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#1
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/pet guard here & /pet guard me: different behaviour in early game
In early EQ, /pet guard me and /pet guard here put the pet into an aggressive mode where it would attack any NPC that wandered into its aggro radius:
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It seems it was changed June-ish 1999?: Quote:
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Last edited by Dolalin; 01-01-2020 at 03:17 PM..
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#2
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More evidence, confirming it was still active in June 1999 and must have been changed in that month, given the post dates:
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#3
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More from a May 1999 magician howto page capture on EQ Stratics:
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#4
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I remember this.
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#5
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wasnt this removed to prevent afk mage farm.
otherwise two pet classes could afk their way to the top. | ||
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#6
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Devs might not choose to implement it but I'm documenting it nevertheless, since I found it while searching for other things.
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#7
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maybe, I remember my little gnome using his lvl 4 fire pet in the mines of malfunction back when there were more mobs in there and it was like a mini-dungeon.
Actually, this MIGHT of been beta, back when the gnome necro GMs were still behind that false wall in the wiz guild. But yes, I remember darting into a (crowded with noobs) mines of malfunction and parking a fire pet with /pet guard here and running back out and hoping for the best. | ||
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#8
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Mines of Malfunction in beta didn't have faction hits for skeletons etc so it was actually quite a neat newbie area. I read that in a post a few days ago. It was changed for final.
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#9
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The whole /pet guard here and /pet guard me are detailed in Prima kunark strategy guide as part of the main things to learn as a magician.
It was deffinately a lasting mechanic until close to velious. | ||
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