![]() |
|
#1
|
||||
|
![]() Quote:
| |||
|
#2
|
|||
|
![]() West = Blue
East = Yellow or Orange... Outcast ( those who turn in POD book ) = Red So the third team is available to those who want to be able to kill everyone not on their team... they are just KOS in all starting cities.... They are ok in places like Highkeep, Overthere, FV... ect... Think of Vallon Zek and Tallon Zek History.. at the end of the day the Ubers want to group together.... They Xteamed.... So why not just let them.. and just add a penalty and take away any safety from a team they may have... so instead of the uber guild being imune from the rest of their team.. if other team members dont like it they can go Red and Fight them.... Allows some fluidity to the server,, yets gives players a sense of team and safety while leveling up.... and they can keep it that way at top level and have the safety of Guards protecting them when they are just hanging out... they Reds will not have that option... | ||
Last edited by Kastro; 11-16-2013 at 10:06 PM..
|
|
#3
|
||||
|
![]() Quote:
| |||
|
#4
|
||||
|
![]() Quote:
The Red team is so lets say... 2/3 server rolls west.. and 1/3 rolls east... and on West team there are 2 strong guilds that are competing for content... if they cannot come to an agreement... or start training each other... one can flag red... Invite a few friends from West Team and kill them... On the other hand... RED team has no starting cities and is KOS in all of them... maybe have a mechanic where there is some PVP sickness or minor Exp loss after PVP death that can only be cure by hailing a certain NPC in one of your Teams Cities... So the advantage is to stay on a team... but another very viable option is to go red if you dont like how it is shaken out... How do you think people on Evil Team on Sullon Zek felt about being essentially locked out from the cutting edge content by members of their own team? SO with this ruleset.. there is never an excuse to train members of your team... you always have the option to leave.... This solves that....Makes it to where the advantage is to stay on a starting team... but in some instances it might make sense to go red... even if just for a time period... Just make sure there is a lockout period of at least a week ( 3 weeks would be better) and make it somewhat expensive to rejoin your team ( have to farm NPC heads, Turn in Plat, and at least one full EXP sacrifice... ) | |||
Last edited by Kastro; 11-16-2013 at 10:28 PM..
|
|
#5
|
|||
|
![]() Third team should be Erudin + Halas + Qeynos, and move Freeport over to the Purple team.
Purple is strong enough to absorb the loss of its two worst cities/races. Ogres and DEs more than suffice for the loss of Erudites and Barbs. Third team would have all classes open, would have strong casters and decently strong melee with Barb Warriors & Rogues. Still the weakest team but enough to make them viable. I actually sort of like those teams. Not really lore-compatible, but they're fairly balanced and the geographical aspect is elegant and would be interesting to experience. | ||
|
#6
|
|||
|
![]() You have to go at least a month without Kunark, otherwise whichever team gets Iksars (Evil, traditionally) is going to have a huge leveling advantage by having an entire continent to themselves.
| ||
|
#7
|
||||
|
![]() Quote:
Just figure out which gets what to round out class balance ect... Or better yet have the guards Unkos to both Lizard sides... just KOS to the Opposing Team members that are non-lizard... Imagine the Carnage! | |||
Last edited by Kastro; 11-16-2013 at 10:45 PM..
|
|
#8
|
||||
|
![]() Quote:
| |||
|
#9
|
||||
|
![]() Quote:
| |||
|
#10
|
||||
|
![]() Quote:
Also it would mean that neither team would have Kunark on EZ mode... | |||
|
![]() |
|
|