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#1
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Make teams to help casuals, make it 100x worse for them with item loot.
Good idea !
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#2
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How about we encourage grouping bonuses, hot zones, encourage fun and not hardcore, so we can appeal to a broader audience etc etc.
Perma death would be cool, doesn't mean it should go in. | ||
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#3
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#4
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Teams would attract more if we added frogloks and moon cats.
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#5
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Quote:
Teams would rock hard with that.
__________________
Edalse Dwarf Cleric
Eslade Dwarf Paladin (Cazic Thule Server)#elfpals discord | |||
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#6
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Slippery slope arguments are dumb, common sense changes are good !
Promoting group XP bonuses, and enabling a hot zone won't fundamentally change the game in any way. | ||
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#7
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if the devs let me chose the ruleset, server would thrive beyond thrive.
__________________
Current Games:
Naw | ||
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#8
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If teams doesnt shrivel up after 2 months like my cock when i enter a swimming pool in april, ill eat some 3 weeks old worn socks
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#9
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Quote:
__________________
Sloth Firemedic P99 Blue <RIP>
50 Troll ShadowKnight <Inglorious Basterds> Asmoth (sloth reborn) 17 Human Shadowknight <Inglorious Basterds> Krysanth Firemedic P99 Red Rogue | |||
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#10
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Exp Bonus for Grouping and Level Lock it at 10 levels per week for = almost no neckbeard advantage....
If 2 boxing is allowed Item loot doesnt sting that bad... if you got 2 toons it makes it pretty easy to camp whatever it is you lost | ||
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