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Old 04-20-2013, 06:39 PM
nilbog nilbog is offline
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Default plane of sky (airplane)

I am revisiting airplane bugs. I will go over the ones I know about, and I would like helpful feedback with as little conjecture as possible.

1. Sirran the Lunatic: Sirran charm is.. important. It can trivialize major encounters. Was Sirran charmable on live? It seems yes is the answer, but for how long? I would have already changed it, but more evidence exists that he was charmable than not. What is the earliest evidence suggesting that Sirran was 100% not charmable? If the conclusions end up 50/50, I'm removing the possibility anyways.

2. Bazzt Zzzt and Eye of Veeshan: These hit way too fast and hard. They will be nerfed. The only thing stopping me is Sirran being charmable; I'd like to make the changes simultaneously.

3. Stalking probe: Blocked in airplane, pending update. The use of any eye in airplane will be revisited when functionality is 100% as intended. Until that time, no you may not.


What else should be added? If it's exploitable/undocumented, PM me.

Thanks.
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Old 04-20-2013, 08:08 PM
Splorf22 Splorf22 is offline
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http://www.project1999.org/forums/sh...d.php?t=101232

Just going to link my previous post. Basically everything in there is immune to charm/stun/root/snare and it shouldn't be. The bees are also belly casters and I have no idea why. In particular some of the guides in my post specifically mention charming the bees against the queen, or dictating the bizzts against each other.

All in all though, great work Kanras/Nilbog fixing a few glaring holes already.
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Old 04-21-2013, 01:55 AM
heartbrand heartbrand is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
http://www.project1999.org/forums/sh...d.php?t=101232

Just going to link my previous post. Basically everything in there is immune to charm/stun/root/snare and it shouldn't be. The bees are also belly casters and I have no idea why. In particular some of the guides in my post specifically mention charming the bees against the queen, or dictating the bizzts against each other.

All in all though, great work Kanras/Nilbog fixing a few glaring holes already.
this many mobs were charmable such as thunder spirits / bees, and are flagged uncharmable here
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Old 04-21-2013, 01:05 AM
Ambrotos Ambrotos is offline
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I know for a fact wizard npcs are casting luclin spells. They shouldn't be.
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Old 04-21-2013, 01:18 AM
Triangle Triangle is offline
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Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
I know for a fact wizard npcs are casting luclin spells. They shouldn't be.
Not only that, in early EQ all casters did not cast spells of their level range, it was quite a lot lower. Not sure if anyone else remembers it this way but me though.
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Old 04-21-2013, 01:57 AM
Treats Treats is offline
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Remove uncharmable from all NPCs there non Magic Immune.

Bump Magic Resistance considerably higher for all NPCs.

Make using charm up there a huge gamble.
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Old 04-21-2013, 02:50 AM
Splorf22 Splorf22 is offline
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Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Remove uncharmable from all NPCs there non Magic Immune.

Bump Magic Resistance considerably higher for all NPCs.

Make using charm up there a huge gamble.
Charm in Sky will never be a huge gamble because it's outdoors. You can always just make a macro and run around like a chicken after a charm break. If you read the plane of sky guide I linked to, its supposed to be a viable strategy: they specifically mention 4 and 6. I know you are trying to make things a bit harder, and I am 100% with you on the whole invis pull/OP hide combo and its trivializing results, but I don't think we should sacrifice classicness on the altar of difficulty.
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Old 04-21-2013, 02:15 AM
Handull Handull is offline
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What should the functionality of stalking probes be? Using keys while using an eye seems wrong, but is that the only bug? (i've only been in plane of sky on p99, so i have nothing to compare it to)

Should the port pad from Dojo island 1.5 to island 2 exist? Drexxel's sky guide implies that it was not originally part of the zone, but I haven't looked for any other source of info on this and while Drexxel's sky guide is good, it has a few errors in it, so this could just be wrong.
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Old 04-22-2013, 11:35 AM
Ele Ele is offline
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Quote:
Originally Posted by Handull [You must be logged in to view images. Log in or Register.]
Should the port pad from Dojo island 1.5 to island 2 exist? Drexxel's sky guide implies that it was not originally part of the zone, but I haven't looked for any other source of info on this and while Drexxel's sky guide is good, it has a few errors in it, so this could just be wrong.
Drexxel does not show a date for, nor corroborates, his statement about 1.5 not having a port pad. (Edit, at least in his guide) To the research mobile!

Found a quote from Drexxel on Zam's comment board: July 26, 2006

Quote:
3) This is no longer true: "Noble Dojorn Island, which is a one-way trip". Around 2003 the coders installed a telepad on Noble Dojorn Island, allowing access to Azarack island. As such, I've taken to calling this island #1.5, since it's a detour more than anything else, and falls between (what I call) island 1 and 2 (thunder spirits and azaracks)
Interesting, most interesting. Found a June 2001 strategy guide from Xegony server saying Dojorn's island is the end of the line with no teleport pad; however, I also found archived pages from August 2001 that indicate a teleport pad on Dojorn's island that use Key of the Misplaced to get to Island 2 (Azaracks). I have not found anything in the patch notes indicating a change in 2001 between June and August.

June 2001 archive pull from xegony alliance's PoS strategy page:

http://web.archive.org/web/200106102.../posguide.html

PDF of the same page with a March 2001 date saying the same thing: http://www.angelfire.com/freak/eqjon...1/posguide.pdf

Quote:
Island Two – Noble Island (non-aggro)

When you zone onto the second island, you’ll see three MOBs – the island is quite small in size. Set amongst this island is a rather sinister looking windmill. The first two MOBs are called Blade Storms (level 59). They hit for 360 DMG and are extremely magic resistant. They also proc a spell that taps stamina, HP, AC, and resists. On a rare occasion, they’ll drop something nice. The whole real point of this island, however, is the third MOB, Noble Dojorn (level 63).

Noble Dojorn is a big nasty efreeti who is quite magic resistant. He carries a mace in one hand and a bag in the other. Because the island is so small, some people pull the Blade Storms solo, kill those, then pull him into the windmill and fight him there to avoid falling off the island. Pulling the Blade Storms solo is difficult though so be prepared to fight him and the blades at the same time. He triple and quad hits for 350-400 DMG and casts a nasty area effect damage spell that is purely magic based. For this reason, you’ll need a lot of tanks with magic resist gear when you fight him, as well as clerics. He is guarded by the Blade Storms on this island. A good attack force for the noble would include 8 tanks (2800-3500 HP each), 8 clerics (CH only), 8 necros (twitching the clerics), 5 mages, 5 chanters, 2 druids, 5 bards, and 2 shamans with the mages having pre-made "mod rods" for all the casters. When hailed, the noble welcomes you to the island, requesting that you stay, now that his relatives are gone. Both Noble Dojorn and the Blade Storms are linked. If you attack the Noble, you’ll aggro the Blade Storms, and visa-versa. The Blade Storms circle the windmill in a repeatable pattern. Killing the noble spawns another efreeti lord "boss" on the fifth island, the Overseer of Air (level 55), much like Sirran the Lunatic being spawned as a result of killing island bosses.

On a side note, this island is also home to part of the Monk epic quest. There is a MOB called "a presence" (level 55) that is invisible, like a shadowed man, except for it's name. If it is handed the charred scale from Eejag in Lavastorm Mountains, it spawns Gwan (level 57) who must be attacked and killed as part of the Monk epic. Aggroing him does not aggro Dojorn or the Blade Storms. He can be fought beside other MOBs on the island, but any ae procs or ae procing weapons will of course aggro the rest of the island. Gwan can be done approximately every two hours.

There are no teleport pads on this island and no MOBs drop keys to get off it. In that sense, it's not entirely part of the chain of islands in this zone and those that come to Sky to do Gwan or Dojorn are here for a one way trip. The only option afterwards is jumping off the island. The Blade Storms are on an 8-hour spawn cycle. The Noble is on a 7-day spawn cycle.
However, as of August 2001:

August 2001 PoS Strategy Thread on Monkly Business:
http://www.monkly-business.net/forum...ead.php?t=8622

Quote:
Is there a way to go from Noble Djorn island to Azarak? Or is there a way to go from Azarack and/or Gorgalosk to Djorn?

I'd like to go up to Sky to help a fellow monk with his epic. Afterwards I'd like to try my hand at raiding some of the other islands. I didn't know if you could move from Djorn to other islands or not.
Quote:
From Faeries, there are 3 transporters: Quest Hall, Azaracks, Dojorn

From Dojorn, there is one transporter, to Azaracks

From Azaracks, one to Gorgalosk

I don't think you can come back from these islands, but I have never tried though.
August 2001 thread saying go to 1.5 kill noble then use key to move to 2
http://www.ttlg.com/forums/showthread.php?t=5488

Quote:
Well, we had 24 people, so each got a key. Yay. So we moved to Noble Isle. This island doesn't really have a number, though it's "supposed" to be the second isle you go to. However, it's totally optional. Only thing on this Isle is Nobole Dojorn, his two bladestorm pets... and now a Monk epic battle thingie. No keys drop at all here, unlike other isles. You just stop by to kill the Noble, then use the key you got on the first isle to go to the second isle.
Last edited by Ele; 04-22-2013 at 12:19 PM..
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  #10  
Old 04-23-2013, 06:18 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Just going to link my previous post. Basically everything in there is immune to charm/stun/root/snare and it shouldn't be.

The bees are also belly casters and I have no idea why. In particular some of the guides in my post specifically mention charming the bees against the queen, or dictating the bizzts against each other.
I'll look into removing the uncharmable flag, but it will need testing because their magic resistance needs evaluation.

If anyone has a level 100(lol?) enchanter on eqlive, and are bored enough, please check charm and belly casting. Even though it's not classic, would make me feel better about changing it. /log on

Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
I know for a fact wizard npcs are casting luclin spells. They shouldn't be.
Get with me about this.

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Remove uncharmable from all NPCs there non Magic Immune.

Bump Magic Resistance considerably higher for all NPCs.

Make using charm up there a huge gamble.
From my Splorf reply, this needs testing without arbitrarily increasing resists.

Quote:
Originally Posted by Handull [You must be logged in to view images. Log in or Register.]
Should the port pad from Dojo island 1.5 to island 2 exist?
Good question. The research done by Ele later in the thread seems to contradict itself so I'm not sure.

Quote:
Originally Posted by Lostprophets [You must be logged in to view images. Log in or Register.]
...with Spiroc Lord on subject however, he is Dropping the Wingblade way too commonly.
Currently its 2 rolls of around 50%. So it's possible to get none. Suggestions on changes for classic rarity?

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Sirran:

Rather than flagging him uncharmable, make his level higher to prevent the dictate from landing?
Sirran's level increased to 63, pending update. This will be further affected as dictate will not be effective on npcs > level 58 next patch.

Quote:
Charming/Mezzing:
Should be able to dictate/Rapture at least the Bzzazzt and splits.
http://web.archive.org/web/200012052...Planes/Air.htm
Needs further research.

Quote:
Stalking Probes// Eye of Zomms:
Eyes should work, and Stalking probes should work to an extent. There's a reason these are disabled, and once fixed, we will implement them properly. iirc, the eyes had flymode in airplane as well.
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