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  #1  
Old 07-01-2010, 06:50 AM
Modus Modus is offline
Kobold

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Default Classic SOE Overnerf

Yall are keepin' it classic! But maybe not in the way you intended...

Experience rate is about half of that in classic EverQuest, as it stands right now.

I know you'll probably reply with some knee-jerk "You dont remember classic" reply, but believe me, I 3-box-power-leveled characters on Ebay during classic to pay for my first car. I have a pretty firm grip on the experience gain of every class, at every level range, in the classic era.

Something since the exp patch has caused a significant miscalculation in experience gain.

A solid, efficient 6-person group should gain 1 yellow an hour at lvl 20+. An efficient duo or trio, especially of pet classes, can gain up to twice this or more. Currently experience gain is half or 1/3rd that rate.

Please look into this before discrediting my judgment.
  #2  
Old 07-01-2010, 07:18 AM
Modus Modus is offline
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This miscalculation is effecting groups, even if the level disparity is just 1-3 levels.
  #3  
Old 07-01-2010, 07:22 AM
Smuuglie Smuuglie is offline
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I strongly agree... Level disparity is an insane exp sink, not to mention overall exp gain being very low for soloers...
  #4  
Old 07-01-2010, 08:13 AM
Bumamgar Bumamgar is offline
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The experience awarded to a full group has not changed since before the patch. Only the division of that experience amongst the group members was adjusted.

The experience awarded to solo players has not changed since before the patch.

However, light blue mobs (which shouldn't even exist, per classic con system) have had their experience awards significantly reduced. I suggest seeking more level appropriate challenges.
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  #5  
Old 07-01-2010, 08:36 AM
Smuuglie Smuuglie is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]

The experience awarded to solo players has not changed since before the patch.
Then something went wrong somewhere.
  #6  
Old 07-01-2010, 08:40 AM
Arriva Arriva is offline
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Classic is classic.

Done is done.

Get over it.
  #7  
Old 07-01-2010, 08:48 AM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Smuuglie [You must be logged in to view images. Log in or Register.]
Then something went wrong somewhere.
Provide some data to back up your claims.

For starters, what class and race are you?

What level are you?

What con/level are the mobs you are killing?
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  #8  
Old 07-01-2010, 09:48 AM
Oogmog Oogmog is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Provide some data to back up your claims.

For starters, what class and race are you?

What level are you?

What con/level are the mobs you are killing?
I'm just going to say this. I really appreciate the work that's being done by the developers, etc, I know it's a job with very little gratification... when something goes good very little thanks but when something is bad the flood gates open and I do understand that. But ... as we proved with the bat wings, sometimes changes were made on judgement calls and we as players are forced to dig up data to back our claims.. where was the information to base these harsh xp penalties from? I mean, the exp is crazy slow.. the server has been up since October and why the need to change it now? It has only upset people, it hasn't caused a more "classic" feel to the game, and I just really don't understand why/what made this change come other than to be a bigger headache for all of us when we were already enjoying the game quite well as it was before. Like I said, I'm not trying to attack anyone for the work they're doing, it just seems there is more negative impact than for what its worth and a lot of the changes were made on assumptions rather than proof as well. Furthermore, after reading your initial post, you claimed hell levels would soak up group experience as well. I looked and looked and found no claim to that ever, it was solely race/class based that ate up experience that they mentioned. Not only do the class penalties hurt, but if hell levels are in fact soaking up exp, people will be less inclined to invite say a 45 Troll SK. I understand this can help out close knit friends who level together, however, at this stage in the game they are far and few between. I am saying this without trying to offend anyone like I pointed out above but it seems some of these changes were made without the proof that players are now expected to dig up just to get it changed back to what it was before the changes were made. All this is going to do is make druids/necros/mages/enchanters/shamans more inclined to solo, let rangers/monks/bards have a hell of a time finding groups, and everyone resent every SK/Pal twink that was made because they are so much better at holding aggro than a warrior when there's no other warrior online to tank for that group. I, unlike others I'm sure, will continue digging onto webpages from the past just to get some clarification but if some changes aren't being made to make it 100% classic, I feel very strongly that this was one of those changes that maybe shouldn't have been made either.
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  #9  
Old 07-01-2010, 09:22 AM
Striiker Striiker is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
The experience awarded to a full group has not changed since before the patch. Only the division of that experience amongst the group members was adjusted.

The experience awarded to solo players has not changed since before the patch.

...
Which patch on P99 contained adjustments to the experience system? I looked over the past few change logs and couldn't see any mention of it. Thanks!
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  #10  
Old 07-01-2010, 08:36 AM
Haynar Haynar is offline
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Quote:
Originally Posted by Modus [You must be logged in to view images. Log in or Register.]
Yall are keepin' it classic! But maybe not in the way you intended...

Experience rate is about half of that in classic EverQuest, as it stands right now.
As it was before (I dont know about now), I thought exp is about half of what classic was. I thought I remembered something about it should take 23 even con mobs per level. I don't know where I remember that from.

I have too many things I am working on, so I don't have time to find the data on this.

Find it. Prove it. And maybe it will get changed. Bum is working on the exp stuff, so it's not me you need to convince.

Haynar
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