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Old 04-18-2013, 01:10 AM
Splorf22 Splorf22 is offline
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Default Melee never miss in PVP

So I have been trying the PVP server. It's a lot of fun, although most of the PVP is I've done is vs megatwinks in Unrest. One of the things that was kinda nagging me though is that it felt like I was seeing a lot of red text whenever they were around. I grepped through my logs and indeed: I was getting hit 90% of the time, and for max damage a lot.

32 monk vs ~29 rogue: 16 hits, 5 misses, 76% hit rate (2-3 levels over Big I believe).
28 monk vs 27 enchanter: 46 hits, 4 misses, 92% hit (yellow monk)
35 SK vs 35 enchanter: 48 hits, 8 misses, 86% (white SK)
29 rogue vs 31 enchanter: 26 hits, 3 misses, 90% (blue rogue)

In comparison in PVE vs mid-high level dark blues on my enchanter I'd get hit about 66% of the time, and on my warrior just over 50% (both on blue). Based on this I'm guessing that in the code a PVP attack is treated exactly like an attack from a mob of the same level - those percentages are what i would expect to see from even/yellow con mobs.

I don't know whether this is intended or not but at least to me it seemed a little strange so I thought I'd post it. Probably Nilbog is about to take me to classic school again [You must be logged in to view images. Log in or Register.]
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Old 04-18-2013, 06:41 AM
Captivate Captivate is offline
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Explains why melee feels so strong.
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Old 04-18-2013, 07:19 AM
Itap Itap is offline
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The hero red deserves
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Old 04-18-2013, 11:30 PM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
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shit procs regardless of hit or miss
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Old 04-29-2013, 05:43 PM
Reddi Reddi is offline
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Bump
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Old 06-13-2013, 10:59 AM
big league chew big league chew is offline
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i play almost exclusively melees.... can confirm that it is not 90% hit rate in pvp
RNG can be streaky sometimes, ive missed 8 rounds straight before against dark blue cons shits classic
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Old 06-18-2013, 06:40 AM
mtb tripper mtb tripper is offline
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Quote:
Originally Posted by big league chew [You must be logged in to view images. Log in or Register.]
i play almost exclusively melees.... can confirm that it is not 90% hit rate in pvp
RNG can be streaky sometimes, ive missed 8 rounds straight before against dark blue cons shits classic
miss 7 times, hit for 14 points of damage, miss 3 more times, nuked, dead, shits classic
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Old 06-18-2013, 09:45 AM
HappyTr33z HappyTr33z is offline
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Quote:
Originally Posted by mtb tripper [You must be logged in to view images. Log in or Register.]
miss 7 times, hit for 14 points of damage, miss 3 more times, nuked, dead, shits classic
This seems much more accurate. I mean sure, RNG can give you a pat on the back sometimes and throw you a max dmg double atk but for the most part you just get white text and partial damage swings in pvp
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Old 06-18-2013, 10:56 AM
SamwiseRed SamwiseRed is offline
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its called RNG OP. ive been chain interrupted by a dark blue paladin bashing me. ive also gated away with 4 melees on me. shits random.
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Old 04-30-2013, 10:46 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Tippett [You must be logged in to view images. Log in or Register.]
melee damage and accuracy were buffed in pvp some time ago for balance purposes

though recently with the skyrocketing usage of stun weapons in pvp it may be time to revisit these buffs
Well the problems all start with the custom resist system.
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