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#1
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Couldn't really get into EQ back when I first played
I really couldn't get into the archaic 3d graphics. At the time my love was Diablo and the occasional MUD. I played TES2 daggerfall but that was a love hate relationship. I always thought everquest would have been better with 2d sprites like in TES2. Now after seeing what happened to the MMO genre I wished for the classic to come back to it's glory. Now I finally found p99! What a great game. I've been showing my wife but she seems indifferent about it. I'm worried that the content will get stale. I hear that there is endless possibilities for gameplay but I don't know if that is just the long drawn out grind talking. Either way I'm hooked. I tried the live servers and OMG its soooo boring and easy. I felt like I was playing Wow. The population is dead and the gameplay is so autopilot faceroll.
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#2
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#3
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There is no single right way to play EQ. And the only wrong way to play is the way where you don't get any fun or enjoyment. | |||
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#4
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I wouldn't exactly call EQ a sandbox game, but it is far from linear. In a lot of ways it is a weird game that doesn't make a lot of sense, but I think that's why most of us are here. Almost everything about the game leads you to social interaction - its content is arbitrary and esoteric, it's wildly unbalanced in many ways, and it's very unforgiving. I'd agree that EQ's gameplay, because of its arbitrariness, does allow for an unknowable number of ways to do things and a huge array of playstyles. The extremes are much more extreme than all of its successors - it's possible to be very, very bad at the game as well as prodigiously good. Unfortunately, this same arbitrariness also allows for some pretty stupid things like corner tanking boss mobs, bags full of one-off clickable items, and insanely long camps. But with the drudging work comes, I think, much more than your average reward. Nothing else quite matches the adrenaline rush of just barely surviving an unlucky pull in Howling Stones, or the first time your guild slays a dragon with only a few left standing at the end. Nothing really does quite match the satisfaction of leading a successful group to the depths of some absurdly remote zone, truly challenging yourself and your teammates in the process. | |||
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#5
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Last edited by A1rh3ad; 10-08-2016 at 06:19 AM..
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#6
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Very good post. This is exactly what I've been looking for in an mmo. I was hoping a more updated version of this playstyle would eventually come around but sadly it seems vanilla wow is the closest other thing that was ever produced. After that everything seems to be watering down the mmo genre.
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#7
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Pantheon - being created by Brad McQuaid (one of the creators of EQ and VG) and he has some of the original EQ and VG devs on his team. Search for the two live streams of gameplay they have released recently. Even in pre-alpha with placeholder animations/models the game looks great and will immediately evoke sensations of Everquest. By his own description this will be the "spiritual successor to EQ" but will also have some elements from Vangaurd and some new twists as well. Saga of Lucimia - I know less about this game but they are openly modeling the game from EQ with a strong grouping components and class interdependence for everything including crafting and lore/item identification to reveal hidden powers/effects of items. In fact, there will be limited solo content. You will be able to do solo activities in cities and outposts and in the general vicinity of those areas but to venture out into the game world very far you will need to be grouped with others to survive. Our guild on P99 is mostly waiting for Pantheon and plan to move there as a guild when we are able (maybe in alpha next year). You can buy the knight's pledge for 100 bucks and get 2 copies of the game at release and alpha access. We are all just having fun here until it releases because other MMOs are terrible now. Feel free to contact me in game if you are interested in joining or want more info on the guild.
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | |||
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#8
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You can also study the monuments of the world, delve deep into Fire Beetle lore, and question the existence of Bixies.
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Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | ||
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#9
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EQ was always pretty much on rails, I thought. It was just that the playerbase hadn't learned to expect that yet, and did their own thing of their own volition, regardless of game design.
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#10
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