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#1
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![]() I always played a necro in classic. I liked to play a lone wolf with the option to group up when I had the time or inclination, to have the option to play around with soloing difficult and challenging mobs in dungeons or pair up with another necro just to see what we would kill, fun stuff like trying to solo the guy for dead men floating in Chardok, breaking and camping Lord Efreeti, duoing planar trash, risky and thrilling experimentation in general.
I'd really like to wait to start an Iksar Necro this time around and try out another class until the server progresses. Bottom line is I'm looking for something with similar soloability/challenge but which can be powerful if played well and has tricks like a necro. After reviewing a number of threads I was all set to make an Enchanter. I like the idea of all the utility and illusion spells, the ability to go to any city and not be KoS (possibly opening up guard killing options without worrying about KOS?), the potential power and soloability, and the group role, but then I've read on these boards that charm has either been nerfed or is bugged. Charm was the one thing I remember that made me think I might want to roll an enchanter way back when. So what is the solo viability of Enchanters on the p1999 server at this time? Is charm working as it did in classic? Can Enchanters still solo cool stuff without charm? I don't mind getting torn up every now and then, but if I break a camp I'd like to have a reasonable chance to hold it assuming I learn to play the class. I'm hesitant to go with a mage because it seems like it would be very very similar to the necro without the utility (feign, health to mana) and cool evilness, and I hear mages get gimped in Kunark. A druid seems like it would be fun to level and travel with but unable to venture deep into dungeons or solo crazy tough mobs at high levels... and also very common on the server. Tracking does sound interesting though. Shammies might be too melee based for me... maybe I'm wrong. I definately don't want to play a melee class unless he can spank tough mobs like a necro. So any input on a solo class other than a necro but almost as fun to play alone? Is enchanter the way to go here? | ||
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#2
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![]() Enchanter is really a group inclined class. xp'ing with charm is tricky and needs certain parameters (sow/jboots for safety, close to zoneline).
Back in the days I stop soloing after the first few levels, and never turned back to solo, as it was less efficient and above all less fun | ||
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#3
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![]() Quote:
One of the most effective 'tools' I found when charm soloing was to keep the mob you are fighting rooted as much as possible. If your charmed mob gets loose - mez it ASAP. That gives you more time to re-tash or whatever, then re-charm. If root held on your target, then you only have one mob to deal with - not 2. Sometimes you can just charm without the mez, etc... You can always mes the rooted thing you were fighting too. A short-timed low level mez is good for that. If I recall, after you mez, you can re-charm all you want. If the charm won't hold longer than the mez - well, you needed to re-cast it anyway [You must be logged in to view images. Log in or Register.] Otherwise, it's usually cake for an enchanter to find a group. Or you can use your normal 'pet' - just take out lots of blues.. I did that a lot, just tash, let the pet get some agro and always be ready to summon another pet. For all the weaknesses the enchanter pets are, they were easy enough to re-cast. | |||
Last edited by Overcast; 07-06-2010 at 11:44 AM..
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#4
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![]() My understanding is charm is underpowered (breaks very quickly) at low levels and overpowered (rarely breaks early) at high levels.
Also, CHA appears to have a much greater impact (at least at high levels) than it did in classic.
__________________
Don't be a Kleat...
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#5
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![]() Giving you a heads up.
I'm in same boat as you, played a necro on live and wanted to try chanter this time around. Well naturally as a necro you love soloing, chanter can't do that past 12 imo, least not effectively, so your left grouping. Oh boy... grouping... I had several oasis groups and every idiot and their mother must play there because every time we got a 2+ pull and I would mez the add, some stupid necro or druid would dot the damn thing, causing me to get agro.... After countless deaths from others stupidity, I just rerolled a diff class. GL to you. | ||
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#6
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![]() You can use charm to solo from the moment you get it if you have enough Cha. The exp is stupidly quick if you can get someone to give you clarity (though from 29 onward you can do it yourself) and if you invis yourself to break charm whenever your pets go to lowish HP (like, low enough to be killed with a DD). I never found it that risky and I mostly did it in the middle of Uguk.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
Last edited by Lazortag; 03-07-2011 at 11:52 PM..
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#7
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![]() Lazortag, what do you think is enough CHA to do it effectively?
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#8
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![]() I think alot of the enchanters solo skill relies on charm, and on p1999, it is a bit off from live. I dont think the spell is worth using unless you have over 200cha, is what ive heard, someone might want to clarify.
However, as a solo option, shaman is somehwat similar to necros. They can solo some stuff even a necro cant, due to being able to take a couple hits from summoning mobs. They have amazing utility, and canni + regen means you are very mana efficient. Shamans dont really melee past 20 or so, unless they get bored :P | ||
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#9
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![]() Hmmm... I think I'll bite the bullet and try out the chanter, I really like caster classes.
Thanks for the quick replies! | ||
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#10
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