakP :3, so not much time for something new, but always kinda wond red about this one. Right now now don't know fen have time for those with year end shtuff :c
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Old 12-06-2016, 11:17 PM
Doors Doors is offline
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^
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Old 12-06-2016, 11:38 PM
skarlorn skarlorn is offline
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nvr playedd
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Old 12-06-2016, 11:59 PM
Danth Danth is offline
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DAOC plays like what it is: an Everquest derivative made at a fraction of the budget (less depth to the world), where the end-game is focused on faction Player vs player battles (8 vs 8 in particular, for their version of high-end) instead of multi-group player-vs-environment content like EQ. It HAS PvE content, and a fair amount of it, but that isn't likely to hold a player long-term if said player is accustomed to EQ. The PvP zones are separate from the leveling zones, so folks who want to level in peace can do so, however once in the PvP zones it's very much open-world. It's an older game, without a great deal of the hand-holding which characterizes newer games. Folks bored with P99 but who prefer something broadly similar might be well-served to give it a look.

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Old 12-09-2016, 03:11 PM
snead snead is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
DAOC plays like what it is: an Everquest derivative made at a fraction of the budget (less depth to the world), where the end-game is focused on faction Player vs player battles (8 vs 8 in particular, for their version of high-end) instead of multi-group player-vs-environment content like EQ. It HAS PvE content, and a fair amount of it, but that isn't likely to hold a player long-term if said player is accustomed to EQ. The PvP zones are separate from the leveling zones, so folks who want to level in peace can do so, however once in the PvP zones it's very much open-world. It's an older game, without a great deal of the hand-holding which characterizes newer games. Folks bored with P99 but who prefer something broadly similar might be well-served to give it a look.

Danth
there's plenty of pvp zones where you can exp to say they are separate is incorrect. one whole zone dedicated to pve/pvp -- darkness falls. let alone the other places you can level and pvp.
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Old 12-09-2016, 08:22 PM
Danth Danth is offline
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Quote:
Originally Posted by snead [You must be logged in to view images. Log in or Register.]
there's plenty of pvp zones where you can exp to say they are separate is incorrect. one whole zone dedicated to pve/pvp -- darkness falls. let alone the other places you can level and pvp.
Right, there's some overlap, although it can be avoided if a player wishes to do so. My earlier post was a brief description for a newbie to the game and not intended to give an exhaustive description.

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The similarity of dungeons stems from two primary causes. First DAOC was made within a tiny budget by online game standards, so there's a lot of asset re-use. Second, they attempted to maintain a realistically plausible setting, which more or less restricts underground dungeons to abandoned mines and catacombs.

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If you're worried about having opponents to fight, shouldn't you pick Hibernia? That realm seems likely to have a "target-rich environment." During the beta Hibernia averaged about half the population of the other two realms; a 40/40/20 split seemed typical.

Danth
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Old 12-10-2016, 01:30 PM
Goobles Goobles is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Right, there's some overlap, although it can be avoided if a player wishes to do so. My earlier post was a brief description for a newbie to the game and not intended to give an exhaustive description.

------------------------------------

The similarity of dungeons stems from two primary causes. First DAOC was made within a tiny budget by online game standards, so there's a lot of asset re-use. Second, they attempted to maintain a realistically plausible setting, which more or less restricts underground dungeons to abandoned mines and catacombs.

-------------------------------------

If you're worried about having opponents to fight, shouldn't you pick Hibernia? That realm seems likely to have a "target-rich environment." During the beta Hibernia averaged about half the population of the other two realms; a 40/40/20 split seemed typical.

Danth
Hi Danth
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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
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Old 12-07-2016, 12:13 AM
R Flair R Flair is offline
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DAoC was a big step back from EQ PvE wise, kind of on par with FFXI. It was really much more about PvP and in combat it was basically in between EQ and WoW. Casters were similar in design to EQ, albeit far more streamlined (ala WoW). It had more abilities for melee, but were heavily position based and without any of the polish of WoW (or even that of EQ). Lot of clunkiness to landing attacks and getting them to execute properly (no stafing using special attacks).

The coolest thing about DAoC for me was the idea early on of competing for content in a zone called Darkness Falls. Fighting for mobs and dungeons was the best thing about EQ, and it made DAoC much more interesting. Unfortunately they gave up on the idea and gave each realm their own dungeons up to and included end game, basically leaving frontiers for progression grinding via pvp levels called realm ranks.

it all felt pretty generic to me, but there's the 411 for anyone who didn't play it
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